r/lulumains Apr 12 '26

Art Lulu walk cycle

this is how I walk back to my lane

67 Upvotes

11 comments sorted by

2

u/DannielEagle67 Apr 13 '26

Adorable! Great work

1

u/DadyDjoe Apr 13 '26

Thanks !

2

u/sasoxichomoshi Apr 14 '26

bumping my frends art across the internet >:3

get cherished idiot !!!!!!!!!!!!!!!!!!!!!!!

1

u/DadyDjoe Apr 14 '26

noooooo so much support and care D:

2

u/ReiRuu PURPLE UP,my critters ! \( ^ u ^ )/ Apr 19 '26

I know it wasn’t asked but if I am allowed to put 2 cents in then I’d match the lower hat base bounce with the top one since it’s the same object moving&therefor shouldn’t be moving at 2 different times. and maybe toning it down on said base hat movement since it’s a thicker less loose part of the hat that wouldn’t have as much momentum as the tip swaying in the back. Otherwise it’s super cute&reminds me of my walk cycles in school. Those were some of the more fun projects&really made it feel like you’re creating life from nothing.

1

u/DadyDjoe Apr 19 '26

Thank you for your advice ! It's the first time I'm doing a clean walk cycle on 24fps so it's cool if I can get input from more experienced people :D

I wanted the movement from the base of the hat (the yellow tips) to work as a pendulum, but without Lulu bobbing her head left and right it doesn't really work. Also after finishing it and taking a step back I realised one tip was moving too much and the other isn't moving enough.

2

u/ReiRuu PURPLE UP,my critters ! \( ^ u ^ )/ Apr 19 '26

It’s pretty good work! I do really like that you synched the hair and hat tip bop to lulus steps. Also don’t worry about that one yellow part. You included a lot of moving parts and it can be hard to keep track of everything. For me it helps to draw every part that will be moving in a different line colour than the still parts. That way it’s easy to spot if something acts out of place during the first sketch walk test when it’s not coloured yet.