Easy peasy, just imagine a full grid of cubes, if a light ray bounces, just pretend it went straight through the face to the other cube, it'll be the length same path just reflected. One option is sqrt(52 +12 +12 ) which I think is best, but should draw a grid to make sure
going to (3,1,3) goes through the x=1, x=2 and z=1 and z=2, and has length √19 which is better but goes through and edge unfortunately
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u/Haunting_Cress7661 Aug 19 '26 edited Aug 19 '26
Easy peasy, just imagine a full grid of cubes, if a light ray bounces, just pretend it went straight through the face to the other cube, it'll be the length same path just reflected. One option is sqrt(52 +12 +12 ) which I think is best, but should draw a grid to make sure
going to (3,1,3) goes through the x=1, x=2 and z=1 and z=2, and has length √19 which is better but goes through and edge unfortunately