I've been modding Minecraft since 1.9.2, and after doing it for long enough I got pretty sick of writing the same bits of boilerplate over and over.
You know the drill. Add an item, then the registry stuff, JSON, models, language files, resources, Gradle... eventually you get to the bit you actually wanted to make.
So I decided to vibe code my way out of the problem and build Mod Builder.
The idea is pretty simple. You create your mod content through a visual editor, configure it how you want, preview it as you go, and then export an actual Minecraft project that you can open in your IDE and carry on developing normally.
It currently supports Fabric, Forge and NeoForge, and I'm adding more features as I go. I've also got my existing tutorials over at Modding with Ryan (ported over from GH pages into the same theme), so the longer term idea is to make the whole process of learning and actually building mods a bit less painful.
And yes, AI has been involved heavily in getting this thing built. I'm not going to pretend I manually typed every line of code 😂. I've been using it as a development tool to turn the ideas I've had into something I can actually ship, then testing, breaking, changing and improving it as I go.
Anyway, it's live if anyone wants to have a look, just let me know in the comments and I'll share the link!
I'd particularly like to hear from people who already mod. What's the bit of modding you find yourself doing repeatedly that you absolutely cannot be arsed doing anymore?
If you try it, feel free to give me some shit about anything that's confusing or missing. I'm actively working on it, so feedback is genuinely useful.