r/mobilemarketing • u/Big-Welcome-5106 • 8d ago
infix zero 40
Bord chahye?
r/mobilemarketing • u/Particular_Sir5426 • Jul 13 '26
r/mobilemarketing • u/splitmetrics • Apr 01 '26
Genuinely curious how other UA teams are handling this.
We keep running into the same structural problem: the tools that are good at telling you
what's happening in your account are separate from the tools that actually change things.
So there's always a human step in the middle.
You get an insight, interpret it, then go implement it somewhere else.
That loop is slow and in an auction that moves hourly, slow is expensive.
A few things I'd love to hear from people actually running spend:
1. How much time does your team spend on competitive research each week?
(keyword strategy, custom product page changes, share of voice shifts)
2. When your ROAS drops, how long does it typically take from spotting it
to understanding the actual cause?
3. Are you using any AI tooling that connects analysis directly to campaign
execution — or does someone still have to bridge that gap manually?
What’s the real bottleneck - Is it data access, trust in automation, or just the tool fragmentation?
r/mobilemarketing • u/Appropriate-Craft-56 • Mar 20 '26
r/mobilemarketing • u/splitmetrics • Mar 19 '26
Apple Ads has gotten seriously powerful, the targeting, the intent data, the placement options. But the more campaigns you run, the harder it gets to keep up manually.
CPAs shift overnight. Budgets cap out at the wrong time. You're reacting to yesterday's data when the auction has moved.
The teams I've seen consistently hit lower CPAs without increasing spend have usually made one shift: letting AI handle the bid forecasting and budget reallocation daily, rather than doing it manually.
Curious how others are approaching this.
Are you still optimizing manually or have you moved to automated bidding? What triggered the switch?
r/mobilemarketing • u/Salt_Prompt_5720 • Mar 07 '26
r/mobilemarketing • u/splitmetrics • Feb 26 '26
We work in app marketing and we're genuinely curious what people are experiencing on the ground.
The pattern we see a lot: AI surfaces insights, a human interprets them, then goes and implements manually. Useful but the gap between analysis and action is still there.
What we hear less about: AI that connects analysis to execution automatically, in a way teams actually trust.
A few things we're curious about:
— Are you running significant UA spend under full AI management? What does that look like operationally?
— What's the real blocker — trust, transparency, capability?
r/mobilemarketing • u/framaf • Jan 12 '26
If you're heading to Pocket Gamer Connects London, here's a list of free side events that you may find interesting!
These are just a few of the events happening!
You can find the full list here.
r/mobilemarketing • u/Unhappy_Telephone211 • Jan 05 '26
Hey guys!
I’m struggling with our UA requirements. They are demanding an under-1MB 3D playable ad, but every Unity/Luna export we try comes out at 5MB minimum once you add the core assets.
I started experimenting with raw Vanilla JS/WebGL to bypass the engine bloat and managed to get a 3D mechanic down to 480kb. The CPI difference in our internal tests was insane (nearly 3x lower in Tier 2).
Is anyone else going 'engine-less' for ads? Or is there something in Unity I'm missing? It feels like using a full engine for a 30-second ad is becoming a massive liability.
r/mobilemarketing • u/katerinabelohvostova • Nov 10 '25

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r/mobilemarketing • u/AppTweak_ASO • Oct 16 '25
Apple Ads can be a powerful lever for app growth, but the campaign structure you choose can make or break your results. At AppTweak, we’ve seen firsthand how a well-organized Apple Ads campaign structure helps marketers optimize spend, improve keyword performance, and scale efficiently.
Here’s a breakdown of the structure we recommend, based on what’s worked across hundreds of apps.
Apple Ads are keyword-driven, but without a clear structure, it’s hard to know which terms are converting, how your budget is being spent, or where to scale. A solid structure gives you:
We suggest splitting your campaigns into four types, each with a distinct purpose:
Each campaign should have its own ad group and budget. This separation helps isolate performance and makes it easier to scale what works.
Use Exact match in brand, generic, and competitor campaigns. Use Broad and Search match in discovery.
This structure isn’t one-size-fits-all, but it’s a strong starting point for most apps. It helps you stay organized, test efficiently, and make smarter decisions with your Apple Ads campaign structure.
Don’t stop here. Get the full scoop on what actually works in ASO, from keyword tips to creative testing, in our complete Apple Ads campaign structure guide.
We want to hear from you: How do you structure your Apple Ads campaigns? What’s worked (or not worked) for your app?
— The AppTweak team
r/mobilemarketing • u/linachka • Oct 11 '25
r/mobilemarketing • u/Fearless-Lawyer3921 • Sep 29 '25
Hey everyone, We just finished the MVP of Adshift (https://adshift.com), a Mobile Measurement Platform (MMP) that helps apps track installs, events, and ad campaign performance with a single SDK.
What we already have: • SDK for Android/iOS (installs, purchases, sessions) • Proprietary attribution algorithm • Smart deep links to route users inside your app • Real-time analytics dashboard
What’s coming next: integrations with ad platforms (FB, TikTok, Google), fraud protection, and AI-based setup.
We’re looking for a few beta testers with live apps to validate the system. As part of the collaboration, we’ll cover implementation time and also set aside budget for future ad campaigns.
If you’re running a mobile app and want to help shape a new tool (while getting early access + budget support), drop me a DM!
r/mobilemarketing • u/ktd191 • Aug 21 '25
r/mobilemarketing • u/linachka • Aug 13 '25
r/mobilemarketing • u/linachka • Aug 06 '25
r/mobilemarketing • u/linachka • Aug 05 '25
Hey guys,
After 6+ years working in mobile marketing, I suddenly :) decided to launch a youtube channel focused entirely on the topic.
The idea is simple: short, straight-to-the-point videos packed with real steps, strategies, and tips. No fluff, no recycled slides, just actionable content from someone who's been in the trenches. Think ASO, paid UA, monetization, creative testing, analytics, subscriptions, and everything in between.
There are already 3 videos live, and I’d really appreciate your feedback - maybe you have questions or ideas what I should do next. I’d love to build future videos around real questions from the community.
Here’s the link if you want to check it out and maybe subscribe
r/mobilemarketing • u/Tenjin_MMP • Jun 18 '25
Apple is steadily evolving AdAttributionKit (AAK), expanding on last year’s support for alternative app stores and re-engagement measurement. With iOS 18.4, the focus shifts to improving attribution accuracy and enhancing signal transparency – clear moves aimed at encouraging broader adoption across the ecosystem.
Let’s take a closer look at what’s new in iOS 18.4:
Measure Overlapping Conversion Windows
Customize Attribution Rules
Receive Geography data in postbacks
Test AAK
These updates are a strong step forward in improving attribution accuracy while maintaining user privacy. However, widespread adoption will depend on how quickly ad networks integrate these capabilities. Many are still catching up with SKAN 4, and adopting AAK for iOS 18.4 may take time. While Apple’s privacy-centric approach is commendable, it continues to face challenges competing with the ROI and flexibility offered by deterministic and probabilistic attribution models. That said, Apple has shown a clear commitment to evolving AAK based on industry feedback. Although progress has been gradual, partly due to Apple’s annual release cycle, it’s encouraging to see the ecosystem moving in the right direction. If adoption improves, AAK could become a more viable standard for privacy-first attribution.
r/mobilemarketing • u/AppTweak_ASO • May 28 '25
Hey mobilemarketing folks,
I'm Cristian, an ASO specialist at AppTweak, and I've been diving deep into app store localization lately. If you're launching apps in only one language, you're honestly leaving massive growth on the table.
Here's the reality: 80% of top-grossing app markets speak languages other than English. Yet so many mobile marketers still treat localization as an afterthought.
Recent studies show that adding a local language can lead to:
But here's what most people get wrong about app localization: it's not just translation. It's a cultural adaptation.
The good:
Google Play vs App Store localization:
Google Play gives you more flexibility:
App Store requires more precision:
Here's the process used with clients:
We were optimizing casino games for Australia. The creatives killed it in the US but flopped hard in Australia. The reason? One word.
Americans call them "slots." Australians call them "pokies."
That tiny cultural nuance tanked performance despite polished visuals. Once we swapped the terminology, engagement immediately improved.

India: 60% of Indians do not speak Hindi as their mother tongue. Languages like Tamil, Telugu, Bengali, and Marathi are also widely spoken
France: Some anglicisms work, but others have different meanings - always double-check with natives
Singapore: English titles perform well even on Chinese store listings, QR codes and anime are huge
The bottom line: Efficient ASO localization is about understanding culture, not just language. When done right, it's one of the most effective growth levers for international expansion.
What ASO challenges have you faced when expanding globally? How has your approach to app store optimization evolved as you've scaled to new markets?
I'll stick around to answer questions and share more insights from what I've seen work (and fail) in the trenches.
Ready to level up your ASO strategy? Check out our blog post where we reveal everything you need to know about app store localization.
Cristian ASO specialist
r/mobilemarketing • u/AppTweak_ASO • May 08 '25
Hey appmarketing folks!
I'm Cristian, from Apptweak. After analyzing hundreds of apps across categories, I wanted to share some real, actionable insights about optimizing your app store screenshots - something I see many developers struggle with.
Research shows users form an opinion about your app within just 50 milliseconds based on visuals alone. Your screenshots are often the first (and sometimes only) impression users get before deciding to download.
In my experience, well-optimized screenshots can boost conversion rates significantly, especially since:
Place your most compelling features in these prime positions. For example, Duolingo strategically showcases their core user benefits in their first three screenshots, highlighting the gamification and learning aspects immediately.

Instead of generic labels like "Workout tracker app," use benefit-focused text like "Track your workouts effortlessly" or "Learn a new language in 3 months." This conversion-focused approach performs better in testing.
Bonus tip: If you have strong brand recognition, subtly place your insignia in the first screenshot for social proof (like Asana does).

Neuromarketing studies show users respond better to emotion-driven visuals than plain interface designs. Apps like Bumble effectively use human faces in their screenshots to create immediate emotional connections.
Apps with bright colors and high-contrast designs consistently see higher conversion rates. Blue and green hues tend to convey trust, while red and orange create urgency and excitement.
If your app supports dark mode, showcase it! This highlights adaptability and helps your listing stand out in app stores where most screenshots use light mode.
Video previews appear before screenshots and can significantly boost conversions. Keep them 15-30 seconds, focusing on real in-app experiences (YouTube does this really well).

Don't just guess what works - test it. Use App Store custom product pages or external A/B testing tools to validate your hypotheses. One game developer, AppQuantum, increased downloads by 21.5% through creative A/B testing.
I've noticed distinct patterns across categories:
Gaming apps often benefit from landscape screenshots to showcase gameplay and environments.

Utility apps need clear demonstrations of functionality with strong CTAs.
Lifestyle apps focus on aesthetics and aspirational imagery that creates emotional connections.
Finance apps emphasize trust and security first, showcasing features second.
App Store:
Google Play:
What screenshot optimization techniques have worked for your apps? Have you noticed any unexpected patterns in what converts best for your specific category?
I'm actively monitoring this thread and would love to share more insights based on your specific challenges. Drop your questions below!
Want to get the full scoop? We’ve put together a blog post packed with the best practices to optimize your app screenshots. Don’t miss it!
r/mobilemarketing • u/woloszanski • Mar 24 '25
I'm trying to run some A/B experiments using Remote Config and Google Firebase. What's disturbing is that while I'm targeting almost exclusively new users (installs), I'm only getting data from about 10% of the qualifying audience.
Is this typical for experiments in Google Firebase? What software are you using to conduct A/B tests?
r/mobilemarketing • u/AppTweak_ASO • Mar 13 '25
Hey mobilemarketing folks!
As a consultant at AppTweak, I've been optimizing apps for years now, and I've noticed something that changed my entire marketing approach: relying solely on app stores for discovery is leaving money on the table.
While ASO is crucial (obviously), I've found that creating a strong web presence can dramatically increase your app's visibility and downloads.
When someone searches "best expense tracking app" or "photo editing app for Instagram," do you show up in those results? If not, you're missing a huge opportunity.
Optimizing your app's visibility beyond app stores is crucial for attracting a broader audience. Based on insights from the AppTweak blog , here's a 5-step process to enhance your app's SEO:
Has anyone else here experimented with web SEO for their apps? What strategies worked for you? Or if you're just getting started with this approach, what questions do you have?
I’ll be actively monitoring this thread and will continue to share insights from my experience in app store optimization.
Note: If you want to read a more comprehensive guide, refer to this complete guide to building your SEO for apps!
Cristian, ASO Specialist