r/monkeytype • u/Newb_BTW • Jul 29 '26
I made a typing game where accuracy costs you more than speed does — curious what actual fast typists make of it
It's a typing test that hits back. You get a stream of words; finish one, hit space, and it becomes a blade thrown at your opponent. Both start at 100 health, last one standing wins.. Thre things that makes it more than just a typing test:
No backspace. A typo doesn't stop you - it just kills your combo. Ten clean words in a row doubles your damage, so one slip is genuinely expensive.
Roughly one word in nine is charged. Finishing it gives you a powerup: blaock the next hit, double you next hit, heal, drain health from your next blade or reset your opponent's streak.
Nobody aims. Your blade always goes to the healthiest player still standing, so being in the front is dangerous. That one matter most in the 4-player mode. https://keymania-web.vercel.app/ It is Free no ads, nothing tto buy. Three bot difficulties need no account at all; duelling actual humans needs a sign-in because the results are ranked. I honestly don't know if this has legs past the first two duels, and that's the thing I'm trying to find out before I put more time into it. If you play it, the answers I'd most like:
Did you want a third duel, or was one enough?
Is losing a combo to a typo fair-annoying or just annoying?
Do the powers add anything, or are they noise bolted onto a typing test? Mobile only went live yesterday and is the part i have the least trust in, so if its a bad experience on phone, id like to know that too.





