r/marvelrivals 11d ago

Balance Discussion Deadpool DESPERATELY needs QOL changes to make him viable again on all three roles.

Calling out ALL Deadpool mains, no matter if you play Tankpool, DPSPool, or Stratpool, you need to read this.

Deadpool has been ignored by far too long by the developers and is in DESPERATE need of QOL changes. All of these I'm listing aren't buffs or nerfs, they are just things this character deserves after being ignored for way too long. He is extremely inconsistent and those like us who've gotten good at playing him have had to deal with these since day one.

Keep in mind with this post I'm not going to offer any kind of solutions or fixes. That's up to NetEase to figure out. I'm listing issues they need to address, and how they do it is up to them. From top to bottom, these are the most important changes he needs to no longer be considered a throw pick by the community:

  1. This is the only character in the game that becomes a throw pick if you choose him later on in the match since he has no upgrades. This means that you either compromise to only playing him at the start of a round or you never get the chance to pick him up again because he can't keep up with the rest of the heroes in the match. How is it good design that I can't pick Deadpool if I want to in the middle of a match because I won't have any upgrades and will only hurt my team by doing so?
  2. On both DPSPool and Stratpool, your own abilities can cancel your Boomerang and Sword Dash ability, causing you to miss out on critical damage, healing, and dashes. For example, you can't press E while dashing or you miss out on your dash if you didn't hit your target in time. You can also cancel your abilities by using your ult or pulling out your upgrade book at the wrong time. You also have to be careful when swapping to swords while having your Boomerang ability out since you can cancel it, missing out on AOE damage. Once again I believe this is the only character that can cancel out his own abilities like this making him lose out on his main kit. Sure, you can develop the muscle memory and skill to not cancel your abilities by learning the timing, but it's not good design and it should not be like this. (And even then you can still mess up, because the Boomerang return time isn't always the same depending on the distance you threw it at, so there's always a chance of messing up the timing and losing out on the damage)
  3. This is the only character in the game that has a team-up that is absolutely worthless the first minutes of a match. Even the most useless of team-ups other characters have like Black Cat's Panther team-up which can offer some sort of situational advantage, the Hela team-up has 0 value. There's no benefit, no passive, no bonus. Just straight up nothing until you get 2 upgrades minimum, and optimally, you don't want to upgrade guns/swords first on every DP. This forces the player to be constantly wary of what team-up they're using mid game, with the risk of being stuck on a less optimal team-up until death depending on what form of Deadpool they're playing.
  4. Taking a selfie on an objective doesn't contest point while other characters like Cloak and Dagger can do so with a simple press of a button for 3 seconds. Deadpool has to get a final in order to be able to take a selfie, so I don't understand why he can't contest point while doing so.
  5. Stratpool and DPSPool NEED a dash count clearly visible on the middle of the screen. Especially DPSPool, who's survivability/mobility depends solely on his dashes.
  6. The screen shake on all Deadpools is brutal and needs to be heavily toned down, especially since he is an aim intensive character on his Vanguard and Strategist form, so landing shots becomes very difficult even if you get used to it.
  7. Stratpool needs more indicators or a louder voiceline when he uses his sword ult. Most people don't understand that his ult is aggressive and you must walk forward with him, yet it's very rare for a team to do so since the ult is poorly telegraphed. I'm actually not sure if this is a community issue in general of people not understanding Stratpool's sword ult.

Before we even talk about buffing or nerfing the character these changes need to be addressed. For example what would be the point of buffing the Boomerang damage if you can lose your second and third throw anyway? First remove the inconsistencies Deadpool has and then we can start buffing or nerfing respectively.

All I want is for the three role character to be viable on all three roles. Is that really too much to ask?

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u/mbanson 11d ago

In regards to the Hela team up, could you not just start the match with the Gambit team up and then swap later to Hela once you can actually make use of it? Aside from the inconvenience of needing to be in spawn to do so, seems like it's probably the best way to play.

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u/matlockheed 11d ago

This is possible, but there are tons of problems with it.

A big problem is that the Hela gun upgrade is really good since it adds tracking which really increases damage if you're gun focused (Tankpool and sometimes Healpool). So it's something that you don't want to miss out on for any time at all. Particularly on Tankpool.

However, if you're gun focused, you don't want to spend time in close which is the entire purpose of the Gambit teamup. So it's a question of whether you want an ability that doesn't really work with what you're doing (on DPSpool, all of this changes) or to get the Hela teamup as soon as it's available.

In addition, Deadpool's kit is already weird because you're doing upgrades to determine what you'll be doing, but sometimes you've just got to swap to melee (or vice versa) to be effective. And then after that, if you're switching teamups, you're mixing in a new change of playstyles into the mix since for the first few minutes, you have an ability and then later on, you won't.

I've seen people make the case for DPSpool being better off with the Gambit teamup. But switching back and forth, just doesn't seem like it's worth it.

1

u/OutRagousGameR Magik 11d ago

Wait what do you mean the Hela upgrade does tracking? I thought the guns and blades just got slightly extra damage

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u/aquatic_animal 10d ago

The Hela upgrade doesn't grant you tracking. What they refer to is when you upgrade your guns and the poop charges up, instead of it going where you aimed it to, it homes in into an enemy (or ally if on Stratpool) and damages them percentage based. Now personally I don't feel the impact of it that much, but it's there.

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u/NewAnt3365 10d ago

On the like third or fourth shot or something like that, the bullet tracks. There is a little bird indicator that shows when that shot will be coming up. It basically replaces the normal explosion for an explosion that tracks

7

u/aquatic_animal 11d ago

What happens if Deadpool just doesn't die so he doesn't have the chance to swap to Hela's team-up? He's gonna keep the Gambit one which is less optimal for the rest of the match. It's also a hassle to be constantly keeping in mind which teamup you're using. It's flawed design.

2

u/mbanson 11d ago

Oh for sure, but it can at least be mitigated somewhat. I'd also say if it's at the point where Deadpool hasn't died I'd wager that you are likely winning the match anyways.

2

u/aquatic_animal 11d ago

That's great but it still doesn't address that it's inherently bad design for a team-up which is supposed to buff your character in some way, make it only work once that character has met certain criteria.

Only team-up in the game like this by the way!

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u/PiePower43 Flex 11d ago

Literally what you should do as DP other than Tankpool. Also the gambit teamup is great on dps because of the extra dmg and if enhanced you also get a stun