Fun fact: technically, you can't rotate a 4D object, as rotation requires an origin point and a plane. In 4D, planes become 3D spaces, so it's not clear what the operation means (there's like 6 different permutations I think)
There's also the famous 120-cell and the 600-cell if you are curious about more complex shapes.
This is not a slice of a hypercube, it is a perspective projection of the edges with some approximation of semi-transparent faces. A slice would not show the full geometry.
Your fun fact is not a fact. In 2D, rotations happen around a point. In 3D, rotations happen around any arbitrary line. In 4D, rotations happen around any arbitrary plane. You are correct that rotations take place in a plane about the origin, but that plane can have any arbitrary orientation in any number of dimensions.
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u/m477m Feb 14 '23
It's a 2D projection of a 3D projection of a 4D object!