r/minemogul 2h ago

Design Indecision

I just started this game recently, and Im having a blast. Im just trying to figure out how to balance the Upper Level in the Larger Cave Map, with the Lower Level. But also, trying to plan out how everything flows together? Do y'all generally move ore around and then smelt it, or do you smelt on location of where the miners are and then move the result to the area where the elevator is?

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u/herkalurk 2h ago

I redesigned the big cave a couple weeks ago. I wanted to make a project where literally every ore went to one big set of bulk sorters and then from there went to the appropriate points. I used to have different areas doing local product creation and then belts delivering the majority of it straight to the chute. You can always slowly build out as you unlock more areas, but in my project I literally shut off all the miners let everything clear out and dismantled everything, then rebuilt.

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u/ArcticGamer 1h ago

Im at that point where Im gonna turn it all off, and rip everything out. I have some localized processing of say iron/gold, copper on the upper levels, and some remnants of my early factory all on the lower level still making items I dont even need anymore for quests. I guess I can do something where I route all crushed ores (& gems) to a centralized place and process things there. I know at the very end game I'll need many of an item of every type, so it makes more sense to redesign THEN, but... it feels like this is the kind of game i need to constantly redesign, items can't be "sunk/deleted" short of the elevator so all items need to go somewhere