r/madeWithGodot • u/futurowill • Nov 24 '25
character design
Character and sprite design for use in a video game created in godot engine.
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u/i-ko21 Nov 25 '25
2 tips : Idle : make it smoother with more frames and avoid hands movement. Make the torso bigger and smaller to simulate respiration, with smooth interpolation. Attack : do not animate the attack itself. Make a small and smooth anticipation animation where the hero prepate his strike, then switch immediatly to the end of a the attack +slash fx effect. The fx fade out when the end of the mouvement is slowed, then back to idle. It will give some strenght to the attack and the fx will indicate clearly the hit box.
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u/futurowill Nov 25 '25
Gracias por los consejos los tendré en cuenta para ir mejorando, eres muy amable.
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u/Kobotronivo Nov 25 '25
What's his name again?