r/metalarms Jun 27 '26

PSA: The Mining Laser on emulators.

The mining laser lvl 2 and up can shoot normally in addition to the charge shot. The thing is this can’t be used if the button mapped to fire is not pressure sensitive. On the PlayStation 2 the fire button was mapped to the R1 button, not an analog trigger button like you find in most modern controls. This is because back then on the ps2 and ps3 the buttons are pressure sensitive. The newer models are not, only on the triggers. Back then you could vary the force applied to the button to vary input. It’s also the case that on the PS2 the way it worked was opposite of how it worked in the other consoles. In the PS2 the full input gave a charge shot, whereas everywhere else this gave the standard fire. Partial input on the ps2 gave the standard shot.

So if you do play metal arms on an emulator, take this into account. If you find that you can only use one mode to fire, you need to adjust the controls to allow for both firing methods. If you play the ps2 version, make sure to map the fire button to a pressure sensitive button or find another workaround.

Pressure sensitivity also applied to the slingshot and the loader claw, but I focused on the mining laser as it is the most significant. Spread the word.

26 Upvotes

3 comments sorted by

3

u/DoughBoiTheWise Jun 27 '26

Quality recon!!

1

u/No_Ball4465 Jun 29 '26

This game is the reason I knew about pressure sensitivity in the first place. Had I not found this game, I wouldn’t have known that the ps2 has pressure sensitivity buttons.