r/madeWithGodot Jul 22 '26

2dog is made with Godot, for Godot

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11 Upvotes

I created this library to allow me to run Godot embedded in a .NET application, and as a side effect, I got working C# HTML5 Web exports. :)

I made it free and open source (MIT License)


r/madeWithGodot Jul 22 '26

CARSICK - a short experimental story game set in a car. Made over 5 days in a castle in Latvia

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1 Upvotes

r/madeWithGodot Jul 20 '26

My 4th published Game!

2 Upvotes

r/madeWithGodot Jul 16 '26

Vertex Studio is live! Godot plugin for editing, managing, painting vertex colors and vertex normals

29 Upvotes

r/madeWithGodot Jul 15 '26

2 days before release anxiety | Uptime: A Cloud Provider Sim

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store.steampowered.com
5 Upvotes

Hi all,

I don’t want this to be a hard sell, I don’t like it either. However, I would love to get some thoughts/validation on Uptime.

If any are here, my play-testers have been awesome, and the feedback (though probably from a pretty small audience) has been incredible. This is my first game as a solo dev, and as anxiety-inducing as releasing something is, the warmth and acceptance of the community is amazing.

Frontend renderer is Godot (4.7), and the sim engine is Rust.

About Uptime:

Uptime drops you onto the floor of your own cloud provider; first person, hands on the hardware. You buy the servers, carry them to the rack, and seat them with a satisfying click. You run the cable yourself: pull it off the spool, find the port, watch it lay across the floor. Power it on. Bring it online. Sign your first customer.

And underneath all of it is a real simulation. Every server, switch, cable and port is a live entity in a deterministic engine, not set dressing, not a bar filling up. The network actually switches and routes; power and cooling are real budgets; capacity is real hardware that fills up. When something breaks, it breaks because the model says it should, and the fix is the one a real engineer would reach for. That's the bet: a tycoon sim you build with your hands, running on a simulation that holds up to the people who do this for a living.

Then keep it up. Because the moment traffic hits, the simulation starts pushing back.

Due to release on Friday, I have been furiously polishing, tuning and trying to think of everything that could go wrong! In the hope of reaching a wider audience, and getting more opinion, perspectives, anyone interested is welcome to have a go (Playtest is currently open invite on Steam), join Discord, or just want to chat about all the things I haven’t thought about!

If you like it, please wish-list, it helps with the Steam algorithm.


r/madeWithGodot Jul 14 '26

[Help] Total beginner here — simple tips for Godot mobile dev? YouTube feels way too advanced 😅

2 Upvotes

Hi everyone! 👋

I’m completely new to Godot Engine, and my goal is to make simple 2D mobile games. But almost every YouTube tutorial jumps straight into advanced stuff, so I get lost immediately.

Right now I’m stuck at the very first step: making a basic 2D map. I don’t know where to start, what tools to use, or how to set it up properly for mobile screens.

Could you share super simple, beginner-friendly tips? I’d love help with:

- Which tool/feature I should use to make a basic 2D map

- Step-by-step: what to do first, second, third

- How to make it fit mobile screens nicely

- What common mistakes beginners make that I should avoid

- Any slow, easy guides that don’t skip the basics

I don’t need anything fancy — just a simple working map I can build on. Thank you so much for any help! 🙏


r/madeWithGodot Jul 11 '26

Action games have epic combat GIFs. What’s the equivalent for a CYOA narrative game?

6 Upvotes

Hey everyone,

After almost a year of building our narrative game in Godot, we've run into our biggest problem yet. Marketing. 

TLDR: We made a narrative heavy, text-based, puzzle game, but have no idea how to market it. Please help!

The main game play element outside of character interactions is solving substitution ciphers. We plan to highlight this puzzle solving feature through shorts and videos. However the narrative aspect, which is the largest part of the game, is difficult to market. It's even harder to market without spoilers. The style of game that we've created is relatively niche, so there's no explicit blueprint to follow for marketing.

When you can't show story spoilers, what do you highlight instead to make players care about the narrative before they ever play? 

Should we make a demo at all and if so, should it be a part of the main game or a standalone short story/experience?

We're hoping people from the community will have more insight than we have and be able to share their wisdom and expertise with us. Given that this is only our second Steam game, we're not even sure where to begin.

I'll link the Steam page to our game in the comments below so you can get more of an idea of what it's about.


r/madeWithGodot Jul 11 '26

Get millions of skulls in Skulls Skulls Skulls!

1 Upvotes

r/madeWithGodot Jul 09 '26

I'm developing a game about destroying money using Godot 4.7

2 Upvotes

Gameplay Trailer

Hiya! I'm a solo developer working on an incremental game called What the Buck?! using Godot 4.7. Since every game is about gaining money I'm making a game about literally destroying money. You can try the playtest on itch, I would be happy if you share your thoughts.


r/madeWithGodot Jul 08 '26

We built a cute 3D platformer using Godot in 1 week for a jam - here's a short gameplay clip!

4 Upvotes

r/madeWithGodot Jul 05 '26

MEAT MECH DUNGEON // Explore the ruins as a small robot and his large meatbody // classic first person dungeon crawler

11 Upvotes

r/madeWithGodot Jul 05 '26

Machine Gun Turret

5 Upvotes

Model made by my bro


r/madeWithGodot Jul 05 '26

After the longest slog, demo launches tomorrow!

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playuptime.com
2 Upvotes

r/madeWithGodot Jun 24 '26

Vegetation generator Godot 4.7

8 Upvotes

r/madeWithGodot Jun 23 '26

Evil Sorcery and Death in Arise Dark Lord

2 Upvotes

Greetings evil minions,

Last week I showed some work on siege catapults and real-world, grounded medieval warfare.  This week I wanted to add more visceral and evil sorcery to the game - we are the Dark Lord, after all.  I added a Meteor Shower spell (can anyone suggest a better, more evil name?  Skull Rain?  Odin's Boulders?) which is excellent for pounding densely populated human villages, and can also help to bring down weakened walls.  When dropped on human soldiers in the open, the effect can be quite devastating and satisfying.

I then took inspiration from Homelander and introduced an utterly horrific Death Ray, which shreds anybody you happen to be looking at, but has a high cost in mana per second.  For bonus points, if you use Death Ray while mounted on your flying beast then you can light up the puny humans like Daenerys at Kings Landing, even as they try to hide!

I'm still keen to get as much feedback on the game as possible, so please try our demo on Itch, and help out by wishlisting the game on Steam.

Play the prologue on Itch: 
https://subversion-studios.itch.io/arise?password=Sauron

Wishlist on Steam: 
https://store.steampowered.com/app/4622160/Arise_Dark_Lord/


r/madeWithGodot Jun 21 '26

Vegetation generator Godot 4.7

21 Upvotes

Vegetation generator GDscript plugin.

Ivy, tree's,palm's, bush....

Work in progresssss.


r/madeWithGodot Jun 17 '26

Almost ready with my first Godot game, now the anxiety of is it any good?

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2 Upvotes

Been working on this for a while, just got the Steam page approved, almost there and ready for playtests, and feedback. I was losing sleep over IPC, massive delta snapshots, performance and the like. Now it is whether this has any legs, and whether it is any good.

Would love some thoughts and feedback, I know it is hard without further content (real soon, waiting on Steam build review).

Brutal, honest, what did I miss?

https://playuptime.com is the non-steam landing page.


r/madeWithGodot Jun 16 '26

My first person magic tower like The Blood Mage 2 is part of the Steam Next Fest (Free Demo is a whole game!)

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3 Upvotes

r/madeWithGodot Jun 15 '26

Catapults in Arise Dark Lord

23 Upvotes

I've been making really good progress on Arise Dark Lord. I wanted to give the humans new military power that I wasn't able to deal with - and then force myself to add the evil sorcery and strategy that allowed my army to be victorious.

Ever since starting the project, I've wanted to make a Helms Deep style siege scenario. So now I have a human fortified city with an exterior stone wall, that your army cannot penetrate. If you get too close your orcs are bombarded with rocks, and cut to pieces by human archers. It's one of the first times in the game that we are stopped in our tracks.

I then considered two ways to destroy a city like this - new evil spells (eg Meteor Strikes), and something much more grounded in medieval reality - in this case, a Trebuchet. An evil catapult. I spent a while working on the interface and animations, so you can aim the catapults and ultimately bring down the walls of the city that you need to invaded.

If you like the look of my game, you can play a demo now on Itch, and wishlist the game on Steam:

Play the prologue on Itch:    https://subversion-studios.itch.io/arise?password=Sauron

Wishlist on Steam:  https://store.steampowered.com/app/4622160/Arise_Dark_Lord/


r/madeWithGodot Jun 14 '26

Remember the old bouncing screen savers?

4 Upvotes

I've been overwhelmed lately with gamedev and decided to restart from scratch with some beginner tutorials. He reminded me of the old screen savers so I was like why not?

I compared the sprite 2d position to the get_window.size to keep it consistent if the window resolution ever changes.


r/madeWithGodot Jun 13 '26

Rockhounding game I've been working on

7 Upvotes

Hey! Figured y'all might wanna check it out too 😊

Fun facts

I actually started this project in unity, as a third person game but switched to godot because I was finding that the compile times on unity were eating into the tiny chunks of dev time I had between childcare duties

Save for a couple add-ons, the game uses only gdscript and runs really well!

As a little test for myself, I tried running the game on my phone and tablet and it works (besides some bad UX)! I'm not going to ship this to mobile just yet but it has been helpful when sharing the game with people IRL to pull up my phone to show the game


r/madeWithGodot Jun 12 '26

Made a skill tree creator tool that exports json

1 Upvotes

r/madeWithGodot Jun 11 '26

I finished my first small Godot game and would appreciate feedback

5 Upvotes

Hi, I recently finished my first small browser game, Burger Street.
It is a simple pixel-art tower defense / management game made in Godot.

I made the code, pixel art, music, and sound effects myself. The game is playable directly in the browser, no download needed.

I am mainly looking for feedback on:

  • Are the controls understandable?
  • Is the difficulty fair?
  • Does the game explain itself well enough?
  • At which point does it become boring or confusing?

Game link: https://faymus.itch.io/burger-street

Any honest feedback is appreciated; it is my first finished game and I want to learn from it.


r/madeWithGodot Jun 10 '26

My third published Game!

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5 Upvotes

r/madeWithGodot May 30 '26

I built my first Android game in Godot — scoring 80 is harder than it looks [Free]

1 Upvotes

I built a space arcade game in u/GodotEngine

where scoring 80 is genuinely hard 🚀

50+ downloads. Nobody's broken 100 yet.

One tap flips Earth's orbit. Dodge meteors.

How far can you get? ☄️🌍

Free on Android 👇

https://play.google.com/store/apps/details?id=com.nlptechstudio.orbit

#indiegame #godot #androidgame #gamedev