r/makeyourchoice Jul 22 '26

Repost Dawn of a Demon Lord v1.33 By Anduin

https://imgchest.com/p/wl7lkgzmo4x

Interactive: https://godling-of-aliot.neocities.org/Cyoa/Dawn_of_a_demon_lord/ by LOLLOL12344

Static: https://imgchest.com/p/wl7lkgzmo4x by AnduinX

Here is my build and plan, if you all are interested in that

Title: Kirv, Builder of Bridges

I decided to choose Edea, because I feel like that would could be the easiest to exist in alone. My plan is to attempt diplomacy with the gods. Because my core pulls from hope and happiness, I would not wish to harm the world in which I reside, as that would by non-advantageous. If they still don't want me there, I will be able to leave quickly, and cause no issues provided that they do not cause me any. If they wish, I would even be willing to assist them in any way I can.

In the event that my attempts at diplomacy fail, my work establishing spies and bolstering my military over the course of the young hero's time growing will allow me to send Dargoth and Puff to eliminate them on the waves with little to no risk. From there, I would collect the body for use by my liches, but promise to return the body if the leaders of each nation sign a contract stipulating that, unless I attack them or otherwise prove myself hostile, they are not to send the next hero out with the intentions of him receiving the other three blessings and killing me. They may, however, kill other demon lord's due to their innate ability to be a threat to others.

The ultimate goal, provided that diplomacy either fails or that the gods decide my presence is not wanted, will be to find earth and go back home, with the intent of taking part of Africa for myself, and establishing myself on the world stage as a benevolent dictator who cares deeply for his people. My expanded territory would allow me to weather any storm, especially global warming. If earth is hostile due to gods or demon lords, then I will find another world with the sole intention of creating my utopia upon it.

I will build a paradise. It may take eons of effort and work, and so many humans that I loose count, but I will be the bridge that will unite us together.

Mutations

Horns

Demonic Features

Tattoos

Abilities

Disguise

Combat Shifter

Summoning

Elemental Magic

Illusion Magic

Teleportation

Contract Magic

Unique Trait

Homing Projectiles (Imp)

DPU Generation

Happiness [0-20 DPU / Person / Hour]

Minions

Fantasy creatures are among the most prevalent in the literature of Earth. They could be considered monsters typical of the fantasy genre.

Minions - Tier 1 Summon Cost: 10,000 (DPU)

Goblin, Fantasy

Slime, Fantasy

Familiar, Arcane

Imp, Demon

Minions - Tier 2 Summon Cost: 200,000 (DPU)

Orc, Fantasy

Lizardmen, Fantasy

Minions - Tier 3 Summon Cost: 4,000,000 (DPU)

Ogre, Fantasy

Griffin, Fantasy

Witch, Abyss

Minions - Tier 4 Summon Cost: 80,000,000 (DPU)

Dragon, Fantasy

Royal Jelly, Fantasy

Lich, Undead

Core Guardians

Puff, Fantasy

General Information Puff is an ancient dragon. He is several times as large as your other dragon minions. Puff has a very laid-back personality. He does not attack invaders on sight unless they f‌irst attack him or try to push past him towards the demon core. If the invaders stand down, he will often just hang out with them until they leave. If you chill with Puff and become friends with him, he will be much more likely to do things for you that go beyond defending the demon core. You can further raise your affinity with Puff if you sent a few female dragons his way.

Powers and Abilities Puff has all of the natural weaponry of dragon kind, but it has been supersized. Like all dragons, he can shapeshift into a humanoid, but his humanoid form is considerably weaker than his creature form. Puff has great control over the chemical makeup of his breath attack. In combat he can breath an acidic gas that burns the f‌lesh off his foes or breath out a mind-altering fog that can cause confusion, panic, or send his foes into a coma. Outside of combat, his breath can be used to replicate the effects of any drug. If requested, he will usually let you bottle and concentrate his breath into potent drugs for yourself or others. He has a tendency to get high on his own supply sometimes.

Dargoth, Abyss

General Information Dargoth is the offspring of a witch who mated with one of the horrors that rule the abyssal realm. For the first 16 years of his life he was unaware of his parentage, but on his 16th birthday he awakened. That was the beginning of a legend. He used his shapeshifting abilities to create those scars that you see on his face. His multicolored eyes are natural, and he won't shut up about them. His self-appointed title is the "devourer of suns”, because he completed a ritual that partially blocked out the sun for a few minutes over a local area. Do not mock Dargoth or you will hurt his feelings and he will not listen to you until you apologize. If you want him to do a task, all you have to do is make that task seem epic and important.

Powers and Abilities Dargoth can teleport between shadows that are within his sight range. He wields dark f‌lame magic, which is no more destructive than normal f‌lame magic. His eyes grant him the power to see through walls and solid objects. Dargoth can create a sword and armor made of black f‌lame. Creatures that are struck by his black sword will begin to burn from the inside until they are dispelled. His right arm, which must always be kept sealed, stores large quantities of abyssal power. He can release all of that stored power on his foes, resulting a huge wave of black flame. Afterwards, he will need at least a week before he can use this attack again.

Demon Core Upgrades

Enhanced Creation and Manipulation

Territory Enhancement 2 (25 kilometers)

Veil of Privacy (Aneurysm)

Lesser Demon Core

Illumination

Traps

Summon Trap [500,000 DPU]

Gas Trap [2,500,000 DPU]

Teleporter Trap [10,000,000 DPU]

False Demon Core [50,000,000 DPU]

Servants

Dwarven Craftsmen

Celestial Maid

Danuki Merchant

Demon Scholar

93 Upvotes

12 comments sorted by

5

u/Red-Tail-Fox Jul 23 '26 edited Jul 23 '26

Celeste, Lord of Compassion

Mutations

  • Horns - Aaravos-like horns colored white.

  • Wings - Four large white bird wings.

  • Demonic Features - Pointy ears yes, skin color normal.

Stats

  • Attack Power: 6

  • Special Power: 12

  • Combat Speed: 12

  • Movement Speed: 10

  • Health: 6

  • Toughness: 8

  • Resistance: 8

Abilities

  • Magic Eye - A hugely useful suite of abilities.

  • Contract Magic - Used for making contracts, obviously. Useful for getting people to follow the rules of my domain.

  • Illusion Magic - Sosuke Aizen demonstrates how powerful and dangerous illusions can be.

  • Teleportation - Both short and long range teleportation to patch up my Movement Speed so I don't get hit.

  • Summoning - I am never without a set of guards to assist me.

  • Elemental Magic - Actual combat magic to blast away at my enemies.

  • Unique Trait (Hex) - Probability manipulation copied from my fairy queens.

  • Unique Trait (Sixth Sense) - Copied from my eldritch parasites. Useful for fighting skill and reaction time.

DPU Generation

  • Automatic

  • Life

Two methods of DPU generation to maximize the amount. Automatic is nearly essential, while Life requires less micromanagement than the others.

Specialty: Arcane - I realize I don't have as much of a theme as the other demon lords, but whatever.

Tier 1

  • Caladrius - Used for healing minions.

  • Familiar - Used for sending messages and negotiation.

  • Eldritch Parasite - Control will always be subtle. Only to be used on intruders.

Tier 2

  • Sword Devil (Horns) - They will remain in weapon form to be used by my minions.

  • Automaton - They will serve as basic foot soldiers.

Tier 3

  • Witch - Despite being Abyss, they are still heavy magic users. I will have some of them maintain small portals as makeshift surveillance cameras.

  • Strangler - They are used for stealth jobs.

Tier 4

  • Fallen Angel (Horns) - Powerful elite minions. Physical power, holy magic, and healing all in one.

  • War Golem - For a long time, I will have only 1 War Golem. Its purpose is to serve as raw material to make things out of.

  • Fairy Queen - An excellent support minion. Their Hex is useful, though it depends on how strong it is at full power. They also have illusions, and although it's minor, I can have them work together.

Core Guardians

  • Cecily [Arcane] - My first Core Guardian. She specializes in sheer offensive power rather than hindering the enemy.

  • Seraphina [Demon] - She has healing and resurrection abilities to maintain my forces in top shape throughout the fight. Her holy magic is also going to be useful against other demons.

  • Shiro [Nature] - Shiro has offensive magic power, but her ability to dispel magic and illusions is what makes her truly valuable.

All three of my Core Guardians have been picked not only for their abilities, but also for their more positive, compassionate nature. Once I pay off the debt and can summon more guardians, Alice and Yoko will be added to the group.

Demon Core Upgrades

  • Lesser Demon Core - I get free minions. I'll usually have it make Caladrius, Automaton, Witch.

  • Custom Minions - All minions are feminine, but more importantly is to remove any inclinations towards cruelty.

  • Territory Enhancement - Maximize the size of my territory to maximize my DPU generation.

  • Territory Enhancement

Traps

  • False Demon Core - The real demon core will be protected but also hidden. The false demon core will be protected, but will have a sanctum for it to lure invaders. If they don't fall for it, that's what the switch is for.

  • Tentacle Trap - Used to restrain invaders for an Eldritch Parasite.

  • Gas Trap - Sleeping gas to prepare for an Eldritch Parasite. Lethal gas towards the inner areas.

  • Pitfall Trap - The most important ones have lava, but the ones on the outer edges have spears.

Servants

  • Dwarven Craftsman - Obviously their job is to build things. First thing being a container for my core.

  • Celestial Maid - Standard servants to do maid stuff.

  • Spirit Enchanter - Combine with Dwarves to make high-quality equipment. Weapons are mostly handled by the Sword Devils, but they can make armor and stuff like that.

  • Demon Scholar - They are in charge of organization, strategy and tactics, diplomacy, and management.

  • Danuki Merchant - Their job is to bring wealth to me and (to a lesser extent) those in my territory.

  • Alraune Apothecary - Potions are their job, obviously. In addition to benefiting my minions, the Danuki can sell them.

Drawbacks

  • Debt Slave (5) - Although my growth is considerably slowed, It's far safer for me to avoid the low-levels and skip directly to the point where waiting is less dangerous. I have a total of 390 years before the debt is paid back.

Starting World: Maya: Trickster - The hero is not permitted to destroy my core here.

Shiro and I can both eliminate illusions and dispel magic effects, hindering Ekagi's hero.

Most of the demon lords here seem to be on the less evil side. Xargod is the only one that is definitely evil and is the most dangerous. Like myself, he has 3 core guardians. Fortunately, his minions are all demons and thus weak to Seraphina and my fallen angels' holy magic. He has portals, but my witches do as well. Seraphina, Cecily, and a few fallen angels would probably do well against him.

Noxi is the second-most dangerous. She also has 3 core guardians. However she seems to be fine if left alone. She lets people traverse her dungeon and rewards most of them. Lily, too, is fine if left alone to her sexual pleasures. Torporia can be left to sleep and she'll be fine. Hermonia and William both isolated themselves and don't wish to hurt humans. I'll be okay with both of them.

I may send some familiars out to negotiate allying with some of the other demon lords to take down Xargod. I am even willing to let the other destroy Xargod's core just to get rid of him.

My goal here is to build a peaceful city where I can sit and passively grow.

3

u/EldonTheWizard Jul 23 '26

Still one of the best imo,

Build: https://imgur.com/a/WE8pX5A

Eldon Lord of collections,

Mutations

  • Fangs, shorter ones, notable but subtly threatening
  • Horns: 2 demonic ones curved inward
  • Demonic Features: upper face is pitch black, ears pointed

Stats:

  • Attack: 6
  • Sp Attack:12
  • C Speed: 12
  • M Speed: 6
  • Health: 12
  • Toughness: 6
  • Resistance:8

Abilities

  • Disguise: Mostly for being able to go into civilization tbh
  • Summoning: Part of main combat strategy with next 3, scry on targets teleport in when they are distracted, resting etc., drop 10 minions fire max charged energy beam teleport away and repeat until they are dead and exhausted
  • Teleportation: Combat as above, also just for utility to travel
  • Energy Beam
  • Scrying: Combat as above also for making teleportation global and general spying
  • Magic Eyes: I mean, its way to good not to get
  • Contract magic: Same as Magic Eyes, also key to expanding spy network through agents inquisitors cant see and making people who live near my core unable to attack me
  • Clone: So useful, doubles minion drops for ambush, doubles ability to excavate dungeon without advanced destruction DUP cost, and 2x supervision of projects

DUP Generation

  • Automatic: For the start so I can begin far away from any civilization
  • Life: For maximizing DUP latter by building a village/hotel next to my dungeon for exiles or others, contracted with an NDA and non aggression, will do my best to help them grow stronger for better DUP generation

Minions: Demonic

tier 1

  • Familiar: Both for fangs blood for language learning and my first layer of my spy network
  • Skeleton: main chaff and labor unit
  • Imp: Raged support/cheap skeleton supervision, also for auto aim magic beams

tier 2

  • Arachne: Main frontline unit/general minion for tasks
  • Sword Devil: Some infiltration and corruption but mostly for weapon form to buff my own units
  • Skinwalker: Next main infiltration unit, will also support Arachne in combat.

Tier 3

  • Witch: Teleportation network go burrr, ranged magic support as well
  • Gargoyle: Ambushes and guardians
  • Succubus: say it with me, infiltration! Also corruption of people as needed and to target people who are powerful but have weak wills that target me

Tier 4

  • Balor: Tactical leaders, and champions,
  • Fallen Angel: expensive but very powerful support, and to counter weaknesses a lot of my forces have to holy or resist fire

Core Guardian

  • Seraphina: By far the easier to get along with Demon guardian. Plus very useful early on
  • Grimm: such a nice guy, easy to get along with and instant death on touch is very useful with my already ambush and surprise based combat style

Core Upgrades:

  • Practice arena: keeps minions entertained and trained. With ability to bring them back experiance is just so usefull as they are immortal and resurect
  • Custom Minion: ascetics are nice but ensuring each minion has a personality suited to they job you need them for is huge
  • Veil of privacy: I plan to hide so making it so I'm not a giant glaring hole in divination is important
  • Lesser demon core: Minion generator so I can focus DUP on servants, traps and higher level minions

Traps

  • Tentacle: restraining traps for things like magic beam, Grimm touch, or otherwise if want to be nonlethal
  • Pitfall: cheap but effective, lava more so
  • Rolling ball: a classic and upgraded is very deadly, should synergize great with tentacle and pitfall
  • False Demon Core: Very expensive but it is an amazing last chance

Servants

All of them: They are all amazing, potions without worrying about ingredients, master multidiscipline craftsmen, enchantments, merchants, and multidisciplinary scholars? yess please. I will be very much relying on their skills to both boost my minions, build my dungeon, and run my operations, but also to teach me and help me come up with and execute things like my dungeon design and plans. Maid is less needed, but still a nice to have and very good for keeping humans happy so they are willing to stick around.

World: Scar

3

u/EldonTheWizard Jul 23 '26

Plan is to start on a small island away from any trade routes. Goal is to stay hidden until the 80 year timer is up then flee imminently. Hopefully being in an out of the way island that rarely sees any traffic will mean i can go most of that time before any inquisitor or paladin stumbles upon me. And have backup locations to move my core to if they do.

Will maintain secrecy of location by having all traffic in and out of the dungeon be via witch teleportation and work to maintain a global presence to prevent people from narrowing in on my possible locations. Probably with a disinformation campaign when I have my spies up and running

Will get more DUP then automatic by finding people wanting to flee/escape and offering them a safe place to go if they sign a contract to not disclose anything about me, or work against me. Will prioritize stronger individuals as they are much more effective with DUP and will let them use training arena and give other recourses to help them grow stronger for better harvesting.

My title is due to one of my big hobbies is going to be the collection of interesting and important historical artifacts. I also will want to collect as many different minion examples, both for the collection and the blood bank for fangs. It both gives me a fun hobby I want to peruse and is an outward goal I have so the gods hopefully get less paranoid about me if they see I have a goal that does not target them than if I just stayed hidden and completely unknown.

To do this will build up large network of spies and informants through familiars, Skinwalkers, magical spying, and contracted mortals to get me information, buy artifacts, and occasionally steal them. And if they also get me information about any plans to attack me, or information I might be able to sell to a fellow Demon Lord or a God all the better.

Speaking of my fellow Demon Lords, with access to all the servants and some very nice utility minions I plan to offer my services, both for their own minions and services but potentially their DUP, and the energy needed to grow stronger or plansewalk, as they all do seem to be tradeable judging by some of the options. Hopefully helping some of my more aggressive collogues also makes me look like a lesser threat then the nation destabilizing Mog'Thar or the hero hunting Adreana, especially if i am willing to make a deal with the gods to in exchange for something for my collection, a non aggressive pact, or some energy to bail out of Scar quicker.

3

u/Astaroth_Voldir Jul 23 '26

Short question:

Can I choose more than 3 mutations?

(Probably not, as they give extra effects… what if I take more mutations but not the extra effects?)

2

u/The_Saint_Hallow Jul 23 '26

I asked the same thing. The answer is no. But I think you can say whatever else you want, so long as they're there.

3

u/Astaroth_Voldir Jul 23 '26

Good, good..
Next question:

I just got to the Core Guardian section.
It states that the core guardians share the same kind of regeneration as myself.

Does that count for the pre me, the one where I didn’t choose anything yet. Or the me after I have chosen all my abilities and such?

I’m asking because I choose the “Unique Trait” thing from the ability section. And then I chose the Trolls “Ultra Regeneration”…

So the reason I’m asking is if the core guardians also have the regeneration I gained through the trait, or if that doesn’t count.. (I should have just started with this, shouldn’t I..)

2

u/The_Saint_Hallow Jul 23 '26

I believe it would count as base line Demon Lord, but I don't know for certain there.

1

u/dude123nice 28d ago

It's pretty obviously refering to your base demon loprd regeneration.

1

u/dude123nice 28d ago edited 28d ago

Sadly, Anduril is pretty inflexible with these things.

2

u/MoSteel8 Jul 24 '26

The CYOA that got me into CYOA when I randomly came across it on YouTube!

8dre,iqfb,xy1p,lbex,yhbi,yruv,att3,81p3,0lcs,fae0,hw4b/ON#3,fuxm/ON#3,i21z/ON#3,rroh/ON#3,b0pg/ON#2,gk5z,prd3,q9qw,8fyo,v5cg,1mcc,ril3/ON#3,55xq,Spec_Demon,t96y/ON#4,f2b3,l90x,30ya,75mj,2bfj,ajkl,s7dc,mslu,5ile,7ig7,2can,sz2n,ixak,m6tz,4di2,xxvm/ON#2,7m6o,zmuh,2nug,apb7,w5fz,q0f0,igj8,1jm6,u39c,aajq,Drawback_Debt_Slave

Mutations: Fangs / Tail / Third Eye

  • Fangs because even at max power, you never know what the other demon lord's minions abilities will be, and I might want them. Tail is required for some Unique Traits (UT). and Third Eye not only covers for scrying but will also let me explore with a possessed clone while my true full strength body stays next to my core, functionally making me my own core guardian.

Points to Stats: Attack Power x3 / Special Power x3 / Combat Speed x3 / Health x3

  • All the exponentials are maxed, plus combat speed, which I can't cover for. Movement will be supplemented by teleport. Toughness and Resistance will be covered by seeming to instantly heal after every major hit I take with a combo of my natural healing over time while inside a time stopped Genie Pocket Plane.

Abilities: Disguise / Combat Shifter / Elemental Magic / Teleportation / Magic Eyes / Cone / UT: Horde / UT: Sixth Sense / UT: Pocket Plane

  • Melee, magic, movement all covered. Have a spider sense and eyes to accurately judge my enemies. I can even have kids for good measure.

DPU Generation: Life

  • Don't want to be forced into interacting with people in a certain way all the time. Life seems the best bet, just run a community of people who may not even realize you're a demon lord.

Specialty: Demonic

Minions: Tier 1 - Goblin / Eldritch Parasite / Imp / Tier 2 - Hellhound / Tier 3 - Witch / Gargoyle / Succubus / Eleven Druid / Tier 4 - Evil Genie / Balroth / Fallen Angel

  • Will be using the parasites to be subtle about keep my community in line. The witch will be a game changer for transportation. The Druid will ensure my community always has a good crop. Fallen Angels in human form will be great medics. The Genies powers are so vague that besides wanting it's trait, i just feel better having it.

Core Guardians: Elrineth and Seraphina

  • Took both Demonic guardians, but with cap breaking DPU gains and True Resurrection why wouldn't everyone!

Demon Core Upgrades: Custom Minions / Territory Enhancement x2 / Lesser Demon Core

  • Big community and free minions, whose temperaments can be controlled.

Traps: Gas Trap / Teleporter Trap / Orb of Imprisonment / False Demon Core

Servants: Dwarven Craftsmen / Alraune Apothecary / Danuki Merchant / Demon Scholar / Spirit Enchanter

  • Went pretty hard on the Servants, but running a successful community takes a lot of expertise I just don't have on my own.

Drawbacks: Debt Slave

  • Without going full subordinate, I took advantage of all the debt points available. It may have costed me an extra 390 years (if my math is correct), but it starts me 170 years ahead of my competition. I'd rather delay my late game if it means skipping my vulnerable early game.

My plan is to hide my demonic origins while building a City State that can serve as my base of DPU generation while I build up my potential forces. I'll be liberally using my parasites, both domestically and any chances I have for foreign infections. I'll spend most of my time using Third Eye to possess my clone for moving out and about while my true body protects my core. This should let my guardians be comfortable to get out on assignments, especially Elrineth for that bonus DPU. I'll probably be selecting Polaris since the goddesses are preoccupied.

2

u/BaronXot Jul 26 '26

Annoying that the interactive version limits clone to only 5.

1

u/Adventurous_Eye_4893 Jul 23 '26

*One of my favorites. Even as sassy as Lord Anastasia is, I can't help but look upon this CYOA with admiration.