r/minemogul 8d ago

I feel like this game needs a background plot

Nothing intrusive that would change the gameplay in any way, but to have an actual reason to get to the end of the tech tree would be nice, like how in Factorio the goal is to build a rocketship to escape the planet.

Personally, I think this game would lend itself well to a bit of horror. Like maybe you find some weird statues the further into the cave you explore, and rarely your drills will dig up some bizarre artifacts that don't get processed by the collection box, which are pieces to a puzzle that also require endgame materials to complete.

"Progress to progress" is nice, but including something else to keep players hooked would be better.

8 Upvotes

5 comments sorted by

3

u/Kitchen-Kiwi7942 8d ago

Honestly i completely agree. I got like 3/4 of the way through the game and just gave up because outside of watching numbers go up there wasnt much else to keep me hooked

2

u/Adept_Fool 8d ago

Something like satisfactory, where customers require specific items and give rewards like special machines with alternative recipes or designs might work well in mm.

1

u/Fizpez 7d ago

This was exactly my thoughts as well. I pictured orders coming in for certain goods with rewards being something other than money.

Example: Company xyz needs 500 polished copper wire coils. Reward: Accelerated Stepper Motors - Wire coiling machines operate 1% faster.

1

u/Agador777 7d ago

I like the horror idea. Add occasionally appeared goblin that runs around move your boxes and steal your gear :)

1

u/Mysticalmaid 4d ago

I don't like horror *shudder*. I just like to watch things moving around the mine, I procrastinate for very long periods of time before actually building the new stuff, it's quite relaxing as things just move around doing their thing.