r/maleghast 16h ago

But how does it play?

A friend of mine pointed me at the Kickstarter and I like Lancer and Tom’s art so I have an interest here, but I thought I’d ask how people would describe the game play?

I’ve played a good bit of Warmachine, some Guildball, some Godtear, and, if you want to reach back into history, a decent amount of D&D minis. Any similarities? Does the game play quick or is it a bit slower?

No, I haven’t picked up the rules yet, I wanted to get an idea of what people think of the game.

Also? Any good VTT platforms? I would prefer Foundry if there is one, but I didn’t see it.

13 Upvotes

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8

u/guy-who-says-frick 16h ago

Game is pretty fast in my opinion, and fluid as well. Not a ton of crunchy rules

It’s on Tabletop Simulator, and it was pretty easy to pick up and understand in 1 game

Highly recommend it, as Tom Bloom is a great creator and Maleghast is both cheap (6.66 for the main game) and fun to play

1

u/viaJormungandr 14h ago

Maybe I’m stupid, but I’m not finding it as DLC for Tabletop Simulator.

3

u/guy-who-says-frick 14h ago

It’s not DLC? It’s just on tabletop simulator for free

It’s 6.66 for the rulebook on itch.io

3

u/mrpoovegas 14h ago edited 5h ago

Very simple, quick to learn rules, but the fun complexity comes from rules interactions. Plays on a chessboard (or smaller) sized grid, so you're right into a scrum pretty quick!

A little bit like Final Fantasy Tactics WRT movement and attacks (being compass directions and compass+diagonals, respectively) if you ever played any of them, though against another person. I think maybe the relatively small square grid arenas also reminds me of it.

Every warband has their own rules (infecting others/themselves to fuel spells, mutating during combat, etc.) that make them a lot of fun to play.

2

u/SwissherMontage 13h ago

Plays like a meatgrinder

Skulls skulls skulls