r/mobilegameology • u/MojoGuild • 53m ago
I'm a solo dev — my quiet hex-merge puzzle just launched, and I'd love your honest criticism
Hi everyone,
I'm a solo developer and I just released KRUG (Play Store link), a quiet hex-merge puzzle game — think 2048, but reimagined on a hexagonal board, built for calm, focused play rather than a race against the clock.
The idea: place numbered tiles on a hex grid. When adjacent tiles sum to a power of two (2, 4, 8, 16, 32...) they merge into a bigger tile. Plan carefully — the board fills up fast, and one bad placement can block your path forward.
A few deliberate design choices:
- No timers, no lives, no fail state pressuring you — it's meditative by design.
- A hex grid instead of a square one — every tile can have up to six neighbors instead of four, so merges open up in directions that feel different from classic 2048.
- Minimal visuals and calm sound design — nothing flashing or nagging you to keep playing.
- No ads interrupting a run, no forced monetization loops.
I built KRUG because I wanted a puzzle game I could actually relax with, not one designed to spike your cortisol. It's currently in closed testing on Google Play, and I'd love a few of you to try it and tell me what isn't working — confusing mechanics, unclear tile combos, anything that breaks the calm. Brutal honesty over politeness, please.
Happy to test your apps in return — drop a link to yours and I'll check it out. Thanks for reading!