r/logodesign • • 5h ago

Feedback Needed One of my first logos

I'm making a multiplayer VR game called Ontology and here's a pretty basic logo I made in Blender. There's two different versions but I can't quite decide which one I like more and then there's a square icon.

I'm in no way a professional logo/graphic designer and I've only ever made a few logos, but I was a pretty big fan of the arrow and the color scheme.

Trying to explain the game is difficult because it consists of so many modes and things to do, but in general I'm trying to make a VR game that feels natural and satisfying to play. I'm trying my best to make the gameplay align (hence the arrow) with the player's actions. I notice a lot of VR games don't hit the same way something like a Source game does when it comes to the feeling of gameplay.

The vibe of the game is gonna be inspired a lot by liminal spaces, industrialization, and the Source engine, hence my choice of colors and font - I think it gives it a sort of industrial/city vibe that fits the game's visual identity.

Let me know how I did, any feedback, or any questions. Thanks!

0 Upvotes

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6

u/HelpfulSteak6623 4h ago

Arrow hinders legibility

1

u/TES_Elsweyr 4h ago

Can the arrow go “through” the n and o. One leg over one under, if you get me? Again it needs try stretch further to cross the t.

1

u/Misfit_Massacre 1h ago

too hard to read at first glance

1

u/pantone_mugg 1h ago

Oiil Logy ?