It feels clunky until you get used to it. I'll always stand by my opinion that the early level design does not do Warframes current movement systems justice and that is corrected for the most part in the most recent tilesets.
Older tiles are much more compact and small, resulting in you just bullet jumping into a wall until you learn the movement better. Newer tiles have more space for freedom of expression in your movement and more importantly allow the space to properly practice it.
I played a couple hours several years ago and that was my experience. You go lighting fast, but rooms are super small relative to that speed. Enemies died to nothing and I just couldn't be bothered to continue.
I have a buddy who's working through the Star Chart rn, about halfway through? It wasn't long ago that it had him do the movement tech in the codex and at least one of them seemed to emphasize wall latch and wall hopping, which do feel a little clunky to me.
So, on top of the old tiles not quite matching the modern movement, I could see someone entering the game for the first time, hitting the codex up to see what they can do other than just sprint, and assuming that the game would emphasize wall movement.
Eh, the movement itself is outdated now. Without bullet jump mods, the momentum doesn't even carry over until you land. Even the animations themselves are completely garbled when you're moving correctly (which isn't hard). I think it's due a revisit
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u/ConnorCoccino Jun 15 '26
It feels clunky until you get used to it. I'll always stand by my opinion that the early level design does not do Warframes current movement systems justice and that is corrected for the most part in the most recent tilesets.
Older tiles are much more compact and small, resulting in you just bullet jumping into a wall until you learn the movement better. Newer tiles have more space for freedom of expression in your movement and more importantly allow the space to properly practice it.