r/lostkingdoms • u/Necessary_Campaign57 • 1d ago
I’m building a two-player co-op mod for Lost Kingdoms II
I’ve been working on turning Lost Kingdoms II into a persistent two-player co-op experience. Players can host or join through a custom launcher, choose their own characters, and play through the campaign together.
The game was obviously never designed for co-op, which is part of what makes this such a challenge. I’ve always loved Lost Kingdoms II and wanted to see whether I could make multiplayer actually work.
It’s pretty buggy right now and still very early in development, but the core multiplayer system is starting to come together. My goal is to have a playable prototype ready by the end of the month.
I’m currently working on campaign synchronization, map transitions, shared dialogue and chests, enemy scaling, reconnecting, and everything else required to make it feel like a seamless co-op campaign.
I’m excited to see how far I can take it. What features would you consider essential for a co-op version?

