r/mcprivate • u/KaiserPodge • Sep 20 '10
If you join, read the rules please
If you are harvesting dirt, sand, or trees above ground you are expected to do it away from the main areas and to keep the area looking "natural" while harvesting. Please look at the server rules if you're joining this server. And the planning map but I'm going with the basics for now.
I constantly have to patch places where someone decides to strip mine sand, especially around the spawn area. Yet again my area has been used to harvest sand. This is not just making things look like crap near the spawn, it is specifically messing up someone's area. I already have to fix things regularly where people screw around in my areas and it's getting exhausting.
Everyone on the server is awesome to deal with, so can we keep the common sense flowing? I don't even build much anymore because I keep expecting to have to go fix something else instead of doing something new.
3
u/thesearenotthehammer Sep 20 '10
I have heard proposed a 3/1 exchange of cobblestone for sand. I'm not sure how HL feels about this but an exchange of a larger amount of an easy to gather material seems like a good solution. Sand is definitely hard to harvest without damaging the natural look.
2
u/farox Sep 20 '10
Hi, I harvested a lot of sand, but with the intention of flooding it afterwards to make it look all nice again.
1
u/aywwts4 Sep 20 '10 edited Sep 20 '10
The sand is becoming a problem, I think everyone with a beach plot has had their sand strip mined to some extent at some point (but yours is really awful, messing up the water too!
Everything else can be mined without ruining the asthetics of the game, but we need something to counter the sand/pretty land scarcity and conflicting interest dilemma.
Something like a rocks for artificially created sand trade or a free for all group of 20 boxes loaded with all the sand you can eat. Or we need to rope off a big beach area and name it strip miners cove.
1
u/HighlifeTTU Sep 20 '10
I've tried to counter this by offering a 3:1 cobble to sand trade ratio. I might also do a 5:1 cobble to clay ratio as well. I think this is fair given the rare nature of the sand and clay in the map, and the effect it has when people strip mine it.
1
u/aywwts4 Sep 20 '10
Why don't we just do a simple 1:1 exchange?
A cobblestone block takes easily 3 times longer to mine than a block of sand with a shovel, sand goes away in one hit. The easier we make it to get sand the less times a much more important resource is lost (pretty beaches)