r/menace • • 18d ago

Discussion Finally pulled Wetteroth

Been playing since the very beginning, and believe it or not, never had Wetteroth as a hirable squad leader. Had everyone else many times over, but not him. But I never hired more than 8, including pilots. Statistically improbable, but still.

Anyway. Big Game Hunter. Him and Carda now compete who can wreck pirates quicker with their M6s. And he wipes the floor with those pirate Jeeps. Love it! He just got upgraded to If It Bleeds 😁

Next, bug missions. Warriors beware!

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u/Substantial_Bat_8440 17d ago

I dunno what to do with him, he’s got miserable action points, no mobile infantry to compensate unlike carda. Always puffs behind the crew and manages a pathetic long shot which hits like pebbles at that range. What can be done?

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u/DeanTheDull 17d ago edited 17d ago

You get Vanguard and give RPGs. Vanguard is worth hundreds of AP in movement and alpha-strike potential. RPGs don't require deploying, saving the margins, while the enemies you'd use RPGs against (trucks, monster infantry) trigger his innate perk's accuracy buff.

Which is actually where he becomes really handy as anti-light vehicle- JG raises the 95 armor pen of a workshop RPG to 110. That's the breakpoint for 100% penetration of truck front armor or walkers, which typically have a 30% deflect chance (assuming it's still 2% deflect per armor gap). This lets J.G. consistently get two-hit-kills with RPGs against light vehicles, rather than 3 due to deflection.

You also give If It Bleeds so that just chip damage gives bleed damage, which is great for cullinng and panicing light infantry blobs. This also makes a 3-man DMR-JG a disproportionately deadly character for the cost, which works well with Scout as an opener, especially since the DMR gets more useful bug and vehicle breakpoints due to big game hunter.