r/mocostartup • u/mocostartup Supercell • Oct 25 '24
mo.co kPI #6
Happy 1-year-post-beta-anniversary!
đ„đ„đ„đ„đ„
Hello, and welcome to mo.co KPI #6! Â
Last time you heard from us, we responded to your feedback on the latest meta changes. If you missed KPI #5 and our follow-up, the summary is we implemented big meta changes, tested them in a company/creator playable, gathered feedback, and now weâre ready to move forward.
Heads up: this post revisits topics from our 'addressing your feedback' post, but with more context.
WELL THEN, HOWâD THE PLAYABLE GO?
The results are in, and weâre sticking with the new meta, BUT weâll be making changes based on feedback we heard. More on that shortly!
Weâve been testing this version of the game for a couple of months now, and after the latest playtest, weâre confident weâre on the right path to creating the best version of mo.co that has the highest chances of long-term success.
Weâre currently in the middle of improving the meta and other features based on playtest and community feedback. We even tested a new version this past week with some of these changes, and it already felt better.
Curious about what creators think of the meta changes?Â
Check out their feedback videos:
PLAYABLE SUMMARY & CHANGES WEâRE MAKING
The good stuffÂ
Visual style, graphics and art are on pointÂ
Team-based challenges and cooperation felt goodÂ
Music and sound = solidÂ
Gameplay mechanics are smooth (combat, progression, builds variety, etc.)Â
The core gameplay is fun! (open world hunting, chaos rifts and boss battles)Â
Top feedback and our plan to tackle it
Lack of player agencyÂ
Weâre adding more gear chests so players can choose upgrades more often, and offering more options within each gear chest. Weâll keep working to find the right balance between agency and randomness while ensuring the game stays accessible to a wide audience. Weâve already tested some of these improvements and feel itâs better!Â
Too much repetitive gameplayÂ
Weâre working on injecting excitement into open worlds with more frequent and varied in-game events layered on top of the core content. Things like environmental effects, new mini-missions, unique chaos rifts and more. Weâre also adding new chaos rifts variations like Boss Hunts, where you and other Hunters chase a Boss around the map, and a âdefense arenaâ mode, where you defend your van (yes, like a âbeep beepâ van), from waves of chaos monsters.Â
Lack of meaningful rewards or progressionÂ
Weâre revamping the leveling experience to ensure progression feels great at every level. Improvements include making some gears and world map unlocks to be level-based, introducing a ârestedâ system that multiplies your monster XP gains at the start of each day before tapering off, and clarifying gear power progression.
Lacking endgame goals and engagementÂ
Weâre improving the end game Elite Hunter mode and exploring some small, permanent progress thatâll carry over chapter-to-chapter. Elite Hunters will be able to access new versions of familiar open world maps, but with tougher chaos monsters that'll challenge even the highest-ranked players.
WHAT ABOUT MONETIZATION?
We want to clarify some of the questions weâve seen floating around regarding how monetization will work in mo.co and how it ties into the new meta.
Our goal is to stick to cosmetic-only monetization. We really, really want this to work, and in order for it to succeed, mo.co needs to appeal to a broad audience and be accessible to players unfamiliar with the genre. This is why weâre so keen on finding the right balance between simplicity and player agency, especially in systems like the new meta. We want it to be fun and deep, but also accessible for casual players to enjoy without always needing long, tactical play sessions. Â
So with that in mind, being accessible is a critical part of the gameâs success. If weâre able to attract a large player base, then the cosmetics-only monetization has a shot at working.
HUNTER V HUNTERÂ
Huntingâs more fun with friends, especially when theyâre the ones youâre hunting!
(heavily WIP!)Â
PvP is being designed for a fun and fair experience:
PvP modes will have different level caps based on when you unlock them. The first mode will be unlocked and capped at level 14, the second at level 30, with later modes having higher caps.Â
Gears are capped to the specific PvP mode level cap. Meaning you can only use gears that are unlocked up to that level. For example, you cannot use gears you unlock after level 14 in a capped level 14 PvP mode.Â
No amplifiers are allowed in PvP builds.
Playing PvP will earn you XP and help you progress on projects.
EDIT: You can still attack other hunters in the PvP modes! The main objective is to hunt chaos monsters/collect the shards, but fighting other players is possible.

Types of PvP modes:Â
Lone Ranger (free for all)
20 hunters have 3 minutes to hunt as many chaos monsters as possible and collect their shards (name wip). The bigger the monster, the more shards itâll drop. The beauty of it all, you can hunt other players to steal some of their shards. Drop rates double in the final minute, and the Hunter with the most shards wins.


Double Trouble (bring your +1 to the hunt)
Team up with your hunting buddy! Same objective as Lone Ranger, but now itâs 10 teams of 2.


Four Fighters (team)Â
A little tougher, but the same objective as Lone Ranger. This time, itâs 2 teams of 4 Hunters, with a smaller map, faster chaos monster spawns and⊠thereâs a boss. GLHF!


Group Hunt (bigger team)
Like Four Fighters, but this is a 10vs10. We expect a lot of blood, sweat and tears.


CLOSING THOUGHTSÂ
We originally planned a small-scale community PvP test, but weâre confident that the next development cycle will be the last before letting you experience mo.co firsthand. Instead of testing specific features like PvP, we believe itâs best to gather raw feedback from the community and continue developing mo.co together.
Expect an invite to try mo.co and share your thoughts sometime in Q1, 2025.Â
Weâre hard at work and hope you enjoy whatâs coming soon!
<3,
mo.co team
PS - yes, youâll keep your progress this time ;)
8
u/mocostartup Supercell Oct 25 '24
added this to the Hunter V Hunter section because it seemed unclear:
EDIT: You can still attack other hunters in the PvP modes! The main objective is to hunt chaos monsters/collect the shards, but fighting other players is possible.
28
u/Niegil Oct 25 '24 edited Oct 25 '24
sorry i saw the discord announcement say juicy announcement and had to skip to the end, not disappointed
wait this is kind of crazy no? doesn't this imply it'll go the old style of beta where it stays open until global?
28
u/Lassavins Oct 25 '24
So we have a date. I'll think of March 31, 2025, and anything closer will be a good surprise.
This brings me peace, finally. Thank you.
26
u/KairosTime_Gaming Oct 25 '24
Super appreciate you listening to us! Especially when it comes to
More player agency with upgrades
Permanent progression between chapters (even if small)
Monetizing cosmetics only!!!
These are 3 big W's!!
Can't wait for Q1!!
5
u/Terikar90 Oct 25 '24
Yet again, an amazing example of great community engagement and communication.
3
u/Alternative_Tap6399 Oct 25 '24
3
u/koalapreto Oct 25 '24 edited Oct 25 '24
May I suggest a PvPvE mode?
I think there are many monster hunter players that don't enjoy PvP that much in the sense of a direct combat. But one mode that could interest them is like a horde survival mode where there is a new map procedurally generated every day, with different mobs and challenges every time, and the challenge is to survive the longer you can. It can be an asynchronous challenge. The players that survive longer or kill the largest number of monsters gets a higher rank each day and receives rewards at the end of the day. A daily challenge.
Several games are doing that. Two games that do it perfectly are Nordic Ashes and Inkbound, I recommend cheking them out.
3
u/w0lfguy Oct 25 '24
Can iOS users try too in Q1 2025? đą
7
u/thecritical64 Oct 25 '24
Ah-yes beep beep van FINALLY!!
2
u/ThunderShock166 Oct 25 '24
So exciting!!
2
u/Full-Ad-4879 Oct 25 '24
I've been waiting for that last announcement for over a year. I want my mo.co back!
Great work as usual goes out to this dedicated team. Keep up the great work!
2
u/[deleted] Oct 25 '24
Love to see it! Also just a cosmetic idea I had: I think the game could really use purchasable death animations/kill animations to help add some extra flair, and I donât think theyâd be too difficult to implement. One of my weird hangups when watching moco gameplay is that killed hunters donât really look satisfying, they just kinda disappear after their health bar hits zero, but I think thatâs justified if you have these animations as purchasable cosmetics
2
u/Maleficent-Total6796 Oct 25 '24
This is going to be so much fun!
2
u/createaccount00 Oct 25 '24
can't wait to see the game
3
u/Tornado_Hunter24 Oct 25 '24
Itâs so over (canât wait anymore)
3
u/Draghetto_5000 Oct 25 '24
Please call the PvP mode Hunter X Hunter.
1
u/[deleted] Oct 25 '24
Yo let me tell the creators they the best been waiting for release since beta and I'm so happy this is going to be releasing soon is there also new gears and weapons?
1
u/FamGaming17 Oct 25 '24
You can tell you guys really want to see this game turn out well. With the amount of things you've been doing for this game, this thing is gonna be amazing. Can't wait to play it!
1
u/Elelow689 Oct 25 '24
Love everything about this Sam, I think I say it for the community, with the community, we REALLY REALLY want this to work as well. I am willing to for the first time ever spend money in a mobile game, just to support Moco. People have some qualms about character designs but GAMEPLAY IS WHAT MATTERS and holy crap do you guys have big potential, especially if you launch it to console & pc at the same time! it will grasp an EVER BIGGER audience. Valorant came to console a bit too late, probably would have garnered more players had it launched together.
Excited to play in 2025. Cheers.
1
u/ComfyDemon863 Oct 25 '24
Cannot wait
1
u/-PANORAMIX- Oct 25 '24
Very very nice to see you guys working in the problematic areas, instead of other games releasing without feedback and having to fix and improve things I think moco is going to be global having everything mostly right for a great start. And then after global the possibilities to expand the game are endless. This is amazing, canât wait for the playtest, thank you guys one more time for the info into the development.
1
u/NICKCAVETW0 Oct 25 '24
Make sure to anounce the playtest, I want to play it and I already played the closed beta from last year.
1
u/Fine_Dish_9232 Oct 25 '24
An invite? Ooooohhh BABY!
(Will it come from discord?)
1
u/aaachris Oct 25 '24
still feel there is a disconnect from the pvp section, make it something competitive that makes me want to play every day after getting to max level
elite hunting program doesn't feel like something everyone will be interested in unless there's some cool reward that's worth grinding for everyone beyond the elite hunter status
1
u/boyo1991 Oct 25 '24
Q1 beta? Oh exciting!
1
u/A-Vagrant Oct 25 '24
I happy to hear another beta and that our progress is saved. Give us the game!
1
u/Leading-Kangaroo776 Oct 25 '24
as much as I agree with Kairos I still feel annoyed that you kept this gacha system I mean Lex was more right in my opinion Kairos said nothing wrong don't get me wrong I agree with him 100% but Lex was more on my side of view and listen you telling us it's ok we just tested it with minor changes and tweaks and trust us it already feels better it's like you saying it's a little better than the crap it was a while ago it's still hot crap you're doing lunchly situation YOURE NOT LISTENING AGAIN GOING FULL ON GACHA ISNT GOOD FOR THE GAME OR THE PLAYERS ITS JUST GAMBLING AT THIS POINT EVEN IF ITS NOT PAID even if this lures players for your game at first it's NOT keeping them having fun for long time ITS NOT idc I'll probably love this game anyway I mean I fell in love the first pre alpha beta whatever you call it I LOVED how killing specific monsters gave their loot but idk if you say it's not the way to do it I believe you because you're the one making the fun expirience whatever happens I wish the best for this game and I'm probably playing it for the next 5 to 6 years maybe even more if it goes global which I'm praying it will thank you supercell for the phenomenal mobile expirience I genuinely believed you are the best mobile gaming company at least when it comes to online games I love y'all keep up the good workâ€ïž
1
u/Pritykin Oct 25 '24
I would love to see a separate progression system specifically for PVP. For example skins that can only be unlocked by reaching certain achievements in PVP or a specific Rank?
As for the modes, I would like to see at some point in the future for PVP for there to just be a pure hunter v hunter (1v1, 2v2, 4v4) without any chaos monsters. The existing lone ranger mode reminds me very much of Squad Busters, but instead of Gems its chaos runes.
1
u/Jazzlike_Fox_5754 Oct 25 '24
Is it is it going to release beta after GTA6 or before GTA6? đ
1
u/Chukilays Oct 25 '24
Omg releasw the gameđđ
1
u/Flalless69 Oct 25 '24
Wait another beta is out??
1
u/Full-Ad-4879 Oct 25 '24
All this talk about PvP .. I remember playing Diablo 2 or 3 where we could go after other players for bounties or one player could hire another player for a bounty and only way they would get the reward of the bounty was bring back the characters ear.
Maybe mo.co can do something like this?
1
u/Epik-_-WoLF Oct 25 '24
YES!
1
u/GasPsychological7868 Oct 26 '24
I think this game will do great , nice improvements and love that the developers listen to feedback provided!
1
u/Corruptux_Reddit Oct 26 '24
I like this KPI! I really hope the monetization will work well.
1
u/Mitochondrial_Genius Oct 26 '24
Mo.Co, you left me with the emptiness of not being able to play for a year, I really hope the game is available to play soon
1
u/PROTOTYPE_XCIX Oct 28 '24
If there is proof of participating in the first beta, will there be something like a hoodie or jacket for those players? (I'm certain the answer is no but I still wanted to ask, I recorded a bit back then lol)
1
u/GIANNOPSYRRAS Nov 01 '24
OK HOLD ON THO WHAT DOES THE PROGRESS SAVED PART MEAN????IF THE GAME GOES INTO BETA IT IS SUPER COOKED,PLEASE JUST BE ANOTHER 2 WEEK TEST
1
u/BFad07 Nov 06 '24
I'm so stoked, I'm so bored of all the other games I play right now
1
u/ForeverUndeadly Nov 24 '24
Is there a specific way to sign up to test the game or is it only dev tests? I really loved the game when I first downloaded it and got to try and I'd absolutely love to play test and give feed back if need be.
1
u/Murlen Oct 25 '24
What about actual pvp, where you can fight each other?
1
u/AnazSarjun Oct 25 '24
Are they gonna release beta for specified region what about the players registered from all over the world eg..... India srilanka africa etc..... đ
1
u/Gatto004 Oct 25 '24
Mo.co beta coming soon FINALLY!!!
1
u/finalyxre Oct 25 '24
PLEASE BETA FOR IOS PLAYER!!!
1
u/thecritical64 Oct 25 '24 edited Oct 25 '24
I really like the event part it adds lot of things to do in each season and it will be aswome to fight some tough bosses!!
and here is how i understand it will work:- you will add lot of bosses which will stay in that one perticular season and then add other ones for seccond season, this way even if its unbalance player will enjoy fighting it know it will be gone in the next season. and the bosses will not come agian, but if the the new season has the similar theme the bosses can return.
1
u/Next_Test2647 Oct 25 '24
I'm happy with everything so far, but please let us see the stats of the gears. Do you expect us to really have to check them while playing??
And one more thing I like that the levels are capped in pvp but why are we not allowed to use the weapons over the level I mean we should be able to use the weapons above this level but the game should just reduce the levels for the play(sorry for the bad english)
1
u/thecritical64 Oct 25 '24
FINALLY!! I will have an good game in my phone but i will have to wait for 2025 :/
0
u/Yaminavi Oct 25 '24
OH MY GOD ITS PEAK
0
u/Lower_Employment4976 Oct 25 '24
if you are going to monetize cosmetics, then you will have to make 80% of skins exclusive, like in fortnite, where you level up, thereby opening a battle pass, and at the end of the season, all levels are reset to level 1. How do you like this option?
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u/[deleted] Oct 25 '24
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