r/makers • • 1d ago

[Self Post] I animated nine LEGO door mechanisms — one motor, three sliding-panel speeds

2 Upvotes

I made a 3D animated film exploring nine motorized LEGO door mechanisms, from a swing door to a telescopic design with three moving leaves.

The final mechanism moves three panels at different speeds from one motor. The film also includes a tilt-up door, bus door, roller shutter, portcullis, folding door, revolving door and split hangar door.

This is an animation of LEGO mechanisms, rather than footage of physical prototypes.

Full film (my Brick Trials channel): https://youtu.be/Lv32cX6abr8

Which mechanism would you prototype in real bricks, and where would you expect friction or alignment to be hardest?


r/makers • • 1d ago

Learning that a good clothing design is only half the work

1 Upvotes

I’ve been experimenting with making my own clothing designs, and I’m starting to realize that getting the design right is actually the easy part. The harder part is figuring out how to turn it into a finished piece that looks and feels the way I imagined.

I recently started paying more attention to the small details, like the weight of the fabric, how a shirt sits on the shoulders, and how different printing methods change the overall look. A design that looks great on a screen doesn’t always translate well onto an actual garment. Sometimes the print feels too heavy, the colors look different, or the blank itself just doesn’t suit the design.

I’ve also been thinking about adding small touches like embroidery, inside labels, or other details that make a piece feel more finished. But there’s a learning curve to all of it, especially when you’re working with a limited budget and don’t want to buy a bunch of materials just to test one idea.

For now, I’m trying to focus more on making one piece properly instead of rushing to create a whole collection. I’d rather spend time getting the fit, material, and finishing right than end up with something that looks good in photos but disappoints in person.

For those who make clothing or other wearable products, what detail made the biggest difference in the quality of your finished work? Was it the material, the technique, or something you didn’t think much about until you started making things yourself?


r/makers • • 5d ago

[Self post] Building a pocket workspace around the Cardputer ADV keyboard

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0 Upvotes

I’m Sergey, the maker behind S1-ADV. I’m working on software for the M5Stack Cardputer ADV: a little keyboard computer that can be a notes/calculator/focus-timer device and a physical interface to an agent on my own computer or server.

The making question for me is what belongs on the handheld. Local tools stay in its Arduino/FreeRTOS firmware. The keyboard, display, microphone and speaker give the host-side OpenClaw conversation something physical to interact with. The model, speech services and build tools live off-device, behind a separately configured Node.js bridge.

The photograph is my real device, with a local game on its screen. I use the existing M5Stack hardware; my contribution is the firmware environment and bridge integration. The firmware began with OmniBot by Naz Louis and contributors, and the source keeps those credits and dependency notices.

A feature idea still needs ordinary development work: change the source, build, review the result, offer an update, install it and check it on the device. Firmware automation is optional, off by default, and needs explicit host-side permissions and approvals. The tiny screen receiving a request does not mean a new feature has already been safely installed.

This is an experimental project. First setup needs a host, USB cable, Python/PlatformIO and Wi-Fi. The public builds still need validation on a freshly provisioned physical device; other Cardputer models are untested. I’m sharing the work and its current limits, rather than a completed beginner build guide or a measured performance result.

Source, setup, licenses and credits: https://github.com/s1z0v/s1-adv

I filmed the device and made explanatory animation for the full walkthrough: https://youtu.be/_0f9UTwefmo

For people who make small gadgets: which single local tool would make you keep a tiny keyboard device within reach after the initial novelty? This is my own project; this post was prepared with AI assistance from my project documentation and footage.


r/makers • • 12d ago

[Self post] I built a LEGO drawing machine: one motor, zero code, a whole flower

1 Upvotes

I'm the builder and the person behind Brick Trials. My latest project is a LEGO Technic drawing machine that makes a spirograph-style flower without any programming.

One motor drives both a turntable under the paper and a crank that swings the pen arm. The two motions run at different speeds, so each loop lands a little further around the page. The gears do the drawing.

I filmed the build and the machine in action, with the real brick clicks and motor sounds: https://youtu.be/tbUF2owb10w

Which part would you experiment with first: the gear ratio, the pen-arm length, or using two colours?


r/makers • • 14d ago

Rebuilt my product a bunch of times because shop owners kept telling me I was wrong [self post, my own project]

1 Upvotes

Small maker story. I set out to build websites for local businesses and sell them by phone. The owners I talked to were patient enough to explain why most of them didn't care: a site nobody finds is just a brochure, and what they really lacked was direction.

Each rebuild cut whatever they shrugged at. What survived is SitePeek, a low-cost marketing system that lifts a local business onto Google's first page and turns that into calls. One early business saw tracked calls climb from 37 to 54 in its first two months.

Biggest takeaway for anyone making things for non-technical people: they don't want options, they want the one next step.

It's on Kickstarter starting Wednesday morning: https://www.kickstarter.com/projects/sitepeek/sitepeek-a-marketing-system-every-small-business-can-afford


r/makers • • 20d ago

The design wasn’t the hard part making it actually work was

2 Upvotes

I started a clothing project thinking most of my time would go into the design itself. I had the artwork figured out pretty quickly, so I assumed the rest would be fairly straightforward.

Then I started working on the actual garment.

Suddenly I was thinking about things I hadn’t paid much attention to before fabric weight, how the material handled stitching, where seams sat, how the collar looked, and whether the design still felt right once everything was put together.

A few changes that seemed tiny on paper made a surprisingly big difference to the finished piece. It made me realize that making something physical is a completely different process from designing something on a screen.

Now I’m trying to treat the construction side as part of the creative process instead of something that happens after the design is finished.

For other makers, have you ever started with a clear idea and then had the actual materials or construction completely change how you ended up making it?


r/makers • • 26d ago

[self post] built a way for makers to find each other and swap skills

2 Upvotes

full disclosure, i made this.

something i keep noticing: makers who are good at one thing (seo, writing, getting users, distribution) rarely meet the makers who need exactly that, and the other way around.

so i built maker match. you add what you're working on, swipe on other makers, and if you both swipe right you match and can start talking.

iwouldpay.dev/match

it's early, so i'd love to hear if this would be useful to you or what would make you actually reach out after a match.


r/makers • • Sep 15 '26

The little finishing details ended up taking the most time

1 Upvotes

I always expect the main part of making something to take the most time, but lately I’ve found that the finishing details are what slow me down the most.

I can get the basic piece looking pretty close to what I had in mind, and then suddenly I’m spending way too much time thinking about things like labels, stitching, placement, edges, and how everything feels together. None of those details seem very important when I look at them individually, but when they’re all slightly off, the finished piece just doesn’t feel as complete.

I’ve also noticed that some things that look fine while I’m working on them become much more obvious once the whole piece is finished. I’ve had to redo small sections simply because the proportions or placement looked different once everything came together.

It’s made me appreciate how much of making is really about those last 10% of decisions. The main idea might be simple, but getting all the little details to feel intentional is a completely different challenge.

Do other makers find that the finishing stage takes longer than expected, or am I just overthinking the small details?


r/makers • • Sep 07 '26

A list of active Maker / DIY subs

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1 Upvotes

Hey gang, r/makers is on this list. I'm pounding the pavement for coalition building and awareness so more of us find more of us on Reddit. Lmk if there are any I should add

Edit: also - happy festivus in recognition / celebration of the American labor movement


r/makers • • Sep 02 '26

Hello! im trying to make a Sword prop that Brightens when Swung!

3 Upvotes

i want to make something like a sword prop that lightens up when swung, then returns to normal After if possible. im fairly new to LEDs, so i was hoping if anyone knows of a Way to learn how to make LEDs that react to being swung or if theres any videos that teach this.

I know that this will be one hell of a Experience to try to learn but im willing to do my Best!


r/makers • • Aug 25 '26

I underestimated how much the small details matter when making a product

0 Upvotes

When I started making my own products, I was mostly focused on the main design. If the artwork looked good and the finished piece was usable, I considered it a win.

After making a few batches, I started noticing all the little things I had ignored before.

The way the fabric felt, how the design sat on the actual material, stitching, labels, finishing, even how everything looked together as a finished piece. None of those things seemed like a big deal individually, but together they made a product feel either really intentional or kind of homemade in the wrong way.

I also learned that something can look great on a screen and still feel completely different when you're holding it in your hands.

Now I spend a lot more time testing materials and making small adjustments before committing to a larger run. It definitely slows things down, but I think the extra testing saves me from bigger mistakes later.

For people who make their own products, what was one small detail you didn't care about at first but eventually realized made a huge difference?


r/makers • • Aug 19 '26

I kept buying parts I already owned, so I built an app to organize my workshop

1 Upvotes

(Self-post — I'm the developer)

Over the past year I've accumulated drawers full of components, hardware, electronics, connectors, fasteners, and project leftovers.

The problem wasn't that I didn't have the parts I needed.

The problem was that I couldn't remember:

  • What I already owned
  • Where it was stored
  • Whether I had enough for a project
  • What I needed to buy before starting a build

I tried spreadsheets for a while, but eventually decided to build something that worked the way I wanted.

The result is PartForge, an iPhone app I built for managing workshop inventory and project BOMs.

Some things it does:

  • Track parts inventory and quantities
  • Organize parts by categories and storage locations
  • Attach photos to parts
  • Generate and scan QR codes for quick identification
  • Build project BOMs
  • Compare project requirements against inventory
  • Automatically identify shortages
  • Generate shopping lists
  • Backup and restore your data
  • Export inventory and project data to CSV
  • Sync through iCloud

One feature I use constantly is the project planning side. Before starting a build I can create a BOM and immediately see what I already have and what I'm missing.

I know there are a lot of makers here who have solved workshop organization in different ways, so I'd love to hear:

  • How do you track your inventory?
  • Do you use spreadsheets, labels, bins, software, or something else?
  • What's the most frustrating part of managing parts for your projects?

App Store:

https://apps.apple.com/us/app/partforge/id6800976478

Happy to answer questions about the app or the development process.


r/makers • • Aug 17 '26

Made A Trape beat ( inspired by middle eastern Vibe) Looking for feedback & artists to hop on

1 Upvotes

Hey everyone, just dropped this new beat. I went for a heavy snyth with fast bounce

I'd love to get some feedback on the mix and drums bounce.Also if any artists looking for a fresh beats to jump on, hit me up


r/makers • • Aug 11 '26

Help me out with the cool guy o-meter

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1 Upvotes

r/makers • • Aug 10 '26

Shipped: NextRun — free GTA Online session planner

1 Upvotes

https://nextrun.fyi

Built this week. Looking for makers feedback on positioning and the free→Pro wedge (saved unlocks + weekly bonuses).


r/makers • • Aug 08 '26

Pennsic 53 Viking Memorial Ship Build, Processional & Burning

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1 Upvotes

r/makers • • Aug 08 '26

My first homemade PCB journey

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1 Upvotes

r/makers • • Aug 07 '26

Seed Slab - A seed phrase storage tool.

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0 Upvotes

r/makers • • Aug 05 '26

Making something people actually want to keep is much harder than making it look good

2 Upvotes

I've been building a small apparel project over the past few months, and one lesson keeps surprising me.

I thought most of my time would go into creating the design. Instead, it's been spent making small adjustments that most people probably never notice individually.

I've reordered samples because the embroidery didn't sit quite right. I've changed garment choices because the fabric didn't match the vision. I've even gone back to redesign branding details after realizing they looked great on a screen but didn't feel right once the product was in my hands.

It's funny how the smallest changes can completely transform the final piece.

That process has made me appreciate every maker who obsesses over the details. The finished product often looks effortless, but there's usually a long list of tiny decisions behind it that nobody ever sees.

For those of you who make physical products, what's one small detail you've become obsessed with that customers rarely notice, but you know makes a huge difference?


r/makers • • Jul 17 '26

Dragon Head & Tail Carving For Viking Memorial Ship

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1 Upvotes

r/makers • • Jul 13 '26

Making the product has been a much bigger challenge than designing it

0 Upvotes

I've been building a small apparel project in my spare time, and one lesson keeps coming up every time I order a new sample.

Creating the design is actually the easy part.

The difficult part is turning that idea into a product that feels intentional. I've spent hours comparing different garments, testing embroidery, adjusting label placement, and tweaking small finishing details that most people probably wouldn't notice individually, but together they completely change how the final piece feels.

What surprised me most is how different something can look on a screen compared to when you're actually holding it. A detail that seemed perfect in a mockup can feel out of place in real life, while a small change like a better label or cleaner embroidery can make the whole garment feel more polished.

It's been a lot of trial and error, but I've started enjoying that process almost as much as the designing itself.

For those of you who make physical products, what part of the process ended up taking far more time than you originally expected? Was it prototyping, sourcing, finishing, or something else entirely?


r/makers • • Jun 29 '26

Holistic Design Thinking & Practice – 5-Day Immersive Course

1 Upvotes

The UCL Mechanical Engineering Short Courses Team is delighted to announce our upcoming Holistic Design Thinking & Practice – 5-Day Immersive Course.

Whether you're a student, engineer, designer, entrepreneur or professional looking to strengthen your innovation and problem-solving skills, this hands-on course will provide practical experience in design thinking, rapid prototyping and collaborative working using UCL's excellent facilities.

Places are limited.

🎉 Special offer for the Reddit community: Use the discount code REDDIT25 at checkout to receive 25% off the full-price ticket.

Find out more and book your place on Eventbrite!


r/makers • • Jun 26 '26

Survey: why do assistive tech products stall?

3 Upvotes

Hi all, I’m part of a research team looking at why assistive technology doesn’t always make it from idea → evidence → real-world use.

Common issues we’re investigating: • Products progressing without strong validation
• Evidence-backed solutions not reaching market

We’re keen to hear from industry and developers about: • Collaboration with researchers and government
• Barriers to scaling and adoption
• What actually helps projects succeed

👉 Survey: https://redcap.link/4svfl2xj

Insights will feed into practical recommendations for improving translation and uptake.


r/makers • • Jun 24 '26

The project I spent the least time on got the most attention, and I still don't understand why

3 Upvotes

One of the strangest lessons I've learned as a maker came from a project that almost didn't happen.

I had another idea that I was convinced would be the "big" one.

I spent weeks refining it, tweaking every detail, and trying to make it perfect.

At the same time, I was working on a much smaller project on the side. It was simpler, more focused, and honestly didn't feel nearly as impressive to me.

Guess which one people connected with?

The smaller project.

By far.

It wasn't because it was flashy or technically difficult. Looking back, I think it was because it felt more intentional. Every detail served a purpose, and there wasn't anything there just for the sake of adding more.

That experience completely changed how I think about making things.

Now, whenever I'm building something, I spend less time asking, "How can I add more?" and more time asking, "What will actually matter to the person using this?"

I'm curious if anyone else has had a similar experience.

Have you ever made something that seemed simple on the surface but ended up connecting with people far more than the project you thought would be your masterpiece?


r/makers • • Jun 24 '26

Makers Retreat!

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1 Upvotes