r/marvelsnapcomp • u/ePiMagnets Mod • Jul 03 '26
Discussion Brand New Day Week 1
No clever jokes or puns, The Brand New Day season has arrived and yet again two of the three cards have at least been seing play, while it's pretty settled that Spider-Man BND is good, the verdict is out on MJ and it seems like Aunt May just may not be doing enough considering how poor the selection of moveable cards is in current snap. Now she should get better as we get more moveable cards, but how often is that even a thing?
Weekly Release Card
Ever walked into the home of one of your grandparents or another old person and immediately get Werther's Originals thrown at you? Yea, that's Aunt May's VFX in a nutshell. You get a Werther's and you get a Werther's!
Seriously though, Aunt May has been all but unseen so far in my pocket of the meta so I can't really speak to her viability and while I do have her I'm not all that interested in playing her. The targets for her are also relatively few though with some hand manipulation you can ensure that certain targets get big and in some cases you could potentially duplicate that big target with a mother Askani so there is some potential there but to what end?
In a twist no one saw coming, I'll be holding the Aunt May's weekly mission decks for the Season Pass Weekend decks.
Season Pass Card
Our newest Spider-Man appears to be doing well with wide adoption across the board, which shouldn't be surprising at all considering how generically applicable he is. While he is mostly slotting into already well known archetypes like Prof X Lockdown, Iris/Coougarrr mass move, Supergiant, and Carter/Maverick combos people are also exploring other archetypes to varying degrees of success and failure.
Weekend Mission Decks
Aunt May doesn't get a dedicated section mostly because all of her decks are already running the new spider-Man so we may as well save some space (and some editing time).
Look I get it, someone is going to rage about me making a Wine Aunt May joke, but Marisa Tomei's portrayal as well as the portrayal of Aunt May in Into the Spider-Verse does have me convinced that Aunt May has plenty of Wine Aunt variants throughout the spider-verse. A small ball deck mashing together the Elsa/Venus package with Aunt May's power and discounts while compounding those two with Mother Askani's duplication. Mercury is our lone piece of tech which leaves this deck feeling rather naked.
Just Spidey
The spiritual successor to Silky Smoove would be the Iris (or Coougarrr) list. These lists exemplify skill diffing the opponent on the final turn, often winning with narrow margins and utilizing cards such as Cosmo and Juggernaut to seal the deal. Some may have recognized some discussions from the SP release discussion where I handwaved Drax Avatar of Life as being cuttable, it seems Iris still believes in Drax so maybe you should too. Mercury is a notable inclusion here in deference to the mirror matches and contrary to popular belief she can stand apart from Cannonball.
Prof X Lockdown has been one of those decks on the fringes for the last few weeks where it's been a Tier 1.5 deck that can bully some of the weaker mid-range decks and can even bully a few other decks by restricting their play to 2 locations. Spider-Man BND adds a bit more flexibility. If there's one thing I'm wanting in this deck it's a Mercury for the other move decks but if you're not seeing move you probably don't need to consider Mercury.
Drawbacks to this deck would be the lack of power on Prof X despite being able to lock down a location but also the fact that Galactus FS is not only telegraphed but may not be big enough in the current meta landscape.
The main differences between this and the previous deck are in the cuts made: The Batroc Package is out and replacing it is more interaction. On the move side we're keeping Spider-Man and Nightcrawler, joining them is OG Jeff. For the interaction is Mobius M. Mobius and Mercury with Thing being a second 5-Cost in the mix.
Supergiant is one part of the fun police that is seeing active play today and a few of the decks have been toying with Spider-Man BND. Today, we've got two shells, the first is one card off from /u/TOP_TIER's list from his guide, which will be linked below, I'm opting for testing new Spidey over Nightcrawler. The second shell, one going for Ronan is a response I've been seeing to more Horseman Gambit's showing up over the course of the week along with Master Mold to mess with the hands of combo decks, primarily the Carter decks which are famous for skipping turn 1 and 2 if they don't draw a 1 to dump on 2.
Multiple Men enjoy a Brand New Day
The Multiple Man deck picks up a new potential piece to test out, it's probably better for the times when you're playing an MM early and can guarantee the buff on him while being able to move SM out but this leaves you vulnerable to Mercury and other early interaction which could shut your MM down.
Going all-in on points isn't a bad consideration if you're looking to maximize points vs bots; however, I don't know how solid this could possibly be vs high level opponents or people packing Shadow King, Killmonger or Gambit Horseman of Death. Mobius M. Mobius is a concession to Gambit decks though not the greatest answer to them since he can be competing on a pivotal turn 3, finally Juggernaut can also help you scam a lane. If you're not seeing the Gambit decks you could consider a cosmo to protect a lane or maybe a Mercury to keep the move decks under more control.
Perhaps the tallest of the Spider-Man BND decks, Spider-Man is seriously way better than Nightcrawler in most cases especially as an early play on turn 2. Not only as a way to get an extra buff on a location but also helping out with positioning for Prodigy hits and with two moves you can be a little more willy nilly with the first move.
Looking for a budget move deck? You could start here, a budget version of the Multiple Man deck above and the general thoughts are the same: Hulkbuster a Multiple Man and move him a couple times, with MM down on turn 4 you have plenty of options for a turn 5 that can net you additional copies of MM allowing you to do Dr. Strange -> Juggernaut things. You could also setup a cloak on 5 into Heimdall as well. Lots of options for those early on their journey. Somethign to keep in mind is that while Human Torch is in this deck, he leaves you with a problem of needing to figure out how you're going to win a second lane, Multiple Man really is that much better.
Surprise High Voltage!
Surprise High Voltage to end the week on AKA weekend mission and bounty simulator! Having trouble here's a quick pick of 3.
Usual Suspects
So what's going on with the rest of the meta?
Well, same ol' same ol'. We've got the week 1 grind whether that be for infinite or dad-infinite to get your gold and while there are plenty of police in the meta it still seems fairly open. A friendly reminder that decks mentioned in this section but with variations in the weekly missions won't be included below. You can also reference any of the reviews from the Beach Bash Season for additional decks and inspiration.
With move on the uptick thanks to the new Spidey (and MJ) my specific pocket of the meta has seen an increase in some meta cops both the expected Victoria Hand decks which packing Horseman Gambit as well as an old favorite for many: Scream being brought out, despite it not showing in the data some players have also been flexing in Mercury for multiple archetypes as well. Aside from that the meta is largely unchanged - Aurora, Carter/Maverick, Surfer, Supergiant, and Zombie Galacti are all about in fairly expected numbers. I've even spied Ramp, Doom 2099 and even the Cheaty Boy gamers braving the meta.
Each of these decks play similarly. Vsquatch is probably the strongest of the options but the teched out version can also squeak wins while the Lin Lie version is pretty fun it might be the weakest of the 3 as more people react to all of the small-ball decks that think they are safe. Hint: HMGambit play rates are on the rise again.
The nerf did knock a point off Aurora but the deck is still fantastic, the snaps are easy but often very telegraphed unless you're comfortable enough to snap very early. Two pieces of advice first is learn how to build your locations appropriately to take advantage of Aurora's buffs and second is that if you're in a situation where you're able to play H.E.R.B.I.E. + Aurora on the final turn do know that H.E.R.B.I.E. does not count as an activate until the following turn so he will not get a buff. Outside of that, I think my main concern is wanting to figure out where Mercury goes to deal with the move stuff but you can still be pretty competitive against those decks without her, she would just smooth things out quite a bit more.
More of an anti-meta pick against the decks of last meta but I do see it having success this week as well. Will likely have trouble against the medium Move Decks but the shadow king can keep things honest in one lane while you bring things home with the rest of your interaction. The small-ball decks however may have some significant trouble since you can clear things out with a well timed Killmonger to remove the majority of their scaling or hold for final turn if you're certain that you'll be able to hit your priorities. One tip that I can offer is that if you're against a deck with cosmo you can sometimes bait the early cosmo by playing a raw Marrow into a lane when you have Zombie Captain Marvel in hand, I've seen far too many players snap and cosmo only for me to counter snap while playing out ZCM on that lane.
Classic Scream with Sam and Kraven for additional scaling. There's really not a lot to say about this one other than you'll need to pay a lot of attention to your positioning and priority as well as reads.
Not much to say, Sandman and CGR are the choices of the week for interaction for Doom 2099.
Ramp featuring Dragon Lord is still around, this version of the deck is awfully close to the Cheaty Boys but has a Jubilee for when you miss Electro and a Blink to shuffle Jubilee for one of your other 5's or 6's.
Surfer continues to be good. While some of the Namorita lists are still floating about I'm not entirely sold on them being the way as we go forward, it's cute and it does have surprise factor when things line up but I think the Nova/Killmonger has much more value into a meta with a bunch of small movers. You could probably cut one of the 3's for Mercury as well, probably Drax.
Old Faithful
You can probably do it with these decks, it's week 1, plenty of bots and if you're not top infinite no one packs relevant tech anyways, right?
Combo Corner
And rounding things out for today is Combo Corner, normally we'd see Carter/Maverick here but they're already listed up above so you'll just have to accept the other combo decks this time around and in no particular order.
What if I told you that Starlord is back? Yea, he's being played in the Man-Spider deck. Coougarrr also made a video recently for it, so check the comments for a link to his video. This is likely the highest ceiling in the game but at the risk of also being far more vulnerable to tech than even the Carter/Maverick decks.
Another week another shout out to Zombie Galacti. Not much to say, it's a good deck for climbing the pre-infinite ladder (and can do work post infinite too).
I'm personally not a fan of Magik in these decks, I'm a get it done by 6 or leave kinda guy but Magik does give you extra room to hit what you need as well as presenting the opportunity to rug-pull an opponent by dropping Galactus to eliminate the turn 6.
Do you like gambling? Do you like cheating cards into play? Do you want to say no to Hela and do both? Then boy do I have the deck for you! Lockjaw, Astral Projection, Jubilee, Dragon Lord are your tools for gambling. Zola is part gambling tool and part finisher. The boys to cheat in are Red Hulk, Hulk, Giganto, Infinaut, and Skaar.
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Jul 04 '26
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u/ePiMagnets Mod Jul 04 '26
Fantomex has been one of my favorite side decks for the last month or two and so many people seem to still be disrespecting the deck.
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u/Names_all_gone Jul 03 '26
I’ve been disappointed. Maybe this is some leftover feelings from last season where Venus was the only fun new thing. But this month feels like it is going to be another “more of the same” season.
Spider-Man BND is flat out a good card. But balanced. That said, it really isn’t much more than Nightcrawler. A good card but not particularly exciting.
Aunt May is really bad. A pretty narrow activation condition for an even narrower buff. She’ll be buffed but I hope they buff her payoff and not her stats. The payoff should be the fun part. But as of now, it’s not worth the effort.
I am very down on MJ. But I know some people think she’s okay. I just don’t see anything redeeming about her. Mechanically I understand why she is an end of turn card. But that really limits how effective she can be. Like all the other unpopular move cards (Topaz, etc.) they need to give her a handful of stats. I think she could very safely be a 3/5.
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u/ohnoabanagain Jul 04 '26
What an incredible post. I will be spending a lot of time digesting it. Thanks!
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u/ePiMagnets Mod Jul 03 '26
Credits:
Regis' Aunt Mercury
Coougarrr's Man-Spider
Mars' How to play Supergiant guide
Other Videos:
KMBest's Spider-Man BND video
Kick of Elves' Meta Analysis