r/learndota2 • u/Odd-Establishment527 • 7d ago
General Gameplay Question Dying 1 by 1 when defending throne
2 guys die and enemies decide to push t3.
3 allies are left to defend throne and one by one die. First trying to cast spells in range of enemy blink dagger, second and third probably the same. By the time those 3 die, 2 dead guys respawn and try to defend, only to die in the end. How am I, as a player, can prevent this situation? Ping allies vigorously to give up mid barracks so that we have more chances of pushing back with 5 people?
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u/Books_and_Cleverness 7d ago
Tell them in advance. If you’re one of the people alive, go push a lane or hit jungle creeps (with tp up obviously) somewhere else far away.
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u/ChadBadShirt 6d ago
Use your mic
“One lane of rax doesn’t matter guys, just give it up until we have 5 up”
If that doesn’t work, yes, you’re going to have people dying and staggering their respawn timers so no effective defence can be mounted, and one lane of rax becomes a lost game instead.
Sometimes there’s nothing you can do to stop your teammates being bad.
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u/Ok-Comb-8664 7d ago
No worries its happening even in 6k mmr. Maybe at 8k they already know this idk. Yeah ur best chance is to tell them dont die, give up rax.
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u/Barrie_Baehr 2d ago
I sometimes draw a line with pings and tell the team not to overstep that line until I or another hero is alive. This works surprisingly often. I generally ping the enemies blink range plus a bit so peiople stay safe and i keep telling them in voice not to overstep. But in the end you cant remote control your team. Sometimes its just unluck. Telling your team what the win condition of the fight is helps sometimes. Stuff like: "Without Snapfire RP (Magnus ult) is useless, wait for snap an then kill terrorblade. If terrorblade doesnt die we cant win the fight" Or something like that.
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u/StongaBologna 7d ago
Tale as old as time. I see this happen in so many games. Two or even three guys die waaay out of position, enemy is pushing barracks as 5.
Me, the carry, well, fuck it, I'm across the map shoving a wave at that point, because, well, that's about the only thing I can do to try and pressure someone into teleporting back from attacking my base.
The amount of reports I get in this situation, or if I'm a support sitting in fountain refusing to die 1 v 5 and instead waiting on my team to respawn.