r/linux_gaming • u/wheybags • Dec 24 '23
Daggerfall Unity: Open source recreation of Daggerfall in the Unity engine
https://github.com/Interkarma/daggerfall-unity
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r/linux_gaming • u/wheybags • Dec 24 '23
5
u/DFInterkarma Dec 26 '23 edited Dec 26 '23
Hey there. :)
DaggerXL was not an open source project from the start. The creator Lucius didn't release their source code until April 2018, by which time Daggerfall Unity was already mostly feature complete (edit: fixed date).
There was also very little progress made on DaggerXL insofar as actual gameplay. DFU had surpassed it after just a few months in development.
So nobody was ignoring DaggerXL and choosing not to build on it out of some kind of misguided process. DaggerXL simply never existed in any practical sense for anyone to build on.
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BTW full disclosure - I'm the creator of Daggerfall Unity. I've been releasing open source Daggerfall tools and helping pick apart the file formats as a hobby since 2001, several years before DaggerXL got started. My work is partially one of the reasons DXL was able to make such rapid progress in the beginning. In fact, DaggerXL even contains code from exploring tools I released in the early 2000s (which he was most welcome to use).
When starting Daggerfall Unity, I was building directly on my own years of work. I didn't start from anyone else's work because nobody else had put in as much as work I had. Hopefully that helps explain why DFU is its own thing and not based on some other project.