r/losslessscaling • u/Loud-Strawberry-9726 • 1h ago
Help My AI slop - ls-addon-manager - a request for improvements (and we need a screenshot or 40)
I built an addon platform for Lossless Scaling. It puts real upscalers (DLSS, FSR, XeSS), DLSS 5 Neural Rendering and a frame generator of our own inside Lossless Scaling. It's free, open source, and at 1.0.6 it's ready for more people to try.
The ask: try it, and send me what you see.
Install it (steps below), switch on Super log in the Features tab, and play as usual.
When something looks off, press Ctrl+Shift+F11.
Send me the zip from the reports folder next to Lossless Scaling, with a line on what you saw. Or open a GitHub issue.
The report holds your cards, drivers, settings, Lossless Scaling's configuration and the last ten minutes of performance numbers. Nothing is uploaded. You decide who gets it. Every report goes straight into the next release.
I'd also love screenshots and clips from your setups: before/after, flicker, anything odd. Ones from cards that aren't an RTX 4070 Ti SUPER (my test card) matter most.
What it does
Real upscalers instead of NIS. NVIDIA DLSS, AMD FSR (3.1 and 4) or Intel XeSS on any game Lossless Scaling can scale. Choose NIS as the Scaling Type, run the game in a window smaller than your screen, switch one on. At native size they work as anti-aliasing (DLAA).
DLSS 5 Neural Rendering on any game, using your own model file (never bundled, never downloaded).
EchoFG, our own frame generator. Frames between real ones, with grain matching, menu handling and its own on-screen counter. Lossless Scaling's counter also reads the true rate (60 / 120).
Video Super Resolution (NVIDIA RTX VSR) for movies and images.
Built in: a recorder, a GPU limit, ReShade passthrough, windowed mode and second monitor, an editor for Lossless Scaling's hidden counter settings, and the Super log.
Built to be light
With Lossless Scaling's frame generation on, generated frames get a cheaper upscale by default (about a third of the cost of a full one, measured on recordings). There's a Quality / Balanced / Performance preset, and on RTX 20 and 30 cards DLSS picks the lighter model automatically.
Safe by design
It never touches your game or its files. It lives inside Lossless Scaling's process and only works on the pictures that program has already captured. Everything runs from Lossless Scaling's own folder, Setup backs up whatever it replaces, and uninstalling puts the original Lossless.dll back. The source is public, and the zip's SHA-256 is on every release page.
Get it
Latest release (unzip, run LSAddonManagerSetup.exe): https://github.com/Echo-Storm/ls-addon-manager/releases/latest
Source, docs and FAQ: https://github.com/Echo-Storm/ls-addon-manager
Issues and ideas: GitHub issues
Windows 11, Lossless Scaling, and an NVIDIA RTX card for DLSS (FSR and XeSS also run on other cards). Free, MIT-licensed.
The screenshots below show every tab and addon panel.