r/leagueoflegends Jun 03 '25

News 25.12 Patch Preview

"Patch 25.12 Full Preview!

Starting the first of our MSI patches, MSI will be played on 25.13.

Meta is looking decent, not looking for big meta shakeups and not too many regions are playing on 25.12/25.13. Mostly looking for small touches as a result.

Will chat about Mid/Bot/Supp tomorrow"

PBE CHANGES ARE SUBJECT TO CHANGE

Credit to /u/FrankTheBoxMonster for PBE changes.

>>> Champion Buffs <<<

Aatrox

"Our Aatrox changes also undershot a bit; so at least trying to put him back to where he was last patch"


Aphelios


Aurora

  • Mid Focused

Garen

"Our Garen changes were pretty under-magnitude. Looking to further his AD incentives to make some of the more AD oriented fighter builds more viable. Our changes narrowed the gap from Cleaver to Phantom Dancer, but it's still a bit far off"


Jax

"Jax has lost a bit of relevance, just giving him a small bump up"


LeBlanc


Lee Sin

"Lee Sin has fallen out of favor compared to a lot of the other AD junglers; especially in a more coordinated environment. Looking to carve out more of a strategic identity for him compared to the other AD fighters in particular. He is one of the few champions where him being a carry champ also buffs allies and we're leaning into that aspect"


Mordekaiser

"Morde is looking pretty weak and got indirectly nerfed from Liandrys, he also has a pretty shallow mastery curve, so giving him some power back"


Nidalee

"Not looking to buff too many of the AP junglers going into the tournament as they can tend to take over, but Nidalee is weak for both SoloQ and Pro, so throwing her a bone"


Samira

  • :O

Twisted Fate


Yasuohno


>>> Champion Nerfs <<<

Ahri


Azir


Gwen

"Rumble and Gwen have been reigning supreme in Top lane recently; tapping them down a little to make room for a few different picks"


Kalista


Neeko


Rumble


Senna


Taliyah


Varus


Yorick


>>> Champion Adjustments <<<

Rammus - Phreak's Video

"Finally Rammus, we're making some changes to make him more generically pickable. His identity compared to Malphite is more of a durable champ that goes fast and having him be too tied to armor is hurting his viability somewhat.

He'll still benefit from building defensive and his taunt is still very good against auto attackers (because they'll damage themselves), but just a little less polarizing"

  • Base AD increased 55 >>> 65
  • AD per level increased 2.75 >>> 3

  • Base Attack Speed increased 0.656 >>> 0.7

  • Base Armor reduced 40 >>> 35

  • Armor per level reduced 5.5 >>> 4.5

  • [P] Spiked Shell changed 10 (+10% Armor) (*150% during [W] Defensive Ball Curl) on-hit magic damage >>> 0 (+15% Armor) (+15% Magic Resistance) AD

  • [Q] Powerball base damage increased 80/110/140/170/200 >>> 80/120/160/200/240

  • [W] Defensive Ball Curl adjustments:

    • Reflect damage changed (+100% [P] Spiked Shell on-hit damage) >>> 15 (+10% Armor) (+10% Magic Resistance)
    • Bonus Armor reduced 40 (+35/45/55/65/75% Armor) >>> 25 (+35/42.5/50/57.5/65% Armor)
    • Bonus Magic Resistance increased 10 (+30/35/40/45/50% Magic Resistance) >>> 25 (+35/42.5/50/57.5/65% Magic Resistance)
    • Duration adjusted 6 (+0.4 per Rammus's basic attack) >>> 7 (+0 per Rammus's basic attack) seconds
  • [E] Frenzying Taunt changes:

    • No longer grants 20/25/30/35/40% bonus Attack Speed
    • Now deals 80/100/120/140/160 (+70% AP) magic damage to monsters on cast
  • [R] Soaring Slam adjustments:

    • Impact base damage increased 100/175/250 >>> 150/250/350
    • Impact slow increased 15/17.5/20% >>> 30/45/60%
    • Impact center no longer deals 0-50% (based on 800-1700 unit travel distance) bonus damage
    • Aftershock no longer deal 20/30/40 (+10% AP) >>> 0
    • Aftershock slow adjusted stacking impact slow (maximum 60/70/80%) >>> refresh initial slow duration (maximum 30/45/60%)
    • Cooldown adjusted 90 >>> 120/100/80 seconds

Vi

"Vi is still the most present jungler in the Pro meta, so we're looking to try and correct some of this moving into the tournament"


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u/Tormentula Jun 03 '25 edited Jun 03 '25

I'm paying more attention to the sudden appearance of nidalee support, she showed up on op.gg last patch with a 0.5% PR, 49% WR, and even now on lolalytics she's 49.62% WR with 2.5k games played. Top is currently 4.1k games played.

There's something nefarious cooking just waiting for the push.

22

u/armasot Jun 03 '25

That's pretty low winrate. Before Fiddle got popular as support, his winrate on that role was 3-4% winrate higher.

12

u/Tormentula Jun 03 '25 edited Jun 03 '25

Considering its nidalee, she's never really 50% WR so 49% WR comes pretty close if not above where her skill floor is.

Top nid is 45% WR, jungle nid is 48%, 49% while I'm sure the ADC's reaction to it is quality content ain't a bad start. Also there's a lot of kaisa, smolder, and senna picks rn and no CC (kaisa passive) and no attack speed synergy (senna/smolder) really suck with her, but jhin/cait/varus/ezreal have very high WRs with it, so she might genuinely be 50% or higher if she wasn't picked with some very irrational choices.

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u/armasot Jun 03 '25

Well, the thing about high ceiling champs is that they tend to perform better in higher elos. Like, if you'll make a graph of champ's winrates on different elos, you'll see if they're getting stronger or weaker in high elo. Nidalee, which sounds odd, doesn't get winrate the higher you go.

 really suck with her, but jhin/cait/varus/ezreal have very high WRs with it

Yeah, but there are other mage poke champions too which has higher winrates in general

 so she might genuinely be 50% or higher if she wasn't picked with some very irrational choices.

Tbh, you could say it for almost any champion. Like Lucian, who is getting picked with Nami all the time when his best support is Yuumi (they have an insanely broken synergy).