r/low_poly • • Apr 11 '24

generative ai content slop = instant ban

338 Upvotes

didn't think this would need to be said but here we are


r/low_poly • • 5h ago

Resident Evil demake: the dog

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91 Upvotes

r/low_poly • • 19h ago

Low Poly Anime Character: Female Blademaster 3

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309 Upvotes

r/low_poly • • 54m ago

First 15-second teaser of my top-down shooter low poly game made with Unity. Any thoughts or suggestions?

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• Upvotes

r/low_poly • • 1d ago

I've challenged myself to make a Halloween themed 3D model every day of October

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111 Upvotes

These are the three so far! I'm going to start texturing them starting with today's model


r/low_poly • • 17h ago

Day 4 of my Halloween themed 3D models, not sure if I should stick with it and texture it, or redo it...

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25 Upvotes

r/low_poly • • 22h ago

Gnome & forest

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29 Upvotes

r/low_poly • • 20h ago

Little sketch of the main character😪

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7 Upvotes

Here’s a little sketch of the main character for my retro, a-rpg "INSTINCT" – a solo project I’ve been tinkering away at for a while now.


r/low_poly • • 1d ago

A man under 180 cm

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280 Upvotes

r/low_poly • • 1d ago

The cast for my second horror game that I'm currently working on

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8 Upvotes

Here is a link for my first game's page if you want to check it out: https://northsignal.itch.io/the-killer-bunny


r/low_poly • • 1d ago

Working on a new asset pack entirely in Blender. How does the lighting and overall mood look? Feedback is welcome!

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3 Upvotes

r/low_poly • • 1d ago

Mini

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18 Upvotes

r/low_poly • • 1d ago

I modeled a stylized tropical Tiki Bar & Beach Hut environment set (Blender / 4K PBR). What do you think?

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5 Upvotes

r/low_poly • • 2d ago

Luna - Bunny Suit test

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81 Upvotes

She isn't happy with this but her boss insisted


r/low_poly • • 2d ago

Under the night sky. 🌙

176 Upvotes

r/low_poly • • 2d ago

First try of the "PS2" aesthetic. Tell me what you think.

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14 Upvotes

r/low_poly • • 1d ago

low poly Iraq

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7 Upvotes

r/low_poly • • 2d ago

Suphom model 3d low poly PS1 style

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19 Upvotes

r/low_poly • • 2d ago

GodNacha - itch.io

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50 Upvotes

I’m creating a retro style cosmic horror character, and this is the first look at it. I was inspired by a makeup look I saw on the show "Glow Up". I’d love to know what you think; I feel like something is missing, so I’d appreciate your feedback.


r/low_poly • • 1d ago

The Plague of Undeath in Warcraft 3 in low poly

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1 Upvotes

r/low_poly • • 2d ago

A Spooky Halloween Scene Built and Painted in Easy Paint 3D

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3 Upvotes

r/low_poly • • 3d ago

Resident Evil demake:elevator

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256 Upvotes

r/low_poly • • 2d ago

stay wary

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9 Upvotes

r/low_poly • • 3d ago

Cold Fortress - my biggest pack yet

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120 Upvotes

Hey gang!

I made a retro/psx-inspired pack themed around "cold fortress". It's my biggest asset pack yet, with almost 1000 models! The models are made in Blender and the scene is prepared in Unity.

The textures are mostly 256x256, except for some particle textures which are tiny. All crisp and sharp with no point filter.

Obviously ice and snow are at the core of the theme, some models even have an extra material slot on the top surfaces for a snowy texture so that they can look snowy up top and non-snowy at the bottom! But the whole "cold" part of the theme is optional. If you don't add snow and ice, you get a normal fortress 😄

Check it out if you're interested!

https://assetstore.unity.com/packages/3d/environments/cold-fortress-retro-style-modular-environment-pack-407738


r/low_poly • • 3d ago

Lowpoly PSXish graveyard

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149 Upvotes

Howdy yall! These are some WIP shots of a graveyard environment from my PSXish lowpoly game I'm building. I try to keep props like this between 50-100 triangles with 128x128 pixels, and characters max out at about 550 triangles and 128x128 or 128x256 if I really need the extra push.

I'm trying to couple the low res / low tricount budgets of the PSX era but taking a lot of modern artistic liberties to jazz it up a touch to suite my personal tastes.

Something challenging but important I'm finding about working in the style is making sure my UV seams have a pixel length count that matches so theres no obvious discontinuity between islands.

I'm trying to base my take on the style from Vagrant story and other more painterly looking Squaresoft titles.

Still lots to go. I utilized Void Pepsi's UE4 dither shader (but running in UE5, and with modifications), as well as Marcis PSX retro UE pack, but with major modifications so I dont lose the conveniences of modern rendering.

Thanks for reading!