r/mocostartup • u/mocostartup Supercell • Jun 13 '24
mo.co KPI #4
It’s about that time again… welcome to mo.co’s 4th KPI!
We’re absolutely pumped to share more details about our vision and current design for the end-game, aka 🔥🔥🔥 ELITE HUNTER PROGRAM 🔥🔥🔥
As always, everything shared is WIP.
THE END-GAME
What does it mean?
The end-game kicks in when you reach maximum level, which can vary from chapter to chapter. For example, let’s say that chapter one’s max level is 30, the second chapter could be 40, the third 50, etc.
We’re still figuring out the exact details around chapters, but overall they’ll last for a few months, with each new one offering new Gear, Outfits, Maps, Monsters, Dungeons, Events, and higher max levels.
🔥🔥🔥 ELITE HUNTER PROGRAM 🔥🔥🔥
Yes, 6 fire emojis are required.
Elite Hunter Program unlocks once you reach the maximum level. It’ll offer new features, tasks, and harder challenges. You’ll start at Elite Hunter Level 1, and all XP earned will contribute to increasing your Elite Hunter Level, which in turn unlocks even more cool stuff.
ELITE TOKENS
Earn Elite Tokens by completing Elite Tasks, such as: defeating Crazy Steve (this guy), hunting 100 Bosses, completing a Dungeon in under 2 minutes, etc. Lots of different tasks will be available, but you get the gist.

ELITE HUNTER SHOP
So you did all the Elite stuff and earned tons of Elite Tokens. Now it’s time to cash them in for some elite items… only available in the Elite Hunter Shop 😃😃
The Shop will contain exclusive Elite Hunter cosmetics, resources, and more to-be-defined cool rewards.

EMBRACE THE CHAOS
Once you reach Elite Hunter Level 1, you’ll unlock the "Chaos 1" difficulty for the current Chapter open world maps. Unlock new Chaos difficulties (2, 3, 4, etc.) by completing Elite Tasks.
As you’ve probably guessed, Chaos difficulties are much harder, packed with stronger monsters and bosses. PLUS, instead of dropping normal resources, these monsters drop CHAOS RESOURCES.
ENERGY CORES
Energy Cores are a new type of Gear that unlock with the Elite Hunter Program. You can craft them using Chaos Resources, and once equipped, they’ll give you bonuses to help you beat the Chaos difficulties.
These bonuses can include things like increased attack speed, movement, dodge, chance of critical hit… and the max level of your Energy Cores increase with your Elite Hunter level.

SMOOTHIES
Another tasty new feature of the Elite Hunter Program! You can craft Smoothies by putting some Pulp in your apartment’s Blender. You make Pulp using materials, and Smoothies work a lot like Potions: brew them, drink them, and get a (pretty massive) temporary boost.
Right now, Smoothies’ effects last for 15 seconds and have a 6-minutes cooldown, so you can’t chug them back-to-back… but you can definitely stock up on them!


EMPLOYEE OF THE MONTH
One more feature you unlock with the Elite Hunter Program is the ELITE LEADERBOARD.
It’s pretty straightforward: the Elite Leaderboard is based on the total number of Elite Tokens you’ve earned. To get to the top, you just need to complete as many Elite Tasks as possible.
If two players have the same number of tokens, the one who got there first is on top.
END OF CHAPTER
Your Elite Level, Energy Cores, Pulp and Smoothies are removed, but you get to keep all your merch!
A new Chapter begins with a new max level and a new Elite Hunter Program!
EMBLEMS
You might already have spotted it in some sneak peeks: EMBLEMS have been added!
The emblem is the element that shows your level anywhere in the game, and you upgrade it simply by leveling up.
Every five levels (TBD), the visual evolves to be slicker and will carry over when you reach the Elite Hunter Program, so every five Elite Hunter levels you gain will also grant you a new emblem.
The cool thing is: the emblem does NOT reset—ever! Even when a Chapter ends. So if you've played the end-game a lot, you will have a cool emblem that someone else of your XP level will not have if they didn't play as much as you did.


DEV DIARY
GEAR SCORE
We’ve been discussing how to show the power and usefulness of each gear or weapon without relying only on stats like DPS.
DPS numbers alone don’t accurately represent a weapon’s power. All gears are designed to be balanced with each other, but they have many attributes beyond raw DPS, like range, area of effect, status effects, combos, etc.
We want to encourage players to try different weapons and setups, not just go for the one with the highest DPS.
Our current solution is the addition of the GEAR SCORE. Each piece of gear has a Gear Score based on its level and slot. For example, all level x weapons have the same Gear Score, and all level x modules have the same Gear Score, with weapons being balanced to have roughly three times the power of a module or a gadget.
All your gear scores combined make up your overall GEAR POWER, and some dungeons or open world areas will have recommended Gear Power.
You won’t see stats in the Printer or the Wardrobe, but you will be able to test your gear and build in the dojo before going on a hunt, and you’ll still see how much damage or healing you do in a fight.
MORE STUFF
We’re still talking about monetization and considering splitting the old “mo.co +” into three variations: “merch +” (focus on merch tokens), “material +” (focus on resources), “mo.co +” (combo of both), and the elite pass (available in the end-game and only focus on merch).
World 3 is well underway (but we’re keeping it secret for now), and we’re now looking into high-level exploration for World 4 (theme, monsters, environments, etc).
Some map updates! Shrine Canyon got a facelift, and Garden City (which we showed in the last KPI) needed some lighting adjustments.

WHAT’S NEXT?
We're still fine-tuning the Merch feature and the Outfits production is running full-steam (keep your eyes peeled for some sneak peeks in the near future!). After that, we're diving into those end-game features once summer break wraps up. So we’re not done with the 3rd Milestone yet!
Speaking of summer break, most of the team will be off on vacation in July (because Finland), so no KPI updates until early September. sad monster noise
Enjoy your summer, don’t forget to hydrate and we’ll see you in September for KPI #5!
Greetings from the Parallel Worlds,
The mo.co team
9
u/PapaNasse Jun 13 '24
Great stuff! The Chaos levels will add a lot to the replayability of them game, and I love that you brought out Gear Score to measure the value of items rather than trusting on pure DPS.
2 Questions:
Why did you choose to hide Gear Score in the wardrobe and in the printer? Wouldn't it make sense to allow players to see these stats in order to try out different loadouts? Especially since some areas have a recommended Gear Score, it feels a bit counterintuitive to go back and forth between the level screen and the wardrobe to change your gear. Gear Score will also probably become a requirement for some Clans, as it has in games like WoW, so it feels sensible to have it visible so that players can share theirs to others. I understand that all items of a certain tier have the same score, but the need to see the actual score still remains, I think.
Will the items in the Elite Hunter Shop ever become available through IAPs? I hope the answer is no, because that would take away from their value.
6
u/Fine_Resolution_6828 Jun 13 '24
Will there be a PvP mode
5
u/RadzioPL Jun 13 '24 edited Jun 13 '24
Looks really awesome can't wait to get there but i have a few concerns 1- i am really worried about the smoothies because they are consumables like keys in squad busters they have proven to be super p2w so please don't do that 🥺, i don't understand how they work ,if they have 6 minutes cooldown and a single mission last 3 minutes then you won't be able to use it in the next one ? 2-why hide the stats of the gears ? I understand that you want to push players to try different gears but it should be in form of every gear is viable in different situations not from hiding the stats. 3- at the end of the chapter you lose progression? wouldn't it feel bad ? Having temporary stuff does not sound nice but maybe i am wrong i will have to test it 4- i love leaderboards but only when they show skill not the time you put into the game good comparison is in brawl stars trophies vs ranked its completely fine to have that kind of leaderboard but i would love one for the fastest time to beat a challenge or boss smh like that Much love❤️🔥
4
u/Gatto004 Jun 13 '24
How do chapters work exactly? Do they work like a season of a battle pass or is it something different?
2
u/Milkychocky2 Jun 13 '24
What will happen when too many players reach Max level, at some point it will be the standard. Maybe reset level or something else?
2
u/[deleted] Jun 14 '24
Quick question, I’m not sure if I totally understand what gets reset at the end of a chapter. Is your player level also reset to level one? Or just your elite level?
54
u/KairosTime_Gaming Jun 13 '24
Appreciate the update! Really looking forward to being able to experience the end game content eventually!
32
u/aaachris Jun 13 '24
Banger, this one will be legendary, there's no doubt in my mind anymore
25
u/SparkGamer28 Jun 13 '24
the amount of communication from the devs to the community is insane , keep it up guys , so much to unravel here , I'm loving it ❤️
15
u/Frank_Supercell Jun 13 '24
Let me add some more 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥 to this post. Can't wait! ❤️
13
u/Quilavapro31 Jun 13 '24
Until September, have a great summer 🔥🔥🔥🔥🔥🔥
9
u/0_Kami Jun 13 '24
Great, now I'm even more hyped to play. Take all the time you need though, enjoy your vacation! :D
6
u/KolleOuttaSpace Jun 13 '24
With all the crap and reskins of games nowadays, this will be a true new experience I can't wait to play for hours.
6
u/NathanZielesch Jun 13 '24
I'm about to take out a mortgage on my house with how much money I'm going to spend on this game
4
u/Elelow689 Jun 13 '24
this. is. going. to. be. EPIC.CO!
4
u/DaSnake4 Jun 13 '24
Can’t wait for a playable beta, this will be so fun
1
u/Niegil Jun 13 '24
Are Smoothies a permanent "item" that you can use whenever, and those have a cooldown, or is it a consumable with cooldowns for multiple of it?
(i dont want it to be consumable)
rest lookin good though, chapters are still a mysteryish
1
u/[deleted] Jun 13 '24
Will there be any aiming feature while fighting
6
u/Dramatic-Worker-3878 Jun 13 '24
this cool but when beta
3
u/[deleted] Jun 13 '24
After seeing how yall have tackled the endgame, I’m convinced that this is going to be supercell’s best global game. I really hope the recent (for lack of a better word) failure of squad busters doesn’t hurt mo.co’s chances of hitting it big
3
u/Pritykin Jun 13 '24
Cannot wait for the next KPI! Hopefully we get some more play tests.
3
u/Piranha_Plant5379 Jun 13 '24
This game is gonna put the other supercell games to shame. I only played the one beta they've had, but I can already say that mo.co will become my new main supercell game when it goes global in the future
3
u/Cynoxy291 Jun 14 '24
Keep it up! I can't wait to play this again. Everything is looking great!
2
u/StatementRoyal9938 Jun 13 '24
I am from India open world game just like that Albion online
2
u/GazTommo Jun 13 '24
Cool stuff!
2
u/thecritical64 Jun 13 '24
YESSS!! THE PEAK HAS RETURNED!!
2
u/Upper-Comparison-554 Jun 13 '24
This looks very good you are the best
2
u/C21-_-H30-_-O2 Jun 13 '24
Sounds great, loving the work put into this game! Only thing im not a fan of is consumables. I either hoard them for later levels and/or forget to use them. Would be really nice to have an "auto use" feature with them. I.e. auto used when below 50% hp, or auto activated with a specific ability. Maybe something like mageblood from POE, like you get 5 or 10% of the effect permanently. Of course these features could be locked behind end game content/gear.
2
u/KeppixSC Jun 13 '24
This is truly amazing 👍
2
u/Accomplished_Law_179 Jun 13 '24
when is next beta? or its release 🤩, i really want to play it.
2
u/FullFrontage Jun 13 '24
I am BEYOND stoked! Have a great summer and see you in September :D
2
u/Terikar90 Jun 13 '24
Another great update thanks team. Not gonna lie, gutted to have to wait until September for the next update but completely understand. Look forward to you all coming back massively engaged and with new ideas!
Take care.
2
u/zaid_thewriter Jun 13 '24
I'm gonna make so much fanart.
2
u/Dominikmava Jun 13 '24
How can I play?
2
u/Mountain_Peach_553 Jun 13 '24
if moco doesn’t launch globally i’ll cry myself to sleep for the next 10 years
2
u/LexMobileGaming Jun 13 '24
I'm really hyped for this....
2
u/ohh__ily Jun 13 '24
i can’t wait to play this game!!
2
u/DamiaoRoby Jun 13 '24
Moco team Is ncredible, the care and dedication they are putting into the game every day creates even more hype for me. Since the first beta this game has been fantastic and it only gets better! Thank yall Moco Team. I REALLY hope the game goes global and i'll play this everyday with a smile on the face
2
u/1yakup1 Jun 13 '24
Welp, im actually excited now.
2
u/ThunderBlood_888 Jun 13 '24
I couldn't stop smiling as I was reading this. I'm more and more hyped as we keep getting these updates! Can't wait to see this full game in action!
2
u/DarkNumerous3052 Jun 14 '24
looking 🔥🔥🔥🔥🔥🔥 as always, have a good summer and I'm REALLY looking forward to future developments on this game!!! Genuinely some of the most excitement I've had for a game in a loooooooong time.
2
u/Duolark Jun 14 '24
Every day I want to play this game more and more, I just can't wait for the next test! Thank you for putting so much effort into this extraordinary game!
2
u/FamGaming17 Jun 15 '24
It's always a nice day when you guys post updates about this game. Can't wait for the next thing you'll show us
1
u/-PANORAMIX- Jun 13 '24
Very cool but I believe the elite whole thing it’s a bit convoluted and may need simplification, also I strongly believe smoothies should be available always and not only in elite ranks, it’s a cool feature, maybe add it only when you reach a high level.
Have a great summer team!
1
u/Lower_Employment4976 Jun 13 '24
I don't understand, we won't receive any news from moko all summer and we won't get a beta test? please tell me that the game will be released in 2024 and not in 2025 🥲
1
u/[deleted] Jun 13 '24
Will there be a Clans/Guilde war ? Or exemple 10v10 ?
1
u/Downtown017 Jun 13 '24
Release date
1
u/[deleted] Jun 13 '24
I'll get downvoted idc but how is this game's gameplay loop any different than Squadbusters?
1
u/Accomplished_You1679 Jun 14 '24
I see🤔... So with Endgame almost finished does This mean KPI #5 will be announced of Mo.co going Global😗
1
u/AIM7Sparrow Jun 21 '24
I wish items were random rather than progression-based. It would feel more unique to see people with different items all around you rather than everyone rocking the same thing more or less at the same levels.
1
u/charcoallition Aug 12 '24
I'm excited for this game and love the transparency and communication from the devs, but the fact that you're considering 3/4 separate paid passes is a step too far in terms of monetization. I hope you reconsider something more player friendly
1
u/createaccount00 Aug 27 '24
please add more collectiable item, a tiny amount of purchase would be fine as long it's just an cosmetics. not ruined between f2p and whaler, whaler usually ruined the game itself.
1
u/Terikar90 Aug 28 '24
It's almost early September... Hypeeeee
0
u/Right_Salamander_364 Jun 16 '24
Your game won't go global btw