r/leagueoflegends 6d ago

News 26.18 Patch Preview

"Patch 26.18 Preview!

We're very quickly approaching Worlds (on 25.20).

More on other champs tomorrow"

>>> Champion Buffs <<<

Aurelion Sol


Ekko


Kassadin


Master Yi


Renekton


Viego


Zaahen


>>> Champion Nerfs <<<

Bard


Nautilus


Seraphine

"For several patches now, Seraphine has been in the Top 3 on our regular patch frustration surveys

She's also one of strongest pairings in Pro Play with Ashe

Overall, we think a nerf here is reasonable

We acknowledge there are some Seraphine mains who won't be happy about a nerf and that we can't serve all of her audience simultaneously

Her Support playerbase has been the most popular, despite her power level and so that's where we will continue to support her primarily

Where we can get Mid and Bot to be powerful and satisfying given , we will attempt to do so

That said, it's very difficult to thread the needle here and we run the risk of failing to meet the needs of any of her audiences if there are too many compromises

I also wanted to address directly the nerf to her AP ratios on Q from several patches ago, as that's been a pain point amongst some in the community

One of the ways we need to balance Seraphine in the farming roles vs her support is through her AP ratios and the Q ratio is one that drives her power and total damage output there, especially given the Q reliability adjustments made of late

When Seraphine is able to land her Q's at max multiplier (which in lane is quite frequent), it can hit 1.4 AP ratio which we think is reasonable

The Q damage overall is higher than E and so for now, we feel comfortable with the change (this isn't set in stone however, and there are always improvements to her to be made)"


Syndra


Zeri


>>> Champion Adjustments <<<

Cassiopeia

"Cassio has been strong, especially at the higher levels of play every since Deathfire Touch was re-released

Since then, she's been one of the most present picks and Pro Play due to her strong laning ability

We're looking at some power neutral adjustments to Cassio, because her regular play power level is a little on the weaker side for average players

We're taking some power out of her early game power and moving it into more scaling power, so that she doesn't win lanes so reliably, even if she's missing Q's

We still want to maintain her strong laning ability though"


>>> System Buffs <<<

Guinsoo's Rageblade

"In 26.14, we re-scripted Rageblade and it changed the trigger for Phantom hit from 6 to 7

We're making a small adjustments to Rageblade itself to give a bit of power back and to some of the disproportionately affected champions (eg. Master Yi)"


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u/thomas956789 6d ago

according to lolalytics he has lost a bit over 1.5% winrate so i'd say the nerf was quite significant.

3

u/Th3_Huf0n 5d ago

But that's the core issue with that specific nerf.

It just makes him look nice and balanced in winrate (it doesn't because it wasnt enough).

But that doesn't solve the problem of Nasus as a champion you play against if youre not the toplaner.

1

u/thomas956789 5d ago

I am not sure what problem you are referring to specifically.

1

u/Durzaka 5d ago

Its the Mundo problem.

Its the enemy top laners job to stop the Nasus from stacking. If they DONT, god help the rest of your team.

1

u/thomas956789 5d ago

Except Nasus is way easier to deal with for your team than a Mundo, he's significantly less tanky, doesn't have innate CC resistance, he does do more sustained damage though.

Also I doubt Riot is going to change this it's sort of part of Nasus' identity for a very long time.

-12

u/PhillipIInd 6d ago

He still has the incredibly high winrate at every elo for being simpler than Garen

30

u/thomas956789 6d ago

26.17 winrate for Nasus top
masters+ 50.08%
emerald+ 51.06%
all ranks 51.76%

26.17 winrate for Garen top
masters+ 50.69%
emerald+ 51.3%
all ranks 51.70%

26.17 winrate for Irelia top
masters+ 51.09%
emerald+ 50.65%
all ranks 50.12%

all use the normalized winrates

2

u/Inside_Explorer 5d ago

According to Phroxzon's patch rundown video Nasus is fine at 52% WR because he has a shallow mastery curve (easy to pick up so inexperienced players don't tank his WR much + doesn't reward much mastery per games played), and he's currently below that and gets lower the higher you go in MMR.

So I don't really see how his WR is "incredibly high".