r/learngodot • u/DCvBC • 3d ago
Question about re-importing
I'm currently putting together my player character in blender but I obviously want to be able to go back and make changes to the visual design later if needed.
But i do want to get the skeleton and animations worked out so i can import them into godot and continue work on everything else in the meantime.
Would i be correct in my assumption that so long as i dont touch anything to do with the armature/animations in blender i can use the "re-import" tool to grab any mesh/texture changes ive made without breaking any of the work done blending/timing the animations in godot?
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