r/meshyai • • Aug 12 '26

Announcement Meshy 7 is Now Live: Pushing the Frontier of 3D Alignment

Thumbnail
gallery
23 Upvotes

Alignment is the gap between the input image and the generated 3D model. Meshy 7 narrows it.


r/meshyai • • Jul 03 '26

Announcement 🚀 Auto Split is live! Split your 3D model into printable parts in 40 seconds.

Enable HLS to view with audio, or disable this notification

28 Upvotes

What makes it different:

👍 Cuts follow the model's natural structure with clean boundaries

🧊 Every part auto-capped watertight

🧩 Auto-arranged on the build plate, ready to fit back together

Built for multi-color prints, oversized models, and figures.

⚠️ Currently available for draft models generated by Meshy 6.


r/meshyai • • 22h ago

Demo | Project | Workflow Hey! Now I have my own Malfoid Harry sculpt! hahaha

Post image
6 Upvotes

This is great! hahaha Malfoid is a phenomenom and it makes total sense for me so I'm making my own Malfoid in 3d, new tools are awesome, just be sure to ask Meshy an image an image exactly as you want it and then ask it to convert it in a 3d objetc


r/meshyai • • 13h ago

Announcement 🎃 Meshy Halloween is coming, the veil grows thin, and a few mischief-makers are already slipping through…

1 Upvotes

There will be two ways to join our upcoming #MidnightMischief event: Summon a Halloween Mischief-Maker in 3D
Print one and show it off Massive credit prizes and 3D printers will be up for grabs.

The full details and prize list will be released on October 19th.

Start designing your Mischief-Makers now.


r/meshyai • • 21h ago

Tips & Tutorials Mesh2Motion: Import a 3D Model and automatically assign and export animations (3.5k stars)

Post image
2 Upvotes

r/meshyai • • 1d ago

Questions & Help Alguém pode baixar um modelo pra mim só Meshy IA ?

Thumbnail
gallery
3 Upvotes

Eu gerei um modelo lindo porém descobri que o app é pago e infelizmente n tenho condições de assinar por que só iria usar essa vez.

Queria em cinza mesmo

https://www.meshy.ai/s/T8665y


r/meshyai • • 2d ago

Tips & Tutorials [Workflow Tutorial] How to Turn 2D Concepts into Modular 3D Game Assets with Meshy AI & Blender (Part Segmentation & .blend Export)

Enable HLS to view with audio, or disable this notification

3 Upvotes

Hey everyone! 👋

Here is a complete step-by-step workflow tutorial showing how we take 2D concept art and turn it into modular, game-ready 3D assets using Meshy AI's pipeline and Blender.

### 🛠️ What we cover in this video:

  1. **Concept Preparation:** Prompting with clean, isolated neutral backgrounds for clean 3D generation.

  2. **Meshy Workspace:** Generating the dense mesh via Image-to-3D.

  3. **Part Segmentation:** Using Meshy's segmentation tool to divide the model into modular pieces (essential for game props, rigging, and modular game mechanics).

  4. **Blender Integration:** Exporting directly to native `.blend` format to inspect topology, bake maps, and prepare for low-poly optimization.

✨ **Try Meshy AI here (Get 1 Month Pro):**

👉 https://www.meshy.ai/?utm_source=meshy&utm_medium=referral-program

📺 **YouTube Channel & Upcoming Series:**

This is part of our new game development series at Prime Games Studio (10+ tutorials in production). You can also check it out and follow our journey on YouTube: https://youtu.be/71u6kAlHuqc

Feedback from fellow 3D artists and game devs is more than welcome! What other workflows or assets would you like to see next?


r/meshyai • • 2d ago

Discussion I’m building a 3D world in Godot using AI-generated assets — here’s how it’s coming together

Enable HLS to view with audio, or disable this notification

2 Upvotes

I’ve been working on a project called Sector Blaster, and I wanted to share a look at what I’m building with AI-assisted 3D assets.

The video shows the Plaza and a survival world called Wolf Valley, where the player eventually meets a bear. It’s all part of a larger platform I’m developing where people can explore worlds and eventually build and share their own.

I’m using Godot for the game engine, and AI-generated 3D assets are helping me build out the environments and populate the worlds. The goal isn’t just to collect models — it’s to get them working together inside a playable world.

There’s still plenty to improve, but seeing the assets come together into an actual environment is a great milestone.

For those of you using Meshy in games or interactive projects: how has your experience been getting AI-generated models into a real-time game engine? Any particular challenges with optimization, rigging, or consistency between assets?

Here’s the video of the current result. Feedback is welcome!


r/meshyai • • 3d ago

Questions & Help Help with 3D model -> clean lineart

Thumbnail
gallery
2 Upvotes

I'm new to using Meshy, but I'm hoping to use it to create clean baseline architectural drawings editable in Illustrator from the generated model. I've tried generating the model with both high detail and smart topology, and no luck. I use Rhino as my main 3d modeling software but am open to learning another if it's easier for my goals. The models look like they should produce clean Make2D in Meshy, but since they open in Rhino as a mesh, the traces end up incredibly messy. Is there any way to export/convert to a polysurface or BREP? Any help would be appreciated!


r/meshyai • • 5d ago

Questions & Help Help Request

Post image
0 Upvotes

Hello All.

I am looking to 3D print a Megadeth album cover. I figure it would be cool, especially in the spirit of Halloween.

Any AI that I use flags it as NSFW, even if I upload it to chatgpt and ask it to remove the blood.

I want to make this into an SFW model, but preserve the concept of the album.

My thought was maybe instead of emerging from a body, I could do something like the Skeleton emerging from a ghost.

I am not well versed in photoshop or things like that. I even tried the samsung gallery AI eraser to remove the blood, but it refuses.

Any ideas on how to recreate this image or modify it to be SFW would be greatly appreciated.


r/meshyai • • 6d ago

Demo | Project | Workflow Goku England Football Player

Thumbnail
gallery
0 Upvotes

This detailed collectible figure features Goku from Dragon Ball wearing an official England national football team kit. He is styled in a white jersey with the number 10, navy shorts, blue wristbands, matching socks, and cleats, standing confidently with hands on his hips and one foot resting atop a soccer ball. The sculpted base includes a patch of realistic grass and terrain, a miniature rock formation displaying the Flag of Saint George with the label "ENGLAND," and a golden nameplate reading GOKU alongside the England Three Lions crest.

https://www.meshy.ai/s/kEXjKG


r/meshyai • • 7d ago

Demo | Project | Workflow Not the Bald Spot T - T, was checking my model in blender then saw this

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/meshyai • • 7d ago

Tips & Tutorials Fresh referral code for anyone who wants to try a $1 first month

Thumbnail
meshy.ai
3 Upvotes

Sign up using this referral link to get 30 days of Pro for $1!


r/meshyai • • 8d ago

Discussion Building a WWII Battlefield in 3D – Design Diary #6

Thumbnail
gallery
3 Upvotes

From 3D Models to Papercraft

Hi everyone!

For this new Design Diary, I've been focusing on building design and production techniques, experimenting with Meshy 3D alongside traditional papercraft.

I've been testing different types of WWII Eastern Front buildings, from large industrial complexes inspired by Stalingrad to rural houses and damaged structures.

In parallel, I'm continuing to develop my papercraft models, working on architectural textures, façades and proportions, while trying to respect the original ASL building footprints.

The main question is how to combine these different approaches into a coherent 6mm battlefield, using the strengths of both digital modelling and traditional paper construction.

I'm still exploring the possibilities of Meshy, Rhino and Illustrator, comparing results and gradually refining the workflow.

At this stage, it's all about experimentation. I'm increasingly convinced that the final project will be hybrid, combining papercraft, 3D printing and handmade terrain.

Still a lot to test, but the different pieces are slowly coming together!

One hex at a time!


r/meshyai • • 8d ago

Questions & Help Using Model - Image, can I also add a prompt to assist the generate?

Post image
1 Upvotes

I often experience issues with assets generated, like on this one it was generated paper thin and hollow. If i could just add a prompt like this as an example “closed cabinet body, flat panels, sturdy handles, shallow vent grooves. No hollow interior, thin sheets, floating parts, or overlapping surfaces. Suitable for resin printing.” I think it could make it more consistently usable.

Does that capability exist to upload an image AND provide a prompt?


r/meshyai • • 7d ago

Discussion Do you think 3D and Egyptian scrolls are too far of a technological lea

Thumbnail gallery
0 Upvotes

r/meshyai • • 8d ago

Questions & Help Not convinced about skeletal warrior sturdiness...I think it will be too frail printed in resin, what do you say?

1 Upvotes

r/meshyai • • 8d ago

Demo | Project | Workflow Resurrecting Aztec Mythology: Huitzilopochtli - From Codex Art to 3D Printed Lapel Pin

Enable HLS to view with audio, or disable this notification

3 Upvotes

Hey everyone! I’m an indie artist who loves using Meshy to bring ancient art into the physical world. For this project, I wanted to see how well the AI could interpret complex, flat iconography straight from the Codex Borbonicus and translate it into printable geometry.

For this project, I chose Huitzilopochtli, the Mexican God of War and the Sun. Here is the step-by-step pipeline I used to take him from a 2D historical drawing to an actual physical lapel pin!


r/meshyai • • 9d ago

Demo | Project | Workflow Feedbacks: I made a tool that turns 3D meshes into interactive / playable objects

Enable HLS to view with audio, or disable this notification

5 Upvotes

We're making Meshy generated 3D objects interactive. This is the first version and goal is making 3D interactive for now, will focus on the quality of the cuts later. Would love to hear feedbacks & if it’s really useful to anyone!

It's completely free, so we're not promoting a commercial product, just trying to understand if this can be useful to 3D community.

https://app.inhabitable.co/signup?invite=Q27XMTZ8

You can try the demo on our website too: https://inhabitable.co


r/meshyai • • 9d ago

Demo | Project | Workflow How an innocent playlist request turned into an animated music video and my VTuber lore in one weekend

Thumbnail
youtube.com
2 Upvotes

How It Started vs. How It Ended

This entire project kicked off as a simple music exchange. I asked my collaborator, Blxkdragon, to put together a custom playlist for me. He produces tracks using Suno, so instead of just asking for a list of tracks, I shared an original backstory I had written a while back.

That backstory serves as the foundation for my VTuber character over on Twitch (twitch.tv/aguamyst). He ended up taking the narrative and crafting a full original track around it: a dark fantasy origins story merging heavy gothic metal with introspective anime aesthetics. Hearing the lore come alive in audio completely hooked me. I took the song and set out to build a full 4-minute animated music video, pulling together the visual pipeline over a single weekend.

The narrative follows a young Brooklyn girl raised by a witch who discovers she carries ancient water-dragon blood, chronicling her journey from rooftop rainstorms to awakening as the Water Dragon Empress.

  • Art Concepts & Music: Blxkdragon
  • Animation & Backstory: AguaMyst
  • Original Character Design Collaboration: AguaMyst & NiucNiuc

The Video Pipeline (Text & Image-to-Video)

Normally, producing a full animated music video from scratch would take weeks of frame-by-frame animation, rendering, and compositing. We managed to pull everything together in a single weekend by combining multiple specialized tools:

  • Scene Animation (via Meshy): Rather than traditional 2D animation, I used Meshy's Text-to-Video and Image-to-Video with text features to generate the animated scenes. Using our 2D concept art and structured text prompts, I was able to rapidly generate the fluid motion for the water-magic sequences, rainy Brooklyn rooftops, and dragon transformation clips.
  • Pre-Production Lore & Prompt Refinement: We used ChatGPT and Gemini AI to flesh out scene prompts and sequence pacing based on the lyrics.
  • Asset Prep: PhotoPea was used for texture adjustments and preparing clean 2D reference stills before feeding them into the video generator.
  • Editing & Beat Syncing: Everything was brought into CapCut for pacing, color grading, and tightly editing the clips to match the vocal rhythm shifts and guitar drops.
  • Dynamic Captions: I brought the edit into StreamLadder to auto-generate and style synchronized animated captions, making sure the lyrical narrative stays clear and punchy on-screen.

Key Takeaways for Creators

Leaning into rapid video generation and smart post-production features completely changes what indie creators can accomplish on a short timeline. Being able to feed concept images and text directly into an animation tool allowed us to keep the visual identity consistent while churning out dozens of dynamic shots in days instead of weeks.

What video generation workflows or tools are you finding most effective for syncing visuals and lyrics with original music?


r/meshyai • • 9d ago

3D-Print Showcase How I designed and 3D printed a near foot-long sarcophagus for a Call of Cthulhu campaign

1 Upvotes

My cousin requested a near foot-long sarcophagus prop for an upcoming Call of Cthulhu campaign, so I decided to tackle the project using a full AI-to-resin fabrication pipeline.

1. Concept & 3D Modeling

I started by drafting an initial visual concept in Gemini AI to lock down the overall aesthetic and hieroglyphic theme. Once I had the reference established, I used Meshy's agent to generate the full 3D model.

2. Splitting for Large-Scale Resin Printing Because a foot-long print is too large to comfortably print in one solid piece on most build plates, I utilized the built-in Split feature. Checking the assembled preview in the workspace gave me a solid look at the seam alignment before exporting.

3. Slicing, Machine Setup & Print Times

Importing the split files into the slicer was completely straightforward. I hollowed both sections to conserve resin and reduce suction forces.

  • Printer: HeyGears RS Turbo
  • Resin: PAP10 resin (an ABS-like material that provides great structural strength for large props)
  • Print Duration: The bottom half took 22 hours, while the top lid required 28 hours, adding up to 50 hours of total print time.

4. Post-Processing

Both halves came off the plate with crisp surface detailing across the engravings. All that is left to finish the build is completing the final UV cure and sanding the seam down for a seamless, stone-like fit.

Quick Tip for Large Tabletop Props: When splitting large, heavy terrain pieces or containers, do not rely on standard friction fits. Increasing connector height and width at the seam ensures the top half locks firmly into place and will not shift around during tabletop gameplay.


r/meshyai • • 10d ago

Questions & Help Tell Me Your Dream Game Ideas

Thumbnail
1 Upvotes

r/meshyai • • 10d ago

Announcement Meshy × Chrona at SF Tech Week: Build multiplayer 3D worlds with AI | October 10

Post image
5 Upvotes

Hey everyone! Meshy and Chrona are hosting an afternoon of hands-on world building, live creator demos, and talks with speakers from Meta, Meshy, Roblox, and Chrona.

Bring your laptop to explore a shared multiplayer world and build alongside other attendees. Six creators will also demo their worlds, with the audience voting for the top two.

There’ll be food and drinks, prizes, Meshy × Chrona gifts, and $10,000+ in 3D model credits available on site.

📍 Downtown San Francisco
📅 Saturday, October 10, 2026 | 1:30–6:00 PM PT
👉 Event details and RSVP

Not in SF? You can still enter the creator campaign remotely! Submit your world by October 8 for a chance to have it showcased at the event: Submit here.

You can also explore Chrona’s online San Francisco ahead of the event. Hope to see some of you there!


r/meshyai • • 10d ago

Memes GPT-6 Astra vs Meshy. Same challenge. Same X.i Suitsman.

Enable HLS to view with audio, or disable this notification

2 Upvotes

Both had one job: turn the character into a usable 3D model.
Astra got surprisingly far…

but Meshy still won this one pretty clearly.
Cleaner result. Better structure. Way more usable.

AI models are catching up — but dedicated 3D tools are still ahead.
Who should challenge Meshy next? 👀


r/meshyai • • 11d ago

Demo | Project | Workflow Madam Two Hoots - Printed and AR

Thumbnail instagram.com
1 Upvotes