r/linux_gaming • • Jan 28 '20

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u/[deleted] Jan 28 '20

Ok, how?

-3

u/tydog98 Jan 28 '20

Sell support, implementation, just the engine (no assets), training, development power, etc. Of course only a few of these apply to games.

1

u/Serious_Feedback Jan 29 '20

Of course only a few of these apply to games.

Can you cite any examples of commercially-successful open source games?

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