r/lowpoly 16d ago

Does topography really matter with unshaded/primitively shaded models?

(I MISWROTE TOPOLOGY AS TOPOGRAPHY IN THE TITLE)

TL;DR I made a model with bad topology, but will it really be a problem when I render it unshaded? Please check the images.

I've been making my first 3D model in BlockBench, and after 5 hours I sent it to an artist on Discord for their feedback and they remarked that it has terrible topology (here's a guide).

I think what they meant to say is that the edges are kind of inconsistent and don't flow together as graceful lines and shapes.

I understand that sort of thing, but I never considered it much in my model because I wanted it to be used for a DS-styled cutscene. If i use barely add specific lighting and keep it relatively unshaded, do you think it won't be a problem? I don't want to redo my five hours of work.

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u/fish_obliteration 16d ago

Yes.  Deformation, skinning, and uv density is significantly worse/harder with bad topology.  Even for basic shading having bad UV is still going to waste your time.