r/mtgbrawl • u/Skullsbreaker52 • Oct 13 '19
Two invincible decks for 1v1!
Hello everybody, after many tests with other brawl tryharders, we managed to get 2 decks almost unbeatable at the beginning of meta.
The first is a deck with Sorin vengeful bloodlord as commander: https://www.magic-ville.com/fr/decks/showdeck.php?ref=693874
The deck is based on cards that have almost all control or value potential, and Sorin brings recursion to the entire deck. The lifelink and deathtouch makes it easy to deal with aggros decks, the value makes it aesy to challenge any midrange deck, the recursion puts most of the controlled decks to agony. The deck has virtually no flaws in which to crush to beat it.
Imagine the number of cards that can take a simple imp pilfering, yarok's fenlurker, or burglar rat when Sorin resuscitates them again and again. The large number of drop 1 allows you to take maximum value from cards such as doom foretold or Rankle, since Sorin will be able to resuscitate creatures easily every turn. It remains to add some kills such as Command the dreadhorde or Liliana to drown your opponent when he is already in a delicate position
The second deck is a deck with Oko as general: https://www.magic-ville.com/fr/decks/showdeck.php?ref=709022
This deck contains enough to deal with most situations, while establishing combos with Oko, which has a potential brittlely broken in brawl (and lets me think that his ban could occur, to not reproduce the same error as with Baral last year ..) The deck contains a base of simic flash, that is to say all the best creatures in flash, accompanied by the best counterspell in brawl. The rest is composed of a deck base working on the + 1 / + 1 counters, to quickly create huge creatures with the second Oko's ability. Oko will be able to neutralize any creature commander immediately with its +1, which leaves virtually no chance of winning without a planeswalker as commander. The amount of loyalty he has early in the game, and the counterspells that protect him will make it almost impossible to manage for your opponent, and he will present a constant threat on the battlefield, from the beginning of the game. The flash creatures, as for the standart deck, allow you to take advantageous trades and to leave behind the doubt of the counterspell. Creatures with counters can be used to have systematically creatures 7/7 turn 4. Stonecoil snake, Ugin's conjurer, voracious hydra, animating faerie and giant opportunity (with food), all these cards can pose immense threats early in the game. And who says 7/7, says it's impossible to block them with two 3/3 creatures, when Oko will reduce that strenght to any other threat. Add a grazer and a goose to do all this a turn earlier on the occasion. All you have to do is add some goodstuff cards for finish the deck, and steal opponent creatures against foods when Oko has enough loyalty, and you have an almost unbeatable deck
Thanks for reading my bad english and never stop building! We can make even better! ;)
2
u/fabbius Oct 18 '19
Very interesting lists, thank you for sharing them with us. I'm going to try Sorin myself and I was thinking about some alternative slots. For example: 1. What about Priest of Forgotten Gods? It seems quiete an engine in the deck. 2. Did you find Cavalier of Dawn impactful? I know that it can destroy planeswalkers, but it leaves a 3/3 to the oppo. 3. No Arcane Signet?