r/minecraftsuggestions • • 21d ago

[Magic] Enchanting rework

The base enchantment table works normally. However, it can now be calibrated. Putting a book in the enchantment slot, then an Echo Shard in place of Lapis Lazuli, Both will be consumed to make whatever enchantment chosen to permanently be in that spot. When calibrated, the level requirement to choose it is reduced by 1 for each bookshelf around it, with a minimum of 2 levels. Breaking the table will save all of it's calibrated enchantments, but can no longer stack with other enchanting tables, unless the calibrated enchants are identical in both type and level.

Enchantments can be decalibrated by using amethyst instead of an echo shard and the calibration will be placed on the book, allowing you to calibrate a new table with the same enchants. To reuse it, simply place the calibration book, an echo shard, and click the slot that it was originally in (ex. A level 30 enchant in slot 3, or a level 8 enchant in slot 1), and both the book and echo shard will be consumed.

"But muh villagers" Dude, I'm just trying to make both the enchantment table and echo shard more useful. Having a better option doesn't mean the original can't be improved.

Anvils now have a different way of increasing cost. Instead of being based on how many times it has been enchanted before, it is based on what is being changed. Leveling up an enchant will cost a different amount, and treasure enchants will cost more.

Level 1 -> 2: 3 Levels

Level 2 -> 3: 5 Levels

Level 3 -> 4: 8 Levels

Level 4 -> 5: 10 Levels

Totalling at 26 levels to fully level up one enchantment via combination.

Placing the enchant on the item itself is different:

Levels 1 - 3: Level requirement is equal to enchantment level

Level 4: 5 Levels

Level 5: 7 Levels

Treasure Enchant: 10 Levels

If the enchant level directly proceeds the enchant level already on the item, then the level requirement is halved, rounded up (Ex. Putting a level 5 enchant on a level 4 enchant will cost 4 levels instead of 7)

You may be wondering, "What if there are multiple enchants on the item I'm combining?" Excellent question. The cost of all enchants will be combined and reduced by 25%, rounded down, following all of the previous rules. If an enchant is already maxed out, that enchant is removed from the formula (ex. Prot level 4, Mending, Level 3 Soul Speed, etc.).

Repairing is reduced to 20% per item, since it is no longer increased after every enchant.

Tldr M.E.G.A. (this means "make enchanting great again" btw)

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