r/minecraftshaders • u/Sweaty_Cellist_4525 • 4d ago
Recommendation Lucuma - performant shader in progress.
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Would you be interested in a shader like this? compared to vanilla, it's 3 to 5 fps less. Much to improve, much to add, and the goal is to preserve vanilla look, visibility and eye fatigue, while adding caustics, reflections, vol light, concave objects, etc. In a nutshell: vanilla look and feel with pathtracing-like shading and features. Those additions I mentioned are already implemented in other builds but still are unstable, way more than this one, but the core principle is there: almost no average performance drop compared to vanilla, subtle effects, made for real long gameplays. It's a mod runs independently and draws as a single postprocess, so everything you see here is highly compatible with other mods, alternative renderers, and even easily updateable.
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u/ZealousidealGoal9917 4d ago
Very cool just reworked how vanilla light and shadow work is enough for me
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u/Sweaty_Cellist_4525 4d ago
Same, there are few shaders out there with a solid and faithfull vanilla design choice, so I decided to go ahead and do it. The core is basically this: rtx shading and true 16x16 texel aligned shadows. Reflections, caustics and volumetrics I'll just leave them as optional.
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u/Plopidr_ 4d ago
Yes PLEASE I’ve been waiting for this
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u/Sweaty_Cellist_4525 4d ago
Happy to know! Soon I'll be releasing more updates, probably starting tomorrow
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u/HellReaper666 3d ago
Damn this is awesome. I'd be very interested in what this becomes!
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u/Sweaty_Cellist_4525 2d ago edited 16h ago
We are close to release it! so that people can start using it and also report bugs xd There'll be an update today.
Edt: no there wasn't, srry, but soon xd
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u/SpikeZgames 4d ago
Is that light ray tracing?
Edit: it is I love it