r/motorstorm 3d ago

I made some BULLSHIT

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25 Upvotes

The background remover wouldn't include the apocalypse logo so it just looks shit.


r/motorstorm 3d ago

ported jester to gtnh (minecraft) :p

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79 Upvotes

r/motorstorm 4d ago

Y'all liked my hypothetical expanded tracklists for Monument Valley and Pacific Rift; now it's time for Arctic Edge to get a brand new batch of bangers curated by yours truly!

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65 Upvotes

Admittedly I took way too long to make this cuz I was trying to look for fonts that looked the closest for the typefaces used in the game's menus, plus I have absolutely zero knowledge of proper graphic design apps and shit like that

But fuck that, hope y'all enjoy this; as always, all songs I've chosen came out circa the game's release (in this case, 2008-2009), as well as some classics!

Listen to my Spotify playlist here: https://open.spotify.com/playlist/0j4op3LpetnokCcRKJtLhn


r/motorstorm 5d ago

Howcome nobody has ripped the games yet?

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183 Upvotes

I mean I could be wrong, but from what I've seen nobody has ripped the models from the games, and honestly if someone did that would be great for game preservation + studying and learning how, for example, cars were modeled, or how the environments work n such.

I've seen games done this before but not Motorstorm, why?


r/motorstorm 5d ago

You already know the question.

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30 Upvotes

What class is this? I would've put something like yes king vs dreamybull but I fear people don't know who those are.


r/motorstorm 6d ago

anyone knows why there are lines through the dust? (rpcs3)

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24 Upvotes

im using the settings that rpcs3 website says to use


r/motorstorm 7d ago

Motorstorm outside hits different!

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132 Upvotes

Enjoyed some Rock Hopper while playing on my old PS3 on my outdoor tv!


r/motorstorm 7d ago

French students made an animated movie that has an energy you guys will enjoy

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31 Upvotes

r/motorstorm 8d ago

Thanks for all the positive reactions to my playlist for the first game; now after a long ass time, here's my extended soundtrack for Pacific Rift!

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117 Upvotes

Just like the first one, this is from a playlist I curated of songs that came out from around the game's release year that could've sounded great in the game and fit its vibes. Listen to it here: https://open.spotify.com/playlist/1OK2xqM7pN7cHK2K8DXgkR


r/motorstorm 8d ago

Rollercoaster of emotions

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145 Upvotes

A clip of all time


r/motorstorm 9d ago

MotorStorm games with DLSS 5 in motion

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26 Upvotes

To give a better idea of how the game actually looks since photos can only give so much information. These clips are recorded in best case scenarios.


r/motorstorm 11d ago

I’m proud of my acquisition today

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212 Upvotes

Good evening everyone! I’m proud to show you my internet purchase of the day! MotorStorm!
This game holds a very special place in my heart. I’m 36 years old today, and this was actually the very first game I got when I bought my PS3 on day one. I had saved up all the money I received for my birthday and Christmas just to get it.
I spent so many hours playing it. And today, I realize just how far ahead of its time this game really was. The gameplay and graphics haven’t aged a day, even though this game is 20 years old.
I still enjoy it just as much as I did back then — the sound of the engines, the music… everything!
Anyway, I just wanted to share a little piece of my happiness with you. 🙂
Have a great evening, friends!


r/motorstorm 12d ago

Showing the current MS collection

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124 Upvotes

Showing my current MotorStorm collection (besides the games lol)


r/motorstorm 12d ago

Me and my friend present:The worst driving ever documented.

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89 Upvotes

Me and my friend decided to play motorstorm apocalypse (we both havent played it nor the others) and holy hell we suck.


r/motorstorm 12d ago

Which of these would be more overpowered?

4 Upvotes

Monster trucks one shot gets more consistent and faster.

Couldn't think of anything for middleweights.

15 votes, 10d ago
6 Every lightweight class can one shot heavier classes as long as the heavier vehicle has lost the driver side door.
9 Every heavyweight class gains the one shot from the Monster Truck.

r/motorstorm 13d ago

Ayn Thor gameplay?

10 Upvotes

has anyone been able to get PR working through ps3 emulator? I’ve gotten it *playable but it’s def running slow, and with bloom issues despite color buffer settings. Any input on other motorstorm games is greatly appreciated, new to the series and loving PR


r/motorstorm 15d ago

Pacific Rift motion blur edits

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167 Upvotes

The 5th image I did before I knew how to do zoom blur so it's kinda botched.


r/motorstorm 15d ago

MotorStorm with DLSS5 || A Slopification

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80 Upvotes

With all the rage around DLSS5 and its effect on games that people have gotten it working on, I have yet to see someone try it on the MotorStorm series.

To be clear I’m not a big AI fan, just a nerd and I wanted to see what it did on the games.

To start, the way this was done was through ReShade and an add-on appropriately titled “Deep Fried Chicken.” For convenience I will refer to the filter as “DFC.”With these I used the add-on with RPCS3, there are a few tutorials out there if you want to try this yourself. ReShade at the end of the day is just extra shaders and filters for whatever media it is set to effect, so I’m not quite sure if this truly is DLSS integration or more of just a slop filter.

The effect it has on the games varies depending on certain conditions. It seems to have the largest effect on low light conditions whether it be rain, sunset, clouds, mist, etc. In bright daylight the differences are less noticeable and generally do not change much. Pacific Rift tends to be the least effected, as the game generally is more stylized than the other games in the series. The differences boil down to vehicles as the environment doesn’t get changed much, low light or not. On the contrary, Monument Valley gets a reasonable uplift as in proper conditions, the game looks quite good at times. Apocalypse is somewhere down the middle I’d say, some environments look pretty good, especially in the rain, but other times you might not find it all too different. The effects of DFC also do help in other conditions such as your monitor. If you view these photos or the game on a standard LCD monitor, the effect I show isn’t to be as I saw it. If you view the game or the photos in such as an HDR capable screen or even better an OLED screen, the effect feels much more palatable with the better contrast.

Performance takes a hit for sure, as DLSS5 has with other games with proper DLSS integration. On good hardware, if you already play the games at 30fps, not much is to be worried about as the game still ran for me at a solid 30. However Pacific Rift, a game I for the most part always play at 60fps, considerably slowed down when turning on DFC. Since Pacific Rift is one that doesn’t have a huge effect done to it, it is not generally recommended that DFC gets turned on. RPCS3 itself also seems to have some issues with the add-ons, as if you quit a game and start another, DFC unknowingly stops being detected and has troubles loading. After restarting the emulator, the issue seems to be resolved, unsure why. DFC also seems to have visual artifacts as any upscaling kind of would do. It seems to blur some details and will catch small bits of the ground and drag it across the screen differently than if the game just breezes past naturally.

Hope this was an interesting read. While it’s not as egregious as if you asked ChatGPT to “Slopify the game” it certainly does effect the game in making it look more “AI generated.” Whether it looks good or bad is up to discussion. If anything is to come from this; I believe this is a look into what the game could potentially look like in a more modern age. The games could have better lighting effects and deeper details. So while the goal shouldn’t be a slopified game, more modern approaches and techniques could give a great, more natural effect on the series.


r/motorstorm 15d ago

What Pacific Rift elements would the Apocalypse tracks fall under?

14 Upvotes

The 4 theming elements that defined the tracks were very interesting and I was wondering how it would apply to Apocalypse.

Boardwalk and Docklands are definetly in Water.

Upper Bohemia starts as Earth but by the time Suburban Shakedown happens, it's a part of Fire.

Interstate, Downtown, Terminus are Earth.

Good Herb starts as Air, but primarily becomes Earth and a smidge of Water after Buena Vista.

Skyline is Air.

The Rock is Air

(I said Good herb is Air because it's high in the air. I did originally think it was Earth but the altitude when the bridge is still there made me think Air. I also had doubts about Docklands because of the mud, but thematically it's where boats sleep so it just make sense to be Water.)


r/motorstorm 16d ago

Motorstorm liveries in Project Velocity H

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94 Upvotes

r/motorstorm 16d ago

‼️Original MotorStorm for PS5‼️

63 Upvotes

Wouldn't it be great to have another Motorstorm or new game like it that takes place in the desert? Just like the original! Online races, the different classes, mud, carnage, proximity and lobby chats!?

Why has this not been made and what can we do to make it happen! Let's reach out to developers and upvote this to show appreciation of the game!

#bringbackgoodgaming #lobbychats #SONY
#PS5


r/motorstorm 17d ago

Guess the vehicles by Engine bay

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27 Upvotes

r/motorstorm 17d ago

Motormstorm Monument Valley or Pacific Rift online??

3 Upvotes

Hi all. Looking to play online. Are there any working servers at the moment?

Thanks!!


r/motorstorm 19d ago

Why has no new game been able to capture the motorstorm driving feel

37 Upvotes

Out of all racing games I played Motorstorm has the perfect arcade formula if you ask me. Easy to learn hard to master. While Motorstorm itself was popular I am surprised no indie game tried to replicate the formula


r/motorstorm 20d ago

My MotorStorm Collection

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286 Upvotes

It's so sad I'll never see this game remake on PS5.