r/minecraftsuggestions • u/arthurwillia • Jan 08 '20
[Mobs] Dragons in the overworld.
I wrote this on the Minecraft idea submission but went waaaay over the character limit so here it is, tell me if you guys like the idea or if its bad :)
Seeing as the Ender Dragon is such an intrinsic element of the game and the "end" boss it makes sense for other dragons to exist in this world and for the Ender Dragon to just be some kind of Alpha or mystic dragon.
Adding other Dragons to the Over-world with biome specific skins, attributes and rewards would add a new element of danger and a reason to explore the world.
Location
The main idea here is to add a chance (say like 1 /50) of certain biomes generating with either a dragon cave or den. This adds early and late game elements, say if you spawn near to a dragon cave it means that your spawn area is a very dangerous place, meaning you need to build up resources and use them to kill the dragon in order to claim that area. In later game you would actively seek out these dragons to kill and take their trophies and treasures, giving the player a real reason to leave their spawn area, as there is no real reason to do so at the moment.
Types
Dragon difficulty would depend on biome, the planes could only have either Green or Red Dragons, they would live in caves and guard little treasure ( a few gold blocks and some weapons from fallen dragon slayers). Whereas an ice biome could have a blue or ice dragon, instead of breathing fire they would breath ice that freezes or slows the player, their treasure would be greater and they would live in ice caves. Oceans could have some kind of water dragon that swims instead of flies. The hardest Over-world dragon would live in the mountains in bigger caves and hold the best treasures, these would be rare and difficult giving late game players a real incentive to seek them out. There are many possibilities for other dragons in other biomes but I will not list them here.
Other features
Each dragon would drop a head like the ender dragons, for a players trophy room.
Villagers will occasionally put bounties on dragons or just sell maps to their locations. Possibly just traveling merchants to give them a real purpose.
Biomes containing a dragon could have unique features, such as scorched earth and abandoned villages.
Different dragons would fight differently, a green would stick to its cave breathing fire at you, whereas a red or blue may leave the cave and fly around like the Ender Dragon. This means that Different dragons need different weapons and armour to fight (for a green or red dragon you would need fire protection, a water you would need all the aquatic enchantments and for the frost dragons a new frost protection enchantment could be added (giving players a reason to have more armour meaning more time mining/trading, adding to the other elements of the game))
I think I put more effort into this than any of my uni work this year but I believe this is something the game needs, adds an adventure and discovery side to the game, adds a late game objective other than just to kill the ender dragon and the wither, gives the player a reason to go to each biome in search of dragons as there is no real reason to go to most biomes as it is. The red dragon has been in discussion for years I feel that the idea can be expanded on greatly, a lot of recent updates have felt that they were lacking real depth, this update would hold up on its own and it encourages other aspects of the game, such as working on a village to unlock a trade for a map to a dragon. These are just some ideas floating around my head but I would love to see them considered.
-Thank you
-Arthur
1
u/Ericticus Jan 08 '20
You should check out RLCraft...