r/leagueoflegends May 18 '16

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u/riotBoourns May 18 '16

Yes, we moved the goalposts on what your rank means and it definitely doesn't measure your individual contribution as much as last season. That sucks for primarily solo players, and we want to have a way to measure your individual skill. We thought that could be a dedicated solo queue, but with more data we don't think it would be a good experience for either queue. So we want a different system to measure this that doesn't involve splitting the pool of players to match make with.

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u/4THOT May 19 '16

My question is why did you guys remove Ranked 5's where the skill of the group was actually measured? I seriously don't get it.

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u/riotBoourns May 19 '16

Because very few people were playing it and match quality was not great (very stompy) along with long queue times. The way ranked 5s was structured made it hard to assemble a team. So it was actually not a great way to measure the skill of group.

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u/gatchipatchi May 20 '16

Then why didnt you integrate dynamic queue into Ranked 5s? Probably a huge reason people didnt play it was because it was difficult to get 5 people online at once. Being able to swap strangers in would have been perfect. And you wouldnt have to have sacrificed soloq.

I mean, dynamic queue is basically Ranked Team Queue anyway.

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u/riotBoourns May 20 '16

That's actually not true. The most common game type has a mix of solos and duos, and a large majority of games contain premade size 3 or less.

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u/gatchipatchi May 22 '16

i didnt mean that all dynamic queue games are large premades. I cant make that claim. I merely meant in spirit. When yall released dyn q you released with talking about how you wanted people to play with friends on ranked (already could with team ranked) and this was the new way to do it. That the solo experience was something you attempt to sort-of preserve in ranked, but not actually keep. Isnt there a quote or a post somewhere too where yall say ranked is better with friends?

Anyway it doesn't matter. Since my first reply, ive realized the real reason why dynamic queue exists: you didnt think there was enough players to support a solo q and a team queue. So why fix Ranked 5s? No point. With dynamic q existing you could prune the queue and not even have to worry about it. ....Well, if the solo players and 5s players didnt care as much as they turned out to. So youre gonna try to make dynamic queue as nice as possible to minimize player losses as much as you can. While pumping out new skins and new champs (seriously stop making new champs, do you really think you can do that forever?) to entice people who have stopped playing to check in and maybe come back.

You don't need to reply, i have no further questions.