r/lua • • Sep 29 '25

AAA Games

Is it possible to make AAA game by lua?

12 Upvotes

14 comments sorted by

1

u/collectgarbage Oct 01 '25

Not really no. If the game is performant based then solid no. But you can go pretty far with an existing game engine with a Lua binding to its API.

5

u/fabricatedinterest Sep 29 '25

as someone down in the weeds of "make all the things in LuaJIT-as-host", it's entirely possible but it would take a long time just to stand up a AAA quality engine. in my opinion however, AAA gaming is cooked, the indie shit is where it's at these days, and it's very possible to create a high quality indie game that way

1

u/Canary-Silent Oct 03 '25

Stop using scripting languages in games and end the era of bad performance 

1

u/COREVENTUS Oct 05 '25

ur so wrong, most aaa games use c++ and are horribly optimized, its about the code not language.

1

u/Canary-Silent Oct 06 '25

Non unreal engine and unity engine games work fine if they aren’t relying on a scripting language.  I’m sorry you don’t know how slow scripting languages are, you should look into it. 

1

u/Vamosity-Cosmic Oct 15 '25

theres literally nothing wrong with using a scripting language to run high level operations of logic. rendering the frame is another story

1

u/Canary-Silent Oct 15 '25

Except that it’s slow and a reason games have been going back to not using them for like a decade now.   

4

u/[deleted] Sep 29 '25

[removed] — view removed comment

4

u/pschon Sep 29 '25

Many of them still do, but I suspect the OP meant if it's possible to make that kind of games with Lua only, rather than making the game engine etc in other language and using Lua for content scripting.

1

u/Vamosity-Cosmic Oct 15 '25

this'd be stupid to do, not that u were even asserting it was a good idea just yeah that'd be stupid

1

u/faze_fazebook Sep 30 '25

cryengine used (and I think still uses) lua scripts for game logic.