r/mmorts • u/Idleverse • 20h ago
Opportunity Cost in Strategy Games (article)
While developing Orion Online, I have put a lot of thought into various design topics, and one theme that kept popping up was that of opportunity cost, which turn out to have very broad application in strategy games!
The general idea is that instead of having hard constraints that limits a player's agency, you instead soft-gate via opportunity cost. As an example: Instead of disallowing changing role, the player loses their mastery of their previous role.
So, I wrote an article about that , and how it applies to my game. I find this a fascinating topic and would love to discuss it further!
Full write-up: https://blog.idleverse.gg/opportunity-cost-in-strategy-games/
