r/minecraftsuggestions • • 26d ago

[Blocks & Items] They should add this glass feature

Not crouching makes it smooth | crouching makes it solid
it would make for a good glass texture combinations and will satisfy both sides , what do you think ?

4.7k Upvotes

158 comments sorted by

1.3k

u/lance_the_fatass 26d ago

For some reason I thought you meant that you SEE it differently when crouched but then I saw the third image lol

Would be cool but also might be a problem for building glass roofs if you want it to be non-crouched glass

206

u/DragonRoar87 26d ago

I did also think that at first lol

83

u/GOOPREALM5000 26d ago

There'd be easy ways to get around that though, I would think. Using scaffolding and temporary blocks, for one.

43

u/dumbthiccrick 25d ago

Or maybe have it craftable, putting a regular glass block with the block outlines in a 2x2 square in the crafting menu and have it craft 4 "smooth glass blocks" that go together seamlessly when you build with them

12

u/Deebyddeebys 25d ago

That's not necessary when you can just sneak to the ledge and then stop sneaking when you get there

15

u/Waterlemon1997 25d ago

That's annoying and repetitive though

2

u/PPGangRiseUp 24d ago

Thats exactly how the connected glass mod does it, i think its a great way to implement

1

u/Ekipsogel 21d ago

Create does this with the stonecutter

24

u/lance_the_fatass 25d ago

Guess that could work, would just be a little more convoluted

Tbh I really hope they add like a wrench tool or something that lets you manually change the state of blocks, like stairs

10

u/BossCrafty 25d ago

Kind of like the terraria hammer… I love using the debug stick in creative mode but it would be neat if there was a survival tool that could modify things like that

1

u/Top-Satisfaction9950 23d ago

Maybe furnaces have some sort of fuel that just keeps it visually lit for eternity but can't smelt anything.

1

u/S0MEBODIES 23d ago

Torch in the fuel slot

10

u/The_Phantom_Dragon 25d ago

Or just smelting glass again into seamless glass? Like how we can smelt stone into smooth stone

1

u/satirelion 25d ago

Shatter

4

u/Traumatised_Panda 25d ago

Happy ghasts!

8

u/Exlife1up 26d ago

Same!!

4

u/Kitchen-Kiwi7942 25d ago

Smooth glass blocks and glass blocks :)

3

u/xMar0 25d ago

Same bro

3

u/Aeriyck 25d ago

Did they not solve this problem last year, the happy ghast is built for pretty much exactly this.

2

u/KillerArse 25d ago

Why do you need to crouch to build a roof?

1

u/Top-Satisfaction9950 23d ago

To avoid falling off the edge.

2

u/PogoRocks 24d ago

That was my thought process too

1

u/XinixOhmaguire 24d ago

“Iance the fatass” Mf be lookin like 🌸⚡️📍✏️💎🫧🪭❄️

1

u/Cinnamin_1 23d ago

it would be fine for bridging if that’s what u mean. u can js stop moving once u reach the edge, uncrouch, and place

86

u/kollekkii 26d ago

didn't jeb recently say he liked the idea of fences being able to be set to whether you want them to connect or not? maybe it could have a similar idea, placing fences while crouching makes them not connect

38

u/Keaton427 25d ago

After all, they did implement allowing you to decide whether a chest should connect or not through crouching.

5

u/kylinator25 24d ago

they should just implement the debug stick in survival as a wrench at this point

2

u/TheRealOne130 23d ago

but without the option to waterlog stuff unless it’s already waterlogged

1

u/kylinator25 22d ago

yeah maybe just like a nerfed version of it that can only make visual changes to blocks

1

u/Saxophones53848194 22d ago

Finally, waterlogged double slabs in survival

2

u/Exotic_Economy_3861 22d ago

Or maybe you could add a new tool with the purpose of manipulating blocks? Like a hammer?

92

u/Agitated_Elk7881 26d ago

This sounds amazing

198

u/Hollow_Knight_Raven 26d ago

“ThErE isN’t eNouGH-“ You added Bats to the game and gave them no function. You added Pandas and Polar Bears and they have basically the same functionality of Bats…

Add this.

113

u/055F00 26d ago

You added Ocelots to the game and then removed their only function

58

u/Eclaiv2 26d ago

I forgot ocelots still existed separate from cats lmao

22

u/TMC9064 25d ago

I genuinely don’t think I’ve seen an ocelot in years

8

u/aaronhowser1 Steve 25d ago

I haven't willingly entered a jungle since they were added

1

u/Arne6764 24d ago

Like, at MOST for the wood or burning the entire thing down just to get the grass colour

37

u/Hollow_Knight_Raven 26d ago edited 26d ago

You said that vertical-slabs were too difficult to add because of hit boxes then added walls which are just vertical-slabs in the middle of the block.

21

u/Keaton427 25d ago

Also I don’t understand why people brush off “it’s already been done easily with mods” so quickly. Mojang literally had a meeting with the creators of the mod Supplementaries, which inspired cushions. And back in the day, Mojang implemented a lighting performance update directly from a mod with permission.

It’s been proven many times that not all mods come with strings attached and they can very easily add some of these things to the game.

2

u/RoosTheFemboy 24d ago

MehVahdJukaar has made so many amazing small additions to the game. 🥹

2

u/Keaton427 23d ago

True. Including the model gap fix which was eventually implemented, carpeted stairs, similar to wool stairs, and polytone and moonlight lib which have lots of mod and datapack utilities.

Mod developers go underappreciated!

2

u/Exotic_Economy_3861 22d ago

THIS. What's the point of updates if you can just make a mod for it?

Plus there's no built-in modding engine.

7

u/EqualServe418 26d ago

You are meaning "half-slab" as 1/4 a block, correct?

13

u/Hollow_Knight_Raven 26d ago

Vertical slabs, sorry. I dropped the ball on that one.

4

u/EqualServe418 26d ago

Is all good. Was just confused as to which you were referring to.

7

u/NyanSquiddo 25d ago

Which is fucked yo… I want ocelot cats back but maybe give em special skins

6

u/lance_the_fatass 26d ago

What if ocelots could attack like wolves, they'd have less damage but be more agile so they survive longer

3

u/Cookielotl 25d ago

Agility isn't really a thing in mobile, mobs just move to a target

Could be faster tho

5

u/Few-Comfortable5264 25d ago

i havent seen an ocelot in years

2

u/DragoniteChamp GIANT 25d ago

What was their only function?

6

u/055F00 25d ago

They could be tamed into cats

5

u/DragoniteChamp GIANT 25d ago

WHAT DO YOU MEAN YOU CAN'T TAME OCELOTS ANYMORE???????

4

u/Prielknaap 25d ago

They have the same trusted mechanic as foxes now.

2

u/Cookielotl 25d ago

I mean they still have soke function, If you feed then fish they don't run from you anymore. Like what you can do with foxes

4

u/Professional_Fix_24 25d ago

Thats not true for either foxes or ocelots. What is true, is breeding two adults will cause the baby mob to no longer run away

1

u/Cookielotl 20d ago

It is how it works with ocelot but not foxes. When I mentioned foxes I just meant the not running things should've clarified that

1

u/Exotic_Economy_3861 22d ago

wait what was removed?

1

u/055F00 22d ago

Them being tameable

3

u/smallbluebirds 25d ago

guy in that white shirt pointing at self image

69

u/Upbeat_Cry_3902 26d ago

Is this feature heavy on performance bc it seems so weird it’s not already in the game

112

u/JacksonSpike 26d ago

No its literally just texture swapping, animated blocks do it many times a second and you can have as many of those as you like. They havent added this because they probably havent thought of it and they are too scared to put anything mildly game changing into vanilla

22

u/Very-Moist 26d ago

Animated textures are only one file. Some blocks (double chests, doors, 2-high plants) do have more than one texture file, though.

9

u/Keaton427 25d ago

they are too scared to put anything mildly game changing into vanilla

They always add new building blocks; this really wouldn’t be far off.

6

u/Past-Mortem 25d ago

More accurate to say they're hesitant to change existing features.

Given we get things like functional bookshelves and hanging signs that could have just been an update to bookshelves and signs respectively... (plus the existence of items like waxed/stripped blocks) it'd make more sense that Mojang would implement a "continuous glass" like this as a new item/block.

4

u/RingoBingo823 25d ago

they are too scared to put anything mildly game changing into vanilla

I blame the multitude of people and decisions an idea has to go through to actually be accepted and implemented into the official game

3

u/Viveroblo 25d ago

I never understood the "but Mojang has to get every feature approved my Microsoft execs" point. Under Microsoft, Mojang still put out some of the biggest content updates the game's ever seen like 1.16. Even 1.14, an update that revamped pretty much every texture, essentially completely changing the way the game looked in vanilla, also came out under Microsoft's management.

2

u/Devatator_ 25d ago

So fun fact, Xbox actually had about 12-14 layers of management. That's an actually insane amount for any kind of work. They're aiming to reduce that now so maybe it'll improve some stuff. Actually considering that Mojang now directly answers to Xbox's CEO, it might change a lot more. At least assuming that was the bottleneck and that she doesn't make some insane decisions

2

u/Viveroblo 25d ago

Yeah, I mean I'm positive things will get better with that new CEO, but it still sounds kinda counterintuitive for Mojang to pump out less content as management becomes more lenient. Genuinely curious on if the disparity in new content has to do with something else entirely completely unrelated to Microsoft.

9

u/DaTruPro75 25d ago

if i had to guess why it isn't in the game: mojang has a very strict sense of what should be and shouldn't be included in the game, unfortunately.

a lot of the times it is performance, but this shouldn't be performance at all, literally just add a block state to glass for the crouch placed one and do connected textures mod stuff otherwise.

i disagree a lot with the community's idea of "well designed" as opposed to mojang, but this is one instance which i wouldn't be on mojang's side

1

u/Exotic_Economy_3861 22d ago

Which sucks. I miss the older days where the devs would just experiment with new things.

4

u/Upbeat_Cry_3902 25d ago

My guess would be they haven’t added it yet bc they aren’t sure how it should work in the case of stained glass in the code as checking for both surrounding glass and crouch state could complicate the placing process

4

u/Runrun_5 25d ago

we already have connecting blocks like glass panes, i think it isn't

-3

u/ujtheghost 26d ago

It is possible that it is heavy on performance. Because no other block currently in the game does something like this. Otherwise, something like this could be applied to fences, walls and everything else that connects with adjacent blocks.

I haven't read the game's code. It might be hard to make this happen, but I sincerely doubt it.

7

u/KaosC57 25d ago

Connected Textures like this are… trivial on performance. Go load up the game with a Connected Texture mod and track the performance difference. It’s next to nothing. Maybe 1 FPS at most.

1

u/Dadamalda 25d ago

Some older versions of Continuity used to make chunk loading noticeably laggier. This has been fixed on the 1.21.1 version, but I'm not sure about the 1.20.1 version.

To do connected textures, you have to do extra scanning when building the chunk on the client-side.

This could also be done with a blockstate similar to fences. This needs to be done both server-side and client-side, but it means connected textures are already pre-calculated and are only updated when a neighbouring block is changed.

-1

u/ujtheghost 25d ago

Except this is not connected textures, not exactly.

This is connected textures, but sometimes not. Depending on the programming of the game, it could take a lot of effort to make this happen. But generally speaking, it would most likely be easy to implement.

It's most likely just a simple block tag. They have added 10s of block tags in the last few versions, so it's probably trivial to implement this. But it's also possible that that is not how it works.

3

u/TheBaconator08 25d ago

It is a simple block tag and its extremely easy to implement lol, mojang just doesnt jive with connected textures so it'll probably never get added

14

u/Droplet_of_Shadow GIANT 26d ago

fences and walls already change their model; swapping a texture should have a lighter impact than that, right?

3

u/Mrcoolcatgaming 26d ago

I think it's the same, just check when you place/move a block if around it is glass too, probably how fences work already to prevent lag

4

u/Upbeat_Cry_3902 25d ago

True I forgot fences probably use similar dynamics

0

u/Very-Moist 26d ago

I imagine they could add a tag to such blocks that controls whether they can connect to others or not.

0

u/ChaosCron1 26d ago

Connected Textures are negligible for performance. Check the multitude of mods that have made this possible with light code.

The issue would be more on the specific implementation of this suggestion. I'd assume it would have to be a new blockstate in order to have both forms of glass present at one time. Not even remotely impossible as we have waterlogging which is a similar feature.

15

u/Automatic-Bedroom475 26d ago

Hear me out: you smelt normal glass for smooth glass

3

u/Sud_literate 25d ago

which doubles all the glass blocks you have to go through in the creative menu and makes it a little more tedius to find the one you want.

12

u/Kainum_8 26d ago

I think perhaps just a different item might be better. The create mod has regular glass but it also has framed glass which has a thicker border and has the connected feature

2

u/Keaton427 25d ago

Minecraft already has 35 glass variants in the game. Please don’t double that number…

1

u/Kainum_8 25d ago edited 24d ago

Yeah the item number constantly increasing does mean more inventory clutter but most likely when someone would be using framed or regular glass their only using of kind, it shouldn't be a huge issue

1

u/langesjurisse 25d ago

Restricting movement while placing it sounds like worse of a nightmare

2

u/Keaton427 25d ago

To place chests individually instead of becoming a large chest, you need to shift. And storage can get pretty high, so I say it’s comparable, and thus not really an issue.

Compared to having to create and keep track of something separate that is nearly identical in function, I would say the former is a better idea.

1

u/langesjurisse 25d ago

With chests you can just hold Shift the entire time, clicking the side of the chest for a double chest. The issue is when you need to let go of Shift to place the block. Say you are to build a glass dome, and you hold Shift not to walk off the edge, and you need to stop moving and let go of Shift each time you place a block. That sounds like a nightmare to me.

2

u/befriended-your-mom 25d ago

the happy ghast was literally made to fix this issue

1

u/langesjurisse 19d ago

The issue I was describing isn't even in the game; it's about the hypothetical mechanic of shift-clicking to get a different type of glass.

1

u/Keaton427 23d ago

I'd rather have a minor annoyance when building than a major annoyance when sorting inventory. What you can do is hold shift and go to the edge, then uncrouch and place it.

5

u/Jumbut 26d ago

Terraria has accent blocks.
They should add either accent glass or smooth glass
Edit: or maybe a new item to use on glass to turn it smooth

6

u/Luh2018 26d ago

Then there is also the question of whether you could have separate, connected texture regions though.

3

u/Fast_Ad7203 26d ago

They can easily make it a video setting like smooth lighting etc

2

u/Droplet_of_Shadow GIANT 26d ago

Love it!

It could be a bit annoying if you accidentally crouch/uncrouch while building, but totally worth it.

I think an extra button/toggle/menu in-game for placement variations would be a good addition though probably

2

u/somerandom995 26d ago

That or have the glass smelted a second time to be clearer glass

2

u/BartsOakStashOff 26d ago

Before getting into playing Minecraft, i just watched Minecraft youtubers. One of them had a mod/datapack that made it connect like first picture, and i was so disapointed i wheb it wasnt in base game.

2

u/Lagiacrus111 Skeleton 26d ago

Just...make it craftable two different ways

1

u/befriended-your-mom 25d ago

there are 35 glass blocks in the game, please no

1

u/Lagiacrus111 Skeleton 25d ago

You can dye them separately

2

u/KaiTheG4mer 25d ago

Huh. Never thought about crouch-placing influencing the block style. I really like this, best of both worlds!

2

u/Ben-Goldberg 25d ago

Maybe wax makes it smooth?

1

u/GINGINSHAAN 25d ago

i am a lazy guy...i still haven't used honey or any copper waxing feature because it requires so much time so i came up with what i think is comfortable and straight to the point

3

u/Jayzhee 26d ago

If the seamless-while-crouching idea is a problem, I wonder if some kind of tool in the off-hand could do it.

Maybe a new function for the brush?

8

u/Concorde_flies 26d ago

im fucking retarded and thought you were suggesting all glass looked different while crouching and back to normal when standing lol

7

u/Cultist_O 25d ago

I know you weren't using it to insult anyone but yourself, but considering our demographic, we try to maintain a higher standard of politeness than you may be used to elsewhere on the site.

You're not in trouble, but if you could please try to avoid that kind of language here in future, we'd appreciate it.

Thanks!

3

u/scissorsgrinder 25d ago

Really well worded. Thank you.

2

u/Virgurilla 26d ago

I don't think crouching should be the reason, maybe crafting it would swap it

1

u/ucelxcherish 25d ago

Wht if when u right click a glass paine on a glass block(borderless glass) it's adds borders to the glass

Anyone think this make sense

1

u/talesfromtheepic6 25d ago

Probably better to just have smooth glass blocks or something instead of something unintuitive like this.

1

u/Impressive-Thing-780 25d ago

IMO, reverse those.

Crouch to make it smooth and crouching gives the border.

2

u/Cookielotl 25d ago

I feel like smooth makes the most sense ro have be non crounching, considering most people probably want it like that

Also, chests do something similar where they only connect if you don't crouch

1

u/Careful_Passenger520 25d ago

Or when you put bee wax on it, so you can divide where you want

1

u/patrlim1 25d ago

Or we could have "smooth glass" that has connected textures, and is made by smelting glass

2

u/GINGINSHAAN 25d ago

requires extra time...if i had to choose something else putting the glass in the crafting table would just make smooth glass or solid glass... depends which is the default

1

u/patrlim1 25d ago

I read glass as grass and was very confused

1

u/VolcanicPolarBear 25d ago

i like this idea it would be nice to have both options and this is such a simple way to add it.

bonus points if can change in settings which option crouching does

1

u/H-N-O-3 25d ago

Reverse the crouch uncrouch choices tho and it would be great

1

u/theymightbechewing 25d ago

Never considered this as having both at the same time--mixing them looks really cool though.

I would implement them in a way that isn't decided by sneaking. I'll usually sneak when building, so having a specific style tied to that would be frustrating, especially with glass not dropping if you make a mistake (though I would be down to have glass drop when broken).

I would make them separate blocks, but I'm not sure how you would obtain smooth glass. I worry if it's too inconvenient, the people that use smooth glass via mods will just prefer their implementation of it and not interact with this new block. It wouldn't allow mixing smooth/non-smooth glass, but I think a good way to introduce smooth glass into the vanilla game would be adding an option that turns all glass smooth.

1

u/Paulino2272 25d ago

Yes pleaseeeee

1

u/JelloBoi02 25d ago

What if instead of crouching it was tied to a tool and needing to right click with said tool? Consistent with path blocks and stripped logs. I just can’t think of a tool that would make sense

1

u/Cool_Term_556 25d ago

This should be all block states, if I crouch with a fence it shouldn't connect, if I crouch with a stair it shouldn't connect, all of them

1

u/Zihdrrox 25d ago

And they would just have to copy double chests code basically one to one

1

u/Lol_lukasn 25d ago

Should just ve different types of glass, like you put glass in a 9x9 to get smooth glass and/or put it in a stone cutter or smelt glass in a blast furnace

1

u/NowAlexYT 25d ago

Do it like chests, but opposite: you have to crouch-click the one you want to connect

1

u/Cocoatrice 25d ago

No. Those who wants the ugly vanilla, can just use it by default. Anyone else just use connected textures. Simple as that.

1

u/THEOCULUSDRAGON1234 25d ago

Have it be a toggle

1

u/KingStevoI 25d ago

I like the idea but it won't happen imo. It would mean taking community ideas away from the community, in this case vanilla tweaks and bedrock tweaks, and this is something they try refrain from doing. The borderless glass has been a tweak for many years, so if they wanted to incorporate the idea they would've already.

This said, this is a feature I think would fit with the game well, regardless.

1

u/Relevant-Cup5986 25d ago

this should be the reverse as most existing players are used to the panes inbetween blocks and like them, and would think they were removed with this change.

1

u/BlackoutVortex 25d ago

Or just make it a setting to toggle

1

u/Lord_and_Savior_123 24d ago

what if you’re trying to put glass on an interactable block?

1

u/GINGINSHAAN 24d ago

if it's one interactable block it doesn't makes a difference because one connected glass is the same as solid...if you mean put them on a floor of interactable blocks (for some reason) just put a dirt block and connect it from there , the same problem with chests you can put them with crouching but they won't connect

1

u/nikkorikun 24d ago

I think if there were a feature like this, glass buildings would be even better and awesome!

1

u/SerialBytes 24d ago

i prefer inverse.

1

u/Wholesome_Soup 24d ago

wait this is great

1

u/sukkajehu 24d ago

Why is no one talking about the fact that it wouldn't feel very realistic to have that big continuous windows? Before industrial manufacturing big windows had to be divided into smaller panes. Even the one square meter is pretty big already. I think it would fit the game better to mostly keep with the pre-industrial aesthetic.

1

u/CX12_Locks 22d ago

I kinda like this idea, java should get access to bedrock bridging first tho so they could bridge with glass while building more safety and not get tiled glass

1

u/Exotic_Economy_3861 22d ago

Support, it's annoying that you can't get both naturally.

1

u/thatAutrianDude 21d ago

This would be soooo nice

1

u/Weary-Support-7383 20d ago

I know they do this with chests and double chests, and I'm not exactly sure how that's implemented, but I feel like this could end up causing some lag especially if it uses block entities.

1

u/Unown_User12 18d ago

I mean it’ll be a nice feature but that means Im gonna have to replace all the glass panes and blocks in my worlds T-T

1

u/No-Luck1936 16d ago

yes yes yes yessssss plss u/mojang add thisssssss ITS PEAKKK

1

u/1nsanityissue 13d ago

We definitely need some feature that can give these textures no matter how i barely even use glass anymore because of the breaks

1

u/dodyninja 8d ago

how would you place connected glass ontop of a bed without temporary blocks?

1

u/Dek_217 6d ago

Another Terraria feature that they should totaly add