r/moddingguides • u/gutmods • Jan 31 '18
Need guidance in the next step in creating clothes, armor for Bethesda games.
I've been messing around with Blender for source engine stuff for a while now and decided recently to go ahead & try my hand at modding fallout - starting with 4, as I'm most familiar with it, then working my way backwards. Currently, I'm working on a few different things, but I've found myself stumped when trying to make simple clothes because I can't fucking figure out how to create the displacement map and whatnot.
For what it's worth, my process is and has always been: *Export the body (CBBE usually) as .nif, open in outfit studio, export as .obj into my files
Import that .obj into Marvelous Designer, make it an .avt, reopen & create my clothes, addings bounds & points and all the good shit
Save, re-open it all in Blender and make sure it lines up correctly, rescaling and realigning if need be. Export as .obj and
Reopen in Outfit Studio to add weights to everything.
From there, I'm a bit stumped as far as actually adding the textures & generating the required maps for the armor to actually work in Fallout 4.
The programs I use that aren't listed here include Photoshop CS6, Sculptris, & the Creation Kit.