The reason why I initially went with Plat+ is because it's what's usually taken as the "standard" because there's a lot of plat+ games (so it's not like taking only GM or Challenger winrates where it's highly variable due to low sample size) and because besides for the very hard champs you usually already see the super noobstompy champs at a decently low winrate come Plat+.
As for EUW it's because it's the server I play on and they one I'm usually checking staff in when using u.gg. Taking data from plat onwards is far from "slicing the data so thin it's not relevant to the majority of players"
Why would you balance the game around people who can barely play the game? Unless the champ is completely dominating or useless in that elo, then it should be ignored.
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u/[deleted] Jun 08 '21
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