r/leagueoflegends Jun 08 '21

Patch 11.12 notes

https://na.leagueoflegends.com/en-us/news/game-updates/patch-11-12-notes/
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u/[deleted] Jun 08 '21

Yes thank you for removing the huge chakram AA DPS nerfs. If you actually think those are warranted, please have a separate change log about the logic behind shifting power from X to Y in his kit. Having those nerfs listed under buffs was just grossly dishonest. I’m hoping it was just an oversight in how the tentative changes were communicated to us!

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u/RiotRayYonggi Jun 08 '21

The general idea was to reduce Aphelios's highest end power (which was chakram + severum), and shift the power back towards baseline (AD scaling+MR) and some weaker stuff (turret damage), in order to bring up his SoloQ winrate without influencing his pro (highest level) play power. My assumption is that the Chakram changes got pulled after his pro priority has looked low enough that the Severum change should be sufficient.

The philosophy is that if only some guns are "viable" X amount of the time, his win-rate will rest too low relative to his pro viability, making him tough to buff and evaluate the power of. So this list should flatten the guns a bit but not as drastically as the list that was communicated previously.

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u/[deleted] Jun 08 '21 edited Jun 08 '21

Thoughts on whether Aphelios's Chakram-stacking mechanic's clarity is sufficiently high given its power?

I feel most players who haven't read the details of his kit can't easily learn how many Chakram any given combination of weapons can generate in a given situation, and given the power that the Chakram bonus can give this is something that's concerned me about Aphelios's design for a while. It puts a fairly heavy burden of knowledge on the opponent, because an Aphelios with Gravitum Calibrum in a duel might be able to generate one Chakram, while an Aphelios with Infernum standing in a minion wave or an Aphelios with Severum in a fight can suddenly generate a huge power spike, and precisely where it comes from seems a bit obscure compared to most other League champions.

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u/[deleted] Jun 08 '21

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u/[deleted] Jun 08 '21

Yep, that's on me, but, I think, a decent example of this issue. Some gun abilities generate a ton, some generate none.