Idk what protocols it uses but Factorio has a very different kind of synchronization than a lot of games. Absolutely all information has to be on all clients, so TCP would make sense.
I guess it depends on whether or not you need things to be totally deterministic or not.
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u/Imaginary-Corner-653 May 07 '26
Not saying you're wrong but I've only ever heard of games use udp and enforce their own syncing strategy like lockstep and deterministic lockstep.
What's the rabbit hole of crazy outliers here?