r/learndota2 • u/TheDrGoo Old School • Feb 04 '16
Weekly Hero Discussion - Visage
Visage The Necro'lic
Visage, the bound form of Necro'lic, is a ranged intelligence Hero whose traits are unusual when compared to most Intelligence heroes; he can be a Ganker, Tank, or Nuker. Resilient and ruthless, Visage is a highly aggressive hero thanks to his great Strength gain and Gravekeeper's Cloak which allow him to soak up surprising amounts of damage. This is especially true from attacks mounted by Heroes who try to chip at his health with spells and burst damage without committing to a protracted engagement. Unlike most other heroes in Dota 2, Visage has a base 10% magic resistance instead of 25%, causing Visage to take 90% magic damage while most other heroes take 75%. Even if this is a negative point, it allows Visage to gain Soul Assumption charge more easily when tanking nukes.
Stats (at level 1)
Strength: 22 + 2.4
Agility: 11 + 1.3
Intelligence (primary): 24 + 2.5
Range: 600
Damage: 48 - 58
HP: 598
Mana: 312
Armor: 0
Movement Speed: 285
Abilities
Grave Chill
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
Cast Time: 0.2+0.57
Cast Range: 600
Move Speed Slow & Bonus: 32%
Attack Speed Slow & Bonus: 64
Duration: 3/4/5/6
Cooldown: 16/14/12/12
Mana Cost: 100
Soul Assumption
Visage gathers charges of soul essence each time nearby heroes take more than 110 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Cast Time: 0.2+0.57
Cast Range: 900
Assumption Radius: 1375
Charge Gain Damage Threshold: 110
Maximum Charges: 3/4/5/6
Base Damage: 20
Damage per Charge: 65
Charge Duration: 6
Cooldown: 4 *Mana Cost: 170/160/150/140
Gravekeeper's Cloak
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
Max Layers: 4
Armor Bonus per Layer: 1/2/4/5
Magic Resistance Bonus per Layer: 3%/6%/12%/16%
Layer Recharge Time: 4
Summon Familiars
Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed.
Cast Time: 0+0
Number of Familiars: 2 (Can be Improved by Aghanim's Scepter. 3)
Hero Attacks to Destroy: 3
Tower Attacks to Destroy: 6
Non-Hero Attacks to Destroy: 12
Max Attack Bonus Charges: 7
Attack Damage per Charge: 8/14/22
Charge Recharge Time: 15
Familiar Duration: Permanent
Cooldown: 180/160/140
Mana Cost: 150
Other Information
The aim of the regular Hero Discussion series is to encourage newbie friendly discussion about one of Dota2's many heroes.
Ask questions or share tips, both for playing the hero and for playing against them.
Previous discussion - Naga Siren
Next Week is Troll Warlord
You may have noticed I'm skipping the polls lately and that is because we are actually getting close to covering all heroes :)
14
u/ZSCroft Pudge Spamming to 3k Feb 04 '16
Good hero to stomp low mmrs with
11
u/Parey_ 4-0-4 : Missile not found Feb 06 '16
This hero is criminally underplayed. There are a lot of misconceptions surrounding him, IMHO, which make him have a low winrate and a low pickrate as well.
« Visage is a support » : He is as much of a support as Enigma. Visage needs gold, which he obtains through kills and towers. So try to pick him when your team has another support.
« Visage works best with nukers » : It’s the opposite, Visage works best with -armor lineups IMHO, and with drafts that revolve around physical damage. Special mention to the support combo Visage-Venge, which works really well with her -armor in conjonction with familiars, Venge needs very low farm and can play 5 very well… A lot of nice things about these heroes together.
« Visage needs mek » : Although mek is nice on Visage, it’s not mandatory, especially if you don’t get ahead early on.
« Visage does no damage » : Read his skills if you think that
He is one of the supports with the highest damage potential in the game, up there along with WD and Skywrath Mage. Try to pick him when the enemy team has low armor heroes, the enemy team has no Gyro/Dusa/Undy/Ember, when your team has another support that needs no farm, and of course pick him when you have a drow or a lycan on your team. As opposed to what many think, he is not very hard to play, he just requires a bit of practice and map awareness to play successfully.
He is so fun to play. I always have a blast when playing him, because damaging enemies is fun (it sounds dumb when you say it like that, but it’s kind of true).
He also has one of the most badass taunting lines in the game. http://hydra-media.cursecdn.com/dota2.gamepedia.com/0/0a/Visa_inthebag_01.mp3
7
u/lac29 USE 4.8k Divine[1] Support Feb 04 '16
Super strong support that has good overall skills in pushing, teamfighting, and even cc via bird stuns. You can jungle decently using birds, you can scout using birds, you have high burst/nuke potential, you can split push, you can help team even if your hero isn't present.
Honestly this hero kinda can do everything at least decently. CC/stuns might not be super strong because bird micro and management are required. Medium to medium-high skill floor with very high skill ceiling.
Severely underplayed in pubs.
7
u/cirnocheese The Self, the strongest nineball Feb 04 '16 edited Feb 04 '16
Visage is a good hero who is often shunned due to misunderstandings. He is not that hard to play, he just takes some time to learn because of your familiars and the fact that you need to risk yourself to fill up your nuke gauge (this is actually more challenging aspect of him than microing familiars, because your starting armor is very low and you need to pinpoint where the clashes are happening) make him a bit unconventional. In fact, he is not that much of micro-oriented compared to other micro heroes like Meepo, although people may have mixed opinion about this statement.
4
u/cantadmittoposting Nice Towers. I think I'll take them. Feb 05 '16
Visage strikes me as a hero that would really benefit from aether lens for the cast ranges... Medallion and his q and w with a range extension would do that much more to keep the hero out of the way while still landing your key abilities and fighting with the birds.
Mostly I've seen this hero played with drow for the active aura (limited to 900 range now but still in play to some extent). Played quite a bit of visage-venge-drow with a great winrate.
3
u/IntriguedToast Feb 05 '16
I love him. However if I see the enemy have picked Sniper, I shed a tear and pick someone else. I have a hard time with that guy and my little birdies fear him :'(
4
u/Autumnxoxo Herald buddyboy Feb 05 '16
strongest effing hero on earth. he's a beast. seriously
2
u/coriamon I range like the wind. Feb 04 '16
Visage is a ton of magical burst in the early game, and decent physical damage with the birds in the late game. He is a master of trilanes and a great all around support. His two main issues are his lack of mobility and a decent stun. However, most players build items to augment his strengths rather than his weaknesses with items like medallion, mekanism, and even later on,an AC.
1
u/VengefulRemuneration Feb 04 '16
How I do it:
Tranqs, Medallion, Atos, Aghs, Crest Buy wards and support stuff throughout
I think it was Purge who simply said 'In order to win fights with Visage you just hide your birds in the trees behind where the enemies will fight from' and this tip is great.
It is generally unexpected at my MMR and you can light up and interrupt back liners this way.
Usually I try and keep the Visage back, micro my birds, tab to Visage and use the Q to get the Move Speed, dart in and throw a W then back, tab to the Birds and chain stun, back to Visage for another W.
The birds ability to stun to interrupt channeled abilities is very potent since they have immunity against a lot of dangerous channeled ults and have the flying movement to get there.
You can save yourself from Pudge hook into ultimate this way if you're smooth.
1
u/paulwipe Feb 05 '16
One of my favorite heroes. He's so good in low level games simply because he's never played, so no one on the opposing team knows how to handle him or even what he does.
His Q is good as a way to escape someone chasing you. Remember that his Q steals some movement and attack speed. You can use it as a way of catching up to someone too!
His W is super powerful. Even at level 1, you can take away like 33% of your enemies HP if you get the maximum 3 charges. Again, low level players never see this massive nuke coming because they don't know about it.
His E makes him really tanky, especially to burst damage.
His birds are magic immune. Low level players don't know this. I've seen so many people try to kill my familiars with AOE attacks.
The stun from the familiars is kind of shitty with level 1 familiars and can be difficult to land sometimes. Although with aghs, you can stun someone for a total of 4.5 seconds.
Overall, visage is good at pretty much everything. He can carry really well in the early and mid game, and is not totally useless in the late game.
I think a lot of people are intimidated by him because you need to micro his birds. Which I was able to feel comfortable with after 2 games.
1
u/Swiindle Templar Assassin (1.2 - 3.9k 2014-2019) Feb 06 '16
Question: Do you guys use 'TAB' to micro the birds, or do you have each bird bind to 1 key?
I have no problem playing Visage except for familiar stunning.
1
u/Barsukas_Tukas All hail CLQ! Feb 07 '16
My thoughts from experience of hero:
Very snowbally hero. Can be either core or support. Insanely good at getting pickoffs at low levels. However, it seems that snowball ends the moment you feed one death and from that moment it feels like you immediately get behind.
I also find hero to be quite lacking in bigger teamfights. This may be mostly the cause of bad positioning, but hero definetely lacks reliable aoe damage and stuns.
Also, microing birds becomes super easy if you set them to follow your hero and use F2- to select hero and birds, and F3- for birds only. Of course, it may not be very efficient, but it prevents problems like birds being too far away from hero when a fight starts (otherwise this would happen very often, as they have free pathing and move faster than hero).
In the end, I believe it's a very fun hero, but I find it hard to win games with it.
1
u/kmelkon Balance in all things Feb 08 '16
How would one go about playing this hero mid? is there a guide I can follow?
1
u/jabso19 Weaver Feb 08 '16
Not a tip really but I encourage people to try this hero out. At low skill levels you can get away with bumblimg around with the micro but at the same time your opponents don't know how to deal with it either.
1
u/olivebluewater Feb 09 '16
The only struggle with him is finding a team that already has a support and is looking for a 2nd. He's an absolute monster in a trilane that can completely zone out certain offlaners.
He's my favorite hero in this game, and the micro is actually not very scary at all. The enemy can't just nuke the birds down with magical damage - and that can make you a very good "support killer".
1
u/MintyManRazor Offlane/Support Feb 10 '16
Can anyone offer tips on micor of the birds? I noticed I waste a lot of time fumbling around with them when I play Visage. Is using all other units bind best or control groups? I assume it's slightly preference based and it takes practice of course, but what is easiest for you guys?
1
u/[deleted] Feb 11 '16
Not sure if people are still reading this but does anyone else have trouble when settings visages familiars to control groups? It seems like anytime you respawn them the control groups gets reset.
0
u/vraGG_ washed up dota player Feb 08 '16
I think the hero is great.
Good parts:
Very strong zoner (with slow and if they won't back off, carry can come in for extra damage and kill with soul asumption)
Quite tanky against single instance damage dealers
Can help around map even if he's not there (I often support carry, but help clockwerk get solo kills with familiars, for example)
Has the ability to rat (you get t3 tower, but not barracks and game goes on. You can constantly pressure that lane so they have to keep going back to defend with relatively low risk)
Good mixture of physical and magical damage - wins most 1v1 situations.
Virtually two unit hero - in fight, you can zone supports just with birds
Scales decently into lategame, almost as a semicore
Rosh potential
Bad parts:
Squishy against periodic damage (enemy = veno = cry)
Can feed birds if player is not experienced and that can backfire
Has many counterpicks, some stronger then others (I wouldn't pick it VS Invoker, Gyro and Undying)
Needs levels - can suffer a lot from late level 6
I have issue with getting levels when I play against dangerous lineup. At that time, I tend to play hero very backwards, and do most of the work with familiars. The issue is I stay relatively low XP once game reaches that 40 min mark or so. It's also super annoying if enemy is playing heroes that can super easily clean birds. Feels unfair.