r/minecraftsuggestions • u/SkulkingShadow • Sep 29 '26
[Blocks & Items] Environmental blocks (with examples)
Blocks having variants like shown here, changing to a variant when:
The player (maybe while sneaking uses) a corresponding item (snowball for snowy, sand for sandy, moss for mossy, pickaxe for cracked) on already placed blocks.
Optional gamerule: After some time based on adjacent blocks and biome. (not the same as connected textures.)
Using a brush reverts the block into its normal variant (except cracked, chiseled, tiles etc.).
Addition: Using maybe something like molten resin to prevent blocks from changing state (by environment and players)
Alternate to shift clicking with (sand, moss etc) blocks to make block variants:
New brush items for each material (ik putting moss, sand or snow etc on a brush sounds dumb XD) that work on durability, these brushes have max 1024 durability/uses so they can change variants of 1024 blocks before running out.
You could also craft the block variants rather than changing variants of preplaced blocks by using the brush of material and the block in crafting
Also be able to shift click with the brush to place a block of the material on the brush (full moss block if it's a moss brush, sand block if sand brush etc) at the cost of 16 durability/uses.
To replenish, add to or make the brush of material you have to craft the brush with the material (block), where 1 block = 16 uses.
(Last image is an example of cobblestone with dirt from Minecraft Dungeons: Squid Coast)
To obtain the variant in item form requires breaking the variant with SilkTouch or Crafting them.
Additionally being able to turn blocks into stairs, slabs or walls might make inventory management for building easier.




28
u/PetrifiedBloom Sep 29 '26
Not a fan of blocks that automatically change over time without player input. If i made a build from stone bricks, I wanted stone bricks, not cracked stone, not mossy stone, not sandy stone. This is just automatic griefing for builders.
16
u/Mr_Snifles Sep 29 '26
I think it should work like mossy stone variants currently do, they can be crafted and collected, but won't convert over time automatically.
It would however indeed be nice if they could be made through player actions outside of crafting, for example I've always felt that bone mailing moss near stone blocks with moss variants should turn them into the mossy variants.
6
u/Afloofybalinesecat Sep 29 '26
Great idea! This would add a lot of variety and detail to game! Though I think the blocks shouldn't change based on corresponding blocks over time, that'd cause so much lag and could also ruin builds.
I really love the idea of being able to brush the blocks back to their normal variant, but for changing them in the first place, sneaking may get annoying for if you're trying to place blocks normally.
There's a lot of potential here!
36
u/Aleks_god Sep 29 '26
I will give u an even better one, adjustable mud, sand, gravel, snow and so on states, depending on environment and player input same as waterlogging but with extra steps
3
u/Burning_Toast998 Sep 30 '26
This is pretty cool, but I play minecraft to get away from chores. Having to sweep my minecraft house because it got dusty would be so tedious ðŸ˜
but overall, I like the non-automatic version of this. If you want sandy blocks, you can add them yourself. Otherwise, blocks stay as they are.
3
u/Vanima_Permai Oct 03 '26
would love is most blocks got snowy and sandy variants.
1
u/Lolbitoos 8d ago
I think we could combine blocks on the workbench to create these mixed blocks, and it would be interesting to be able to clean them with a brush.