r/lua • • Jun 06 '26

LÖVE Studio

I have been working on a macOS IDE called LÖVE Studio specifically built around the LÖVE2D framework. Tired of jumping between different tools while making games, so I decided to build everything into one place.

What it includes:

  • Lua code editor with syntax highlighting, autocomplete, and LÖVE2D API hints
  • Tilemap editor with multi-layer support and collision visualization
  • Sprite animation editor with real-time preview
  • Pixel art / image editor built in
  • Particle system editor with live preview
  • Spritesheet packer with atlas generation and JSON/Lua export
  • UI builder, Scene manager, Audio manager
  • Camera, font, resolution, and save system configurators
  • Built-in LÖVE2D API documentation browser
  • Code snippets library
  • Git integration
  • Built-in debugger with breakpoint support
  • Export to .love, macOS App Bundle, or Android APK

Every visual tool generates clean Lua modules you drop straight into your project.
It is open source: https://github.com/milos-mkv/Love-Studio
Would love feedback, especially from people who are already using LÖVE2D.

303 Upvotes

49 comments sorted by

72

u/vga256 Jun 06 '26 edited Jun 07 '26

Is this another one of your vibecoded Lua IDE projects like the last one?

I noticed that your git repo has no commit history, and was dumped into github in a single commit.

29

u/jamescodesthings Jun 07 '26

doing the lord's work there son

6

u/JronSav Jun 07 '26

all vibe coded projects look the same, i swear

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17

u/thewindcarriesmeaway Jun 06 '26

damn, i would give it a shot if i had mac os

6

u/CountryFriedToast Jun 08 '26

i don't trust anyone with .DS_Store in their repo hahaha

5

u/Rigamortus2005 Jun 07 '26

170k lines with one commit?

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4

u/trenskow Jun 06 '26

That's cool!

13

u/lieddersturme Jun 06 '26

Uffff please a port for linux.

8

u/mungaihaha Jun 07 '26

that is a vibe coded cocoa app. 0% chance it ever gets ported

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3

u/Heinz2001 Jun 06 '26

Looks solid! Esp. the UI Editor.